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Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

492 files

  1. Here's my latest creation, West Lebanon 2016!
    I made six tracks in total, they are
    Sunday Racing (Muddy)
    Sunday Freestyle (Muddy)
    Regular Racing
    Monday, Tuesday, and Wednesday Freestyle tracks
     
    Big thanks to Edy and Gabe for helping with making things non-collide able.
    Credits:
    Me
    Klayton
    Marc C.
    Slickster
    If I forgot anyone let me know.
     
    If anyone has any issues with this track comment below or PM me and I will try and fix them.  Enjoy!
    1,239 46
  2. It's been a long time, but i finally finished it.
    God bless America
    Credits:
    @Edy
    @RockCrwlr
    @MJFanatic
    @DannyMackey
    @Hot Shoe
    @maxdman
    @fernBurn
    I want to thank everybody who helped me morally when making this track.
    Special thanks to:
    @CMDeerfoot
    @DannyMackey
    @Mark Colineri
    @RockCrwlr
    This has been one of my biggest projects, and i'm glad it's finally done and everything is going to be put to rest.
    Works on 0.37+ & 0.4+
     
    Bye.
    5,149 35
  3. It's time people!!!! I think this is a treat for everyone. I hope you guys have fun on this track since you ALL wanted it. But I thought I'd mention this, my computer was not hacked, I made a huge flaw and somehow managed to put my WF13 mesh and material in the WF9 download (now fixed). So for those of you who didn't notice, Thank you lol. But anyways, Enjoy!!!!


    Top is 1024
    Bottom is 2048
    14,175 30
  4. Alright.

    So I took up the extreme challenge of recreating World Finals 16.
    A few things to note so that we don't fill up the reviews with complaints.

    Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
    Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
    But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

    Copy paste is fun.

    Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

    So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

    Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.

    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!
    11,645 27
  5. This is a replica of the 1985 USA Motorsports "Motor Spectacular" event at the Hoosier Dome, in Indianapolis, Indiana. The zip contains two versions of the track: the standard version, with crushable junk cars, and a version for online play, with solid junk car props.
    The monster truck lineup for this event included:
    -Lil' Bearfoot (Fred Shafer)
    -Taurus (Jack Willman)
     
    Credits:
    Stadium Model - DiggerFan
    Crushable Junk Cars - DiggerFan
    Solid Junk Cars - Slickster (converted from MTM2)
    "Parked" Vehicle Props - Hot Shoe
    Construction Vehicle Props - Malibu350 & TRI (converted from MTM2)
    Flag Banners - DiggerFan
    Dirt/Mud Textures - RockCrwlr
    Crowd Textures - RockCrwlr
    Empty Seat Textures - RockCrwlr, recoloured by DiggerFan
    Press Box Textures - Casey Graves
    Other Stadium Textures - DiggerFan
    If I forgot anyone, please notify me as soon as possible.
    Also, thanks to Hot Shoe, Blizzard, Mark Iron & CIDRA Racer for testing this track.
    899 24
  6. Here is New Orleans 2018!
    Big Thanks to @maxdman
    Credits:
    Me-Model, Texures
    maxdman- Stadium, Textures
    Klayton- Textures
    (Fixed Banners)
    2,937 23
  7. Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!

    Credits:

    Hot Shoe - Letting me edit his crowd texture
    Ethan Dean - Letting me use his racing idea he used for one of his old tracks

    *NOTE* - You may use any of my textures as long as credits are given.
    6,967 23
  8. WF9

    Well here it is guys. It was originally going to be used for Makr's ROROutlaws but we then decided to use my WF13. Hope you guys enjoy it and if you use the breadvan or boat for anything, the creator MUST be credited.


    Credits

    Liquid - cars
    Zach Steele - Breadvan, Boat
    4,519 21
  9. Here's the first show in Anaheim in 2017, the FS1 West series first stop in Anaheim.
     
    Credit:
    Me
    Klayton
    Tharindu
    Malibu
    monsterjam16'
     
    This should be .3 and .4 compatible 
    As always if there's anything wrong let me know in the comments below or PM me.  Enjoy!
    3,842 21
  10. Enjoy! This is myt custom world finals i work hard on.
    Credits:
    Me
    SM Crew
    Klayton
    2,031 20
  11. World Finals 7 here, only thing I gotta point out is the camper on top of the trailer in freestyle can grab you like in real life. So watch out.
    3,960 20
  12. Here's my World Finals 6 Replica. Really enjoyed making this track and it's one of my personal favorites to drive on. I really wanted to put some trees in Thunder Alley but my toolkit isn't working properly so this'll have to do for the time being

    Credits:

    Me
    Klayton
    Mark

    If anyone has any problems pm me, aim me or post it below. Enjoy!
    2,503 19
  13. Made this as a joke. yay.
     
    Credits
    Me-everything but cars
    Klayton-cars
     
     
    .37 Only.
    438 19
  14. WF4

    Well I figured since that I have received my goal of a 1000 rep here on SM, I decided that I would release World Finals 4. I hope you guys enjoy this.

    *ATTENTION: There are TWO versions of this track; a 1024 texture for FPS and a 2048 texture for those of you who run a very good FPS and for those of you who want some quality. You are free to use my container, garbage truck, semi trailer, RV, wallbanners, and the outside textures of Sam Boyd Stadium as long as if I am credited.

    Credits go to Liquid for the original Sam Boyd Stadium (which i have edited to make it look fairly accurate) and his car models / textures (which are edited by me as well to make them look more like they have been scratched).
    2,499 18
  15. Well it's not my best track but its something fun to mess around on with the mud trucks or monster trucks. Track has two racing styles. The second Track-X is a time trial and the first one is two trucks race at once.

    Credits:
    Klayton-Car, Van, Bus, RV, some textures
    Me- all models (other than those^), textures, editing some of Klayton's textures
    Dimas147- Trees from blendswap.com

    If anyone has any more problems let me know here, PM me or AIM me, link is in my signature.
    1,158 16
  16. This track originally started out as me just throwing ideas at a track that was probably never going to lead anywhere. When Joshua Micks saw it, he instantly wanted to use it for the World Finals of his league. This actually gave me a reason to finish it.

    Without a shadow of a doubt, this is my best track so far. I put a lot of work into this for Joshua and Trevor, and hopefully they get their full use out of it this coming weekend. Hopefully all of you enjoy the track as well!

    Mirror 1: Regular Version
    Mirror 2: FPS Version

    Credits

    Sam Boyd Model/Transit Bus - Klayton
    Modeling/Texturing - Me
    Car Textures - Casey/MTM2
    Container Texture - RoR Repository
    World Finals Logo - Monster Jam
    1,613 16
  17. A remake for this classic
    Credits:
    Maxdman
    Klayton
    Edy
    Slick
    Ryan
    Mark 
    Forgot you? Sorry
     
    900 16
  18. Boom, the first annual Stafford Monster Mania! For a first track, I think this turned out pretty well! 
     
    Credz:
    Edy
    Rockcrwlr
    Maxdman
    Me
    Sim Monsters
    *Let me know if I forgot anyone
     
    This track will work for .37, .38, and .4. Thanks to Simracer0055 for testing!
    757 16
  19. Here is my custom El Paso 2014.

    Credits:
    Stadium-Klayton
    Cars-Klayton
    Wallbanners-Klayton/me
    Dirt-Klayton/me
    Scoreboard-Klayton/Me
    Crowd-Klayton/Me
    Track paint-Me
    Track-Me
    1,066 16
  20. Long time, no see
    Works in 0.37 & 0.4 ( i think )
    Credits:
    Edy
    Hotshoe
    Blizzard
    Klayton
    Mark
    Tharindu
    Aaron
    Google
    2,783 16
  21. Hey Guys! Here is a simple yet fun track for tonight's fun run. Nothing super special, just some different obstacles to mess around on. Enjoy!
    1,152 16
  22. Very fun project that's gonna be used for Carkiller458's RORFT World Finals II on YouTube. Track uses the 2-day format, has a boat, 6 backflip ramps, a perfect front flip opportunity, and more. One of the most fun tracks I've ever made.
     
    Important Stuff:
    This track will work on any version (tested on .38 and .4.7) This track uses a cool night time setting. Set "Sky type" in graphic settings to "sandstorm" to use The back of the LED boards for racing have been taken out for better vision in the turns  
    Credits:
    Me- Boat, banners, updated TV screen stuff, all the RORFT textures, etc
    RockCrwler
    Maxdman
    Hotshoe
    Aaron Lurie
    Others
    (Probably forgot a ton of people, tell me if so)
     
    2,207 16
  23. Finally got this dimmaproject dimmafinished.
    Originally requested by my good dimmafriend @NavySonicShell: 

    Credits:
    @Edy
    @RockCrwlr
    @Hot Shoe
    @Mark Colineri
    http://malibu350.com/
     
    Note: This track is 0.37, 0.38 & 0.4 dimmafriendly
    1,870 15
  24. Here is a replica of the 2012 Del Mar Fairgrounds! It is a FS only show (or wheelie if you want) ENJOY!!!

    Credits:
    Stadium and track-Me
    Dirt/Seats-Klayton
    Concrete/red plastic-???


    **If you had problems with the pbs.raw file, redownload this and put in terrains
    939 15
  25. Mjamfan's work

    Credits:
    Track/Track Textures:Mjamfan22
    Stadium:LF/Casey
    Textures:Lf/Casey

    Note:V2 will be out if I have time to redue textures
    Note 2:This will also be in his League

    *Fixed to avoid shiny textures by JoshDIGRhodes*
    2,018 15



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