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Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

492 files

  1. Old custom track i made along ago, have fun on it.
    Credits:
    Klayton Edy Mark Colineri Google Forgot you? Let me know
    By the way, don't even ask if this will be on 0.4 because if you do, i'll burn your house. If you want it to be a 0.4 track convert it your self: http://sim-monsters.com/index.php?/topic/9423-terrain-2-system-track-conversion-tutorial-037039-04/
    526 7
  2. Time to get chill, the mayhem is back
    cars, buses and what not - rock
    trees - mark?
    all else - me
     
     
    505 1
  3. So I came across this and it was never released. It was unfinished and just something to play around on. Its about 2 years old I think.
    Textures to their respective owners
    641 2
  4. Hey it's Reno, Nevada from the 2014 season! I hope you guys like playing on this! I used alpha splatering for this one!
    Credits:
    Me Klayton Hotshoe
    355 0
  5. I don't really know much about this. Matt Demko asked me to make this a while ago, i hope it's ok and you guys like it.
    Credits:
    Me
    Google
    Klayton
    Matt Demko
    415 9
  6. This is the event that took place on the Dodger stadium in 2012, made this a while ago, glad it's relased
    Credits:
    Me Klayton Hotshoe Liquidfire Mark Colineri
    702 0
  7. A track i made a while ago, realsing it for Preston thing.
    Credits:
    Edy Klayton Hot Shoe Google Liquidfire Mark Colineri
    1,316 3
  8. Hey love old school stuff? Well hope you like this! 
    Orlando 2000 from the TNN era! Where the famous Nitro Machine crash happend! (Hope to see a picture of that on ROR)
    Credits:
    Me - Modeling, texturing, importing models
    Klayton - Citrus bowl textures & mode, various textures
    Hot Shoe - Crowd Texture
    Mark & Slick - Cars, Van
    Malibu350 - Boat
    If forgot someone, i am sorry
    442 2
  9. Who gave me the idea to make this track originally was Roach, he asked me if i could make it and i started on making then left it abandoned for like 6 or 5 months and then took back on the project.
    Honestly, i'm very proud of this track and how it turned out nicely and smooth, i hope you guys enjoy running on this unique "8 course" that Mesa Park had to offer!
    Credits:
    Me - Texturing, modeling and exporting
    Roach - Reference pictures & videos, some logos
    Hot Shoe, Klayton, Google, MTM2 - Textures
    Slick - Car models
    RKM, Dirty Dawg - Beta Testing
     
    If i forgot soemone, i'm sorry
     
    375 3
  10. Here is the fourth and final Play-Off track for this years SSRS Play-Off Series. Decided to change up the racing layout this year with some more chicane turns. Hope everyone enjoys!
    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Models, Textures)
    Mark Colineri (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    804 4
  11. Here is the third Play-Off track for this years SSRS Play-Off Series. Keeping with the original design, it features a clover-leaf racing layout. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Johan Seminario (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    585 7
  12. Here's another updated stadium model to go along with the 2015 version of TR Stadium. Again this was a track originally ran in 2013 as apart of the first SSRS Play-Off Series, and it is being used again for that very purpose. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    553 2
  13. After first making this track back in 2013, I have created the 2015 version for this year's SSRS Play-Off Series. It features a similar racing layout to the old one, just reversed. The stadium has been remodeled and looks far better than its original. The paint takes from the 2015 Monster Jam track colors of Purple and Orange. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    897 5
  14. Alright.

    So I took up the extreme challenge of recreating World Finals 16.
    A few things to note so that we don't fill up the reviews with complaints.

    Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
    Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
    But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

    Copy paste is fun.

    Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

    So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

    Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.

    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!
    11,644 27
  15. The final stop on the debut season of the Fox Sports 1 Monster Jam tour has made its way into Rigs of Rods! This was my favorite of the tour hence why I made it. It is to be used for week 9 of SSRS so hopefully everything runs smooth!

    Credits:
    Me
    Mark C.
    Klayton

    If anyone as any problems let me know here or PM me. Enjoy!
    1,548 7
  16. My first 2015 track I'm releasing. Since the other Tacoma Dome model was well below my liking I made this from the ground up. It's a fairly in depth model but I like the way it came out.

    THERE ARE TWO DOWNLOADS!

    The first mirror is the completed 2015 Monster Jam track.

    The second mirror is a download of the track move in I created just for fun. If you want to use it to show projects or what ever on it go ahead, or don't download it I don't care. I just figured I would throw it up here because some of you may want it. The lag is pretty bad on the move in terrain though, so I am aware of that.

    Credits:
    Me
    DanDon
    Mark C.
    Klayton

    If I forgot anyone else let me know and I'll add you.

    If there are problems with the track let me know here or PM me and I'll try to fix them. Enjoy!
    1,079 0
  17. Here is one of the very few custom tracks I've attempted and I love how this turned out. I tried to get the feel of the Monster Events and/or Monster Truck Throwdown productions and think I achieved that.

    I intended to have this track run as a Chicago style race layout, start behind the first roller car, make a U-turn down the front and back straightaways and run down over the car roller and race across the cars. It could also be a lot more simple and just a drag race over both sets of cars, how ever you feel like it. I wanted to keep the racing and freestyle layouts as realistic as possible and hopefully got that.

    Credits:
    Me
    DanDon
    Mark C.
    Klayton

    If I forgot anyone let me know.

    If anyone has problems with this let me know here or PM me and I will try to fix them. Enjoy!
    926 5
  18. Requested by Mr. Donnelly this is a track in Massachusetts that Vaters Motorsports runs every year. This particular track is the 2012 show as Daniel and I both agreed this was the best obstacle layout.

    There are two versions of the track, the monster truck show version pictured here, and there is also a race track version with no crushed cars in the infield and a different grip setting on the asphalt which is a ton of fun to race street cars on.

    Credits:
    Me
    Daniel Donnely
    Mark C.
    Klayton
    Slickster

    If I forgot anyone let me know and I'll throw you in here.

    Have fun on both versions of the track, if you find any problems let me know here or PM me and I'll address them and hopefully fix them, enjoy!
    473 2
  19. This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good.

    Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture CBSdirt.png
    scale 0.07 0.13
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png.

    Credits:

    Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
    Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
    Johan Seminario: Edited the Monster Jam logos on the tarp
    Me: Track model and paint

    Sorry if I forgot anyone.
    Enjoy!
    1,632 3
  20. Wish I was able to have more time to work on these tracks, but it still seems pretty good. Hope everyone enjoys!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Tharindu Don (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    858 5
  21. The track for the SMRA Finals, that's about it.

    Credits:

    Stadium: Google Warehouse
    Track Model and Paint: Me
    Car Models: Danny Mackey and Klayton Haylog
    Car Textures: MTM2
    Stadium Textures: Google, Klayton, Danny and Various other Track Makers

    Sorry if I forgot anyone
    Enjoy!
    1,243 4
  22. Another 2015 track being used in SSRS

    Credits:

    Stadium Model: Andrew Field (Possibly Edited by Tharindu)
    Track Model and Paint: Me
    Car Models, Car Textures and Various Other Textures: Klayton Haylog
    LED Banner: Danny Mackey
    Inflatables: John Dough (Textured by Me)
    Other Textures: Various Track Makers
    1,802 4
  23. One of those last minute tracks, still came out pretty well though, hope you enjoy!

    Credits:
    Danny Mackey (Textures, Models)
    Aaron Lurie (Paints)
    Klayton Halog (Textures, Models)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    1,179 13
  24. Here is this years Miami Monster Jam Track to be used in the upcoming SSRS Event.

    Credits:

    Klayton Haylog: Stadium Model, Car Models and Textures, Dirt Texture, Other Various Textures and Models
    Danny Mackey: Monster Jam LED Texture
    Me: Track Model and Paint
    Other Various Track Makers and Google: Various Textures

    Sorry if I forgot anyone.
    Enjoy!
    1,476 2
  25. Here's one of the smallest arenas Monster Jam runs on a yearly basis and also the first arena I've ever made. This is how the obstacle course works. Also, the concourse isn't very tall height wise and I wasn't able to fix it b/c of time :-( so sorry about that but its just a visual thing so it isn't really important for anything anyway.

    CREDITS
    Me
    Rockcrwlr
    Hot Shoe
    951 5



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