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Tracks for the latest version of Rigs of Rods (terrn2 terrain system).

612 files

  1. World Finals 18 Freestyle! Is it perfect... not at all. Is it damn good... hell yeah! Worked hard on this over the past month to get this old project of mine completed, and here she is!
    Keep in mind that this is a high quality track, so if your computer is known for running things below say 30 FPS, you're gonna have a bad time. There is no low quality version because I simply didn't feel it was necessary. Feel free to resize textures on your own if you are having troubles running it. But this is way more optimized for performance that the crappy racing course in terms of vertices and texture sizing.
    Two Versions: Part 1 (after about 10 trucks have went) and Part 2 (muddy mess!)
    Now the credits!
    Rockcrawler (Klayton) - the cars, the bus, the original stadium model, dirt textures, various little textures  
    Maxdman- props like bulldozers and hybrid obstacles, some textures, a lot of inspiration in terms of baking and decreasing amounts of verts 
    Me- the track itself (like the ramps), putting it all together, material and odef files
    Google Images- mini photos and various logos
    Chazzymp (Mason)- the exterior posters and some entertaining snaps to looks at when I got bored
    Rigs of Rods dev team- help with some code things
    Monster Jam's Youtube Channel- The "fathers day rewind" that gave me all my reference shots
    Mcdonalds- Food for when I was hungry
    Instagram- a constant distraction
     
     
    Don't roll in the turn
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  2. Monster Jam.
     
    Thank you to the people that sent me the graphics for the ribbon board and video board. 
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  3. On September 10, 2010, Sim-Monsters.com was born.  Over the past decade, this website has played host to some of the largest events in virtual monster trucks.  From the early days of All-Monsters Eve and Fall Madness, to leagues like MROR, SSRS, KOTH, and SMRA, to modern leagues like NAMT, TLG, GZT, and ROR-MTP, this community has been rich with competition and The Monster Blog Truck Fest is no different!  For the first time since 2014, The Monster Blog Truck Fest will host one of the largest events in the history of Sim-Monsters.
    This event will feature a two day, two stage racing competition that will test the skill of every driver and a freestyle competition that will push the limits of every truck on the track.  On Night One of racing, for the first time ever, a Round Robin bracket will used to narrow the field to 24 drivers for Night Two.  Night Two will be a showdown of the 24 best from Night One, competing in a single elimination racing bracket and freestyle competition to crown the champions of The Monster Blog Truck Fest.
    We would like to thank @TheMonsterBlog for sponsoring this event.  Way back in 2014, we hosted the first TMB Truck Fest and The Monster Blog was there to give us a big name to support the event and they are back again to give this event the promotion it deserves.  Be sure to check out The Monster Blog on their website (http://themonsterblog.us/) and Facebook page (https://www.facebook.com/themonsterblog).

    Sign up and find more info on the event here: 
    Day 1 Track X:
     
    Day 2 Track X:
    There is a full quality version of the track and an FPS version.
    PLEASE NOTE, THE FPS VERSION OF THIS TRACK LOOKS INTENTIONALLY TERRIBLE AND LACKS MANY FEATURES OF THE FULL VERSION, BUT THERE SHOULD BE A SIGNIFICANT PERFORMANCE IMPROVEMENT 

    Thank you to everyone who helped along the way with this track. This would not have been possible without everyone that either made something or helped test the track and make sure it's up to a standard that this event deserves. 
    Have fun!
    4,071 1
  4. Another collaboration between @Edyand I. Edy made the stadium model and I made the track. Have fun.
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  5. Big thanks to @Edyfor helping big time on the textures for this. His work really helped transform the track.

    A couple disclaimers:
    -This track will probably suffer on performance for some of your computers. Turn off shadows and lower your settings to improve FPS. If there is a large demand, I may consider adding an FPS version.
    -Some of the truck background graphics came from Steel Titans
    -Some of the models, such as the lights and speakers came from CGTrader and Turbosquid
     
    I hope you all enjoy this track
    Speedster Track X:
    https://streamable.com/yi6yal
    2,911 9
  6. Hi, yes this is another track. Really fun with V5 I suggest driving V5 on this track. This is another stadium like Indy so it's really detailed.

    Track and stadium is not allowed in any other game, you will not get permission
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  7. My personal first monster jam show and also funny bus stack 
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  8. cold
    -Added an FPS version for those having issues with lag.
    can you find all the secrets?
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  9. The next generation is here.

    I needed more turns, so turns is what we got! I like it a lot tbh. Theres some freestyle obstacles, but no freestyle version.  I made the Spin Master Showdown with racing in mind, so for me, that's what's important, and that's what I want. Theres also a lil straight line course on the upper floor on the blue side of the track, just for fun.

    Theres a timer version as well, for anyone who wants times, but I'd be using it for videos most likely, and the timer thing ruins show-type videos so theres also a version without timers. No timers for straight line on either version tho.

    Shoutout to @Mario Ortega who originally exported SMSD 2022, which I Imported and edited to create this version! Also to @Garrett Hanson for helping me convert larger xml's and giving me awesome general help lately. @SnyDog and @ROARChaos for helping me test as well!

    Its a fun track, so have fun!

    IF YOURE LAGGING SUPER HARD, DOWNSIZE THE TRACK PAINTS!!!!!! not gunna lie, theyre massive.
     
    Track-X (Same on both sides)
     
     
    Also, yes the youtube channel and promo code are real! Subscribe and get your energy powder from Dubby lol.
  10. So I've started getting back into Sim-Monsters and decided to convert some tracks (81 to be exact). Now that I got my high school diploma, I thought I'd release them in the Grad Pack!
    Here are some things to note about these files.
    The files for this pack have been uploaded into one folder to MediaFire containing a .zip with every track, a .zip with the Allmonster's Eve and Fall Madness tracks, and a subfolder with each individual track. All tracks have been tested in version 0.4.8. If your selected track does not appear at first glance, it is either behind or next to your avatar. You will see it if you turn around. The tracks written in green have been given the flatmap so that there is an actual floor, but they use the default flatmap texture because I just could not figure out how to change the texture properly. Sorry about that. Here is a list of what I converted from Sim-Monsters.
    4th Of July Special by monster jam fan Atlanta 2014 by Thargo Barcelona 2011 by diggerthechamp Charlotte 2013 by Thargo Chico 2012 by Edy Clarkson Intl. Audodrome IDS by Hot Shoe Custom Series Finale by ARF Custom World Finals 2018 by Karnage Gamnig DJM Racing Freestyle Showdown by monsterjamcod0329 Detroit 2011 by Casey Graves Freestyle Frenzie by Mark Colineri Gaithersburg 2013 by maxdman Hagerstown Speedway by crazyman444 Houston 2007 Show 1 by Nascarfan98 Los Angeles 2012 by Edy MTM2 Torture Pit by Edy Mayhem In Christmas Village by Mark Colineri Mega Freestyle Of Doom by NavySonicShell Miami 2012 by RockCrwlr Monster Truck Mix-Up Syracuse by NavySonicShell ORL Mankato Speedway Figure 8 Shootout by Hot Shoe ORL Summer Smashdown by Mark Colineri PPRL World Finals 3 by Mark Colineri RORMM San Diego by maxdfandan555 Rocky Mountain Raceway by liquidfire215 SMRA Edmonton by Edy Sim-Monsters Anaheim by liquidfire215 Soaring Eagle 2014 by Mark Colineri Southaven 2012 by Tom P. Springfield Jamboree 2012 by Edy St. Louis 2011 by Casey Graves Stafford Springs 2014 Custom by maxdfandan555 Tampa 2011 by Casey Graves Tampa 2012 by RockCrwlr Virginia Beach 2012 by Edy WRA World Finals 1 by Mark Colineri Washington County Fairground by Tom P. Washington D.C. 2012 by Roach Wildwood 2007 by Tom P. World Finals 14 Beta by RockCrwlr World Finals Custom 3 by monster jam fan The other tracks are from Chris Hamilton's Google Drive archive.
    Anaheim Christmas Pack Big Dawgs Minneapolis Brøndby 2008 Crawford Hills Stadium Custom Beach DM Stadium Echo Bay 2012 El Paso 2008 Fire Bird Freestyle Exhibition Gaylord 2012 Gibson Stadium Gothenburg 2007 Gothenburg 2009 Houston Thrill Houston 2008 Kansas City 2012 Monstercross World Finals Monster Jam Orlando Custom RCA Dome 2008 Salem Stadium 2013 San Diego 2010 Remake Small Big Arena Speed Stadium SST Phoenix Steel City Tijuana Tribal Stadium This pack also includes all of the Allmonster's Eve and Fall Madness tracks.
    Allmonster's Eve 1, 2, 3. Fall Madness 1, 2, 3, X. Thank you for downloading! There should be no issues, but please tell me if you spot any.
    And if you are also a graduating senior reading this, congrats!
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  11. This is definitely a track. Surely one of them. 
    I spent too long on this.
     
    This track is only guaranteed to work on Rigs of Rods 0.4.8

    These are the people that have their content on this track:
    Aaron Lurie
    Danny Mackey
    Klayton Halog
    MaxDMan

    Other people who provided various goods and services:
    Jon Zimmer
    Blair Lockhart
    Devin Doss
    Jack Merkle
    Andrew Sheets
    4x4Convoy
    Julio Vellon Jr
    Joshua "m1cks" Micks
    Mason Runkel 

    A few things to note:
    Shadows
    This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8. 

    Races
    There are working timed races on the racing version that work in ROR 0.4.8.
    If you cross the start line before the race, simply reset your truck to cancel the current race.
     
    Yeah, that should be everything.
    I appreciate everyone that has helped get this project to the level that it's at. 

    Have fun!



     
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  12. DISCLAIMER (If you can really call it that)
    This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track.
    If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether. 
    Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track!
    - Chris Bialek
    __________________________________________________________
    It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring!
    Credits:
    Chris B- All the modeling of jumps and a good majority of the detailing/texturing
    Klayton- Original Sam Boyd Model and cars
    Maxdman- Bulldozers, announcer stands, trophy, various props
    Chazzymp- Exterior posters, frame rate testing
    Nathan Smith, Levi Schones, Tom Deents- Frame rate testing
     
    Note: Freestyle will come out in a few months
    The timer only works with older versions, ROR 2020 will have some bugs with it.
     
    4,732 20
  13. Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.
     
    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.
     
    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.
     
    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!
    5,558 4
  14. My first track I have converted to 0.4. All crush cars work properly.
    Also my first download so If I did something wrong you will know why. 
     
    Credit:
    Track Maker - Box5Diesel
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  15. I've had this track sitting for a while and never finished it. The opportunity arose and I had to finish it. The track isn't perfect, but it's pretty decent.

    Credit:
    maxdman
    Klayton
    Edy
    Various other track creators that I've forgotten, comment below if I did.

    Enjoy!
     
    3,561 37
  16. I hope that I'm not posting files too rapidly...
    Here is another folder of tracks requested by users as well as some that I wanted to make myself.
    Includes:
    4th of July Special 2 by monster jam fan Allmonster's Eve 3 Racing/Freestyle by DannyMackey Arnhem 2011 by monsterjam0000 Chico 2014 by Nascarfan98 Custom World Finals 1 AND 2 by monster jam fan Christmas Village Mayhem 2015 by Wambo Del Mar 2012 by obsessionracing JG Stadium by Jose Garcia Manassas 2014 by maxdfandan555 Maryland Motor Speedway by maxdman Mesa 2000 by Edy New Orleans 2005 by maxdman Orlando 2010 by Mark Colineri Orlando Custom by RockCrwlr Pensacola 2008 by monster jam fan TR Stadium 2015 by DannyMackey WF13 (2048) Racing/Freestyle by RockCrwlr (DroppedSilver0 converted it before, but the link was taken down) Enjoy! Again!
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  17. Requested by Joey B.
    Includes:
    Eldora 2013 by Nascarfan98 MROR WF4 Double Backflip by DannyMackey East Rutherford 2012 by Mark Colineri Tampa 2013 (including FPS versions) by RockCrwlr Tampa 2013 Show 2 (including FPS) by Thargo Virginia Beach 2013 by AaronLurie Enjoy!
    2,132 4
  18. It's finally here! After many months of anticipation, here are the first tracks of WRA Season 4 tour...
    ___________
    This pack includes:
    WRA Gaithersburg (1st link): Modified Chicago Style, less grip than usual, boats, buses, and big air!
    WRA Birmingham (2nd link): Straight line drag, mini-flip ramp, and tons of 2-wheel opportunities!
    WRA West Lebanon*  (3rd link) : Perhaps the trickiest race course on this website, insane air opportunities, and a massive freestyle track!
    ___________
    Credits:
    Me
    Rockcrawler
    Maxdman
    Hotshoe/Slickster
    Let me know if I forgot anyone!
    ___________
    Track Map for West Lebanon:

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  19. The first of more future World Finals track packs to come for 0.4.5.1!

    You MUST add each individual WF terrain .zip file into your terrains folder for this to work. DO NOT simply drop this entire .zip file into your terrains.

    Credits:
    Preston Pérez (Conversion)
    Rockcrwlr
    Liquidfire
    Mjamfan22
    Edy
    Chris
    Blair
    Slick
    Zach
    3,578 7
  20. This stadium was originally constructed in 2013 to host the final event of the inaugural SSRS Play-Off Series and nearly 7 years later, it has been reconstructed to host the Sim-Monsters All Star Challenge.  After @AaronLurie put together a phenomenal track last week, I have put together this track for the second event in the All Star Challenge.
    Credit:
    @DannyMackey - Stadium Model, Track Model, testmobile vehicles
    @AaronLurie - Track Paint, All Star Challenge Logo
    @Double.D ッ - Stadium Logo, Team Logos
    @Edy - Cement Truck, Lava Animation, Volcano Model and Texture
    @Chris B - School Bus Model and Texture
    @maxdman - Telephone Pole Texture
    @RockCrwlr - Stadium Textures
    textures.com - Stadium Textures
    cgbookcase.com - Stone Brick Texture
    turbosquid - Picnic Table, Airplane

    2,287 0
  21. Could be better. Could be worse. 
    This does not and will never work in 0.37. Just stop using it already. 

    This track was made possible by:
    Klayton 
    Danny
    Maxdman
    Tharindu
    Aaron (Me 😀)
    Many various Sim-Monsters content creators. 
     
    Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual. 
     
    3,428 15
  22. So I've had these sitting on my computer for a while now and decided to upload them.

    NOTE, these track kind of suck, at least Minny 09 and Tampa 2010, they were made a long time ago and I never really thought to upload them.

    These were all made for Vincent's 2009-2011 tour, I had a lot of fun making them and it was a pleasure to run on them in the tour.

    All tracks were made with the intent of being driven from 2010, so not full speed into every jump and hitting the cars semi lightly. So don't go too fast into the cars otherwise you might bounce off them, especially on Minny 09.

    No improvements will be made on them as I finished working on them months ago, and have no desire to go in and fix any issues the tracks might have.

    For the sake of everyone I have split the tracks into four files that you can download separately.
    This shows my improvement in making tracks as I made Minny 09 in around July or August of 2020 and Orlando was made in December. I have gotten better since my first track and plan to get even better, I have to thank Sim-Monsters for being there for help and giving me tips on improving my work.
    Also don't load each track without closing rigs (such as switching from Minny 09 to Phoenix), materials were not named to the track and by color so car colors will be wrong.
     
    There is one last track from this era I am working on, which most people know, it will be out soon...
    4,044 1
  23. So Tom got really high one night and decided to put on a show in his backyard. Yeah.... so this happened
    Credits:
    Maxdman
    Me
    Klayton
    Probably a ton of other people I forgot
     
    Racing is supposed to be difficult (you'll see, the turns are cut differently than normal). Just practice on it.
     
    Should work on every version, but yeah... uhh idk lol.
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  24. I am actually releasing another track. Unreal. 

    Brand new Metlife Stadium model that I made a very long time ago with a track that I made a very long time ago.

    Big shout out to @RockCrwlr for the Path of Destruction wall banners and @maxdman for the stadium lighting structure that I took from his stadium model

    Have Fun.
    2,933 11
  25. Well I never wanted to release these, just in case I wanted to use them for my league, but I think I should just bite the bullet and put them out.
    These tracks have been done for a long time, and they were made when I was still learning certain things, so they are not perfect at all.
    A little backstory on these tracks and why they exist, a while back I had an idea for a sponsor themed track, and I chose BKT, and that gave me the idea for my league, and thus I created 9 sponsor themed tracks. Those being the 8 here, and the previously uploaded Monster Energy Anaheim. Sadly due to time not being in my favor and overall a lot of things going on, I had to postpone the tour. I hope to host it eventually but as of now it has no plans.
    Enjoy them! Each track has its own little touch to them that I enjoy a lot.
    4,993 0



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