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Beta/Test Content

Have a truck or track for any version of ROR but would like some feedback from the community before you release it? Post them here!

14 files

  1. Want a quick fix to spending 20 minutes painstakingly cutting out a truck? If you're actually good at keying, you'll love this mod.
    (This isn't supposed to look good, just possibly useful)
     
    Green/Blue/Redscreen meshes - me.
    Litterally everything else - More or less the V4 Pack creators.
    144 0
  2. Back in the day, Monster Jam and various other promoters would feature autocross/democross and demolition derby events during their shows, but there has never been a proper recreation of that event in Rigs of Rods. Until now, that is.
    Me and JackMProductions took Pricorde's original Dodge Monaco Police Car and turned it into a full-blown demolition derby racer. With one dozen different inspired skins, there's plenty to choose from if you want to have your own full-contact democross race online or for any of your events.
    These cars are very sluggish and don't go very fast, but that's just how Pricorde programmed them back in 2005. Anything over 2nd gear will gradually slow the car down, so stay in 1st and 2nd. They are also very ugly and sound like they're about to fall apart, which is part of their appeal. They handle awkwardly, they're slow, they're RWD only, and they look bad. What else could you ask for in a democross pack?
    Many thanks to Blaise for giving the cars proper collisions, seeing as they had no proper submesh before. Be advised that these cars don't collide perfectly when used online. They have a tendency to get stuck inside one another, but most of the time they handle as they should.
    Inside the zip are 3 separate files that all go into your mods folder individually. You must extract them all in order for this mod to work. Other than that, there are no special instructions for this car. Just drive it to destruction.
    1,263 4
  3. This is the second truck/track beta preview of the POWERTRAX electric monster truck series. It includes two tracks, and three trucks with road tires -- one from each brand. The tracks are compatible with versions 0.37-0.39.7, although the trucks are compatible with newer versions as well. In the future, the entire series will work with 0.37 and up.
     



     
     
    I consider these to be Stage 3.5 racing trucks (with an all-new type of futuristic MT, Stage 4, on the drawing board). The handling and speed of these trucks are not entirely realistic by today's electric monster (BIGFOOT 20, which is underpowered and heavy), but rather are balanced between what the future could hold if monster trucks had Formula 1/WEC team budgets to explore new technologies and materials, and simply being fun and challenging to drive from a gaming perspective. They are (purposely) difficult to drive, and although each brand is somewhat different in terms of handling characteristics, it is entirely possible for each to achieve near-identical results using any of them. Results will depend on your driving style. Remember, sometimes slower is faster.
     
    The two tracks included are rounds 02 & 05 -- 02 is all concrete, while 05 is a mixture of asphalt and mud. Because round 05 is a combination of different surfaces, either dirt/mud or road tires can be used (the first preview pack includes three trucks with dirt/mud tires); it really depends on which portion of the track you feel most confident on. The start/finish posts have "lights" on the top -- green is for start while red is for finish (see photos below).
     
    Round 02:

     
    Round 05:

     
    As for rules of racing (that I like to use), the lines and posts are there for a reason. At least two tires must remain within the racing lines at all times, providing the truck doesn't benefit in lap time, e.g. two tires over lines to cut a corner is not acceptable, while two tires leaving an outside line or coming off a jump is. All four tires must hit the jumps.
     
    Some notes:
    Because this series was not originally intended to be released, each track only has a single lane for single truck runs. There are no motor sounds as of yet & there might be minor texture/alignment issues with trucks/tracks All of the textures were made to be used in Caelum sky mode, and although Sandstorm will work, it might not look pleasing to the eye. Each brand (and truck) have different handling characteristics, these three trucks best represent each brand.  
    Instructions for use:
    Extract the ZIPs from the main one (POWERTRAX Beta 0002 - 2017-01-28.zip). I advise keeping them in the ZIPs. If you decide to extract them to a folder, DO NOT put everything in one folder as certain files might be overwritten!
    Place them where you would put your normal trucks and tracks, or make a POWERTRAX folder. It's up to you.
    Go racing!
     
    Credits:
    Helen Weales -- everything except for the following (all of which were modified): Straker shocks & (parts of) the frame - Outlawed Seats - Crazyman444 Driver bodies - Racing Sim Developers Group Apologies if I left anyone out, I started this project three years ago!
     
    I hope everyone enjoys this preview, and I would love to hear your thoughts!
    -HW
    341 7
  4. Another one.
    Currently remaking all shows from 2012 to 2016, i didn't liked how this turned out, and scrapped it.
    Works only on 0.37
    Sorry for no screenshot
    186 0
  5. A scrapped track.
    Didn't felt like finishing it
    Obstacles are too big
    Gay.
    I thougth you guys migth find some enjoyment in my attrocities.
    Sorry for no screenshots.
    Only works on 0.37 i think
    126 3
  6. This is a truck/track beta preview of the POWERTRAX electric monster truck series. It includes two dirt tracks and three trucks with dirt/mud tires -- one from each brand. The final version will have at least 13 trucks (three versions of each) and 12 tracks. For now, the tracks are compatible with versions 0.37-0.39.7, although the trucks are compatible with newer versions as well. In the future, the entire series will work with 0.37 and up.
     



     
    I consider these to be Stage 3.5 racing trucks (with an all-new type of futuristic MT, Stage 4, on the drawing board). The handling and speed of these trucks are not entirely realistic by today's electric monster (BIGFOOT 20, which is under-powered and heavy), but rather are balanced between what the future could hold if monster trucks had Formula 1/WEC team budgets to explore new technologies and materials, and simply being fun and challenging to drive from a gaming perspective. They are (purposely) difficult to drive, and although each brand is somewhat different in terms of handling characteristics, it is entirely possible for each to achieve near-identical results using any of them. Results will depend on your driving style. Remember, sometimes slower is faster.
     
    The two tracks included are two of the longest and most difficult tracks of the series. Round 06 has dirt, mud and asphalt, with Round 08 being all dirt. The start/finish posts have "lights" on the top -- green is for start while red is for finish (see photos below).
     


     
    As for rules of racing (that I like to use), the lines and posts are there for a reason. At least two tires must remain within the racing lines at all times, providing the truck doesn't benefit in lap time, e.g. two tires over lines to cut a corner is not acceptable, while two tires leaving an outside line or coming off a jump is. All four tires must hit the jumps.
     
    Some notes:
    Because this series was not originally intended to be released, each track only has a single lane for single truck runs. There are no motor sounds as of yet. All of the textures were made to be used in Caelum sky mode, and although Sandstorm will work, it might not look pleasing to the eye. Each brand (and truck) have different handling characteristics, these three trucks best represent each brand.  
    Instructions for use:
    Extract the ZIPs from the main one (POWERTRAX Beta 0001 - 2016-05-12.zip). I advise keeping them in the ZIPs. If you decide to extract them to a folder, DO NOT put everything in one folder as certain files might be overwritten!
    Place them where you would put your normal trucks and tracks, or make a POWERTRAX folder. It's up to you.
    Go racing!
     
    Credits:
    Helen Weales -- everything except for the following (all of which were modified): Straker shocks & (parts of) the frame - Outlawed Seats - Crazyman444 Driver bodies - Racing Sim Developers Group Apologies if I left anyone out, this has been in the making for over two years so my memory might be a bit foggy!
     
    I would love to hear everyone's thoughts. Personally, I think these are a blast to race, and this is only the beginning!
    -HW
    457 16
  7. I did not make this track I just converted it. I very kind person named Edy made this.
    448 1
  8. Julio pressured & rushed me to this so "I don't b*tch" about critisim" when i make a full relase, so yeah, here we go, a rushed beta, enjoy, go f*ck off now.
    Please tell me what to fix and that stuff so "i don't b*tch" when i relase it
    (When i got into discord Julio always nice ladyed me for a beta and to export the track, he just wanted me to this so he could bother me & make fun of me)
    Bye.
    716 22
  9. This is the Beta Version of this track.
    Special thanks to
    Dillon Harris
    J&N Designs
    542 12
  10. This should keep you guys satisfied for awhile. Also comes with the test version of Legend.

    This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.

    WARNING: KNOWN ERRORS
    Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
    Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
    This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.

    **REQUIRES ROR 39.5 FOR PROPER HANDLING. 0.38 WORKS BUT WILL SCREW UP SETTINGS. HIGHLY MODIFIED NODE/BEAM, DO NOT USE IN LEAGUES**
    Mirror 1 - HD
    Mirror 2 - 1200
    Mirror 3 - 2048

    Credits:

    Nicholas Kozak - Chassis, help with SUD paint
    Andrew Sheets - Legend Body
    Me - Everything else
    Box5 - node beam (highly modified by me)
    Chadwick (DirtyDawg) - SUD reference photos
    John Dough - SUD reference photos
    1,797 28
  11. Made this on the car ride to Vegas so it's not that pretty. Containers are white and is just the obstacles. Sorry I couldn't put the stadium on it.
    1,650 22
  12. no longer being worked on
    5,415 8
  13. Do whatever you want with it without my permission, I don't care. Smooth track to run on and really fun. Enjoy, mates!

    Cars - RockCrwlr
    Modelling - Me
    Dirt - RockCrwlr
    Crowd - Coconutmen
    Banners - SM?
    Concrete - SM?
    Stadium - Me

    If I forgot to credit someone I apologize
  14. Public beta anyone? Some meshes were removed, no textures except a baked stadium, dirt and vehicle textures. The .blend will be uploaded once I finish the material file settings.


    *Delete the old version*
    3,273 22



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