Jump to content
Sim Monsters

5 Screenshots

About This File

Finally releasing this truck again! A much, much improved version of my previous one, which was just a body swap and clone. Also included a version with the Earth Shaker body, as it ran on the 2018 MJ European Tour, and one with the Monster Energy body, which it had for a display last October. Redone this truck a few times, really trying to make this my best work yet. Hope to improve more this year!

Made for 0.4!

Blender work, Headers, Cab Padding, Wires, Thor Paint - Me

Chassis - Outlawed, Edits by Me

Merlin Engine - fernBurn & Andrew Sheets

Fuel Cell, Radiators, Fire Extinguisher - fernBurn

BKT's, Silverado Body - Andrew Sheets

Monster Energy Body, Rims - Klayton

Earth Shaker Body - nks1996

Earth Shaker & Monster Energy paint - Chazzymp

Gauges, ISP Seat - Steele

Shifter, Power & Fuel Switches - crazyman444

Transmission, Battery, Shocks - RockCrwlr

If I missed anyone, message me and I will add you!

ENJOY!

 

 

 

 

 

 

 


What's New in Version 1.1.0   See changelog

Released

Remodelled the Earth Shaker hood




User Feedback

Recommended Comments

I can definitely appreciate what you've done here and the attention to detail you've added.

I would like to stress 1 thing. Try to use as little textures as possible/ try to group multiple components together on one texture file. For example, you have a headers.png and a header2.png for different shines. They couldv'e easily been made into 1 texture and saved that much more fps. Sizing down textures to the minimum also helps.

After only spawning 2 of the trucks, i was at 15fps and I can usually have about 10 or so HQ trucks in-game at once befofre experiencing lag.

  • Upvote 1

Share this comment


Link to comment
Share on other sites
8 hours ago, fernBurn said:

I can definitely appreciate what you've done here and the attention to detail you've added.

I would like to stress 1 thing. Try to use as little textures as possible/ try to group multiple components together on one texture file. For example, you have a headers.png and a header2.png for different shines. They couldv'e easily been made into 1 texture and saved that much more fps. Sizing down textures to the minimum also helps.

After only spawning 2 of the trucks, i was at 15fps and I can usually have about 10 or so HQ trucks in-game at once befofre experiencing lag.

I’ll definitely take a look at that, appreciate the feedback man

  • Upvote 1

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×