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Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

492 files

  1. It's time people!!!! I think this is a treat for everyone. I hope you guys have fun on this track since you ALL wanted it. But I thought I'd mention this, my computer was not hacked, I made a huge flaw and somehow managed to put my WF13 mesh and material in the WF9 download (now fixed). So for those of you who didn't notice, Thank you lol. But anyways, Enjoy!!!!


    Top is 1024
    Bottom is 2048
    14,167 30
  2. Alright.

    So I took up the extreme challenge of recreating World Finals 16.
    A few things to note so that we don't fill up the reviews with complaints.

    Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
    Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
    But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

    Copy paste is fun.

    Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

    So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

    Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.

    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!
    11,644 27
  3. Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!

    Credits:

    Hot Shoe - Letting me edit his crowd texture
    Ethan Dean - Letting me use his racing idea he used for one of his old tracks

    *NOTE* - You may use any of my textures as long as credits are given.
    6,966 23
  4. The track which held the greatest Grave Digger freestyle out of any in the mind blowing 30 years of its existance, is right here ready for download! That's right, it's just a few clicks a way. Click download, save to packs, clear+regen cache, bring it up in game under the name "Minneapolis 2007 Racing" and "Minneapolis 2007 Freestyle," hit the gas and you'll be having a swell time in no time!

    Yea...that sums it up.
    5,866 13
  5. So yea here's Oakland. Went through hell to make the stadium. Racing is a bit hard since the turn cars are a bit close to the edges of the turn...you'll see what I mean. Anyays have fun!

    Credits: Me, Google, Liquidfire, Danny Mackey, Hot Shoe (Light bulb, crowd [edited by me]).
    5,400 7
  6. It's been a long time, but i finally finished it.
    God bless America
    Credits:
    @Edy
    @RockCrwlr
    @MJFanatic
    @DannyMackey
    @Hot Shoe
    @maxdman
    @fernBurn
    I want to thank everybody who helped me morally when making this track.
    Special thanks to:
    @CMDeerfoot
    @DannyMackey
    @Mark Colineri
    @RockCrwlr
    This has been one of my biggest projects, and i'm glad it's finally done and everything is going to be put to rest.
    Works on 0.37+ & 0.4+
     
    Bye.
    5,137 35
  7. Made slight changes to my previous stadium model I made back in 2015, and used the same old textures but they're still up to date.
    Credits:
    Me
    Klayton
    Hotshoe
    Malibu
    monsterjam16'
    If I forgot anyone let me know and I'll add you to the credits.  If anyone has an issue with the track let me know below or PM me and I'll do my best to fix it.
    This track is .3 and .4 compatible
    4,676 8
  8. WF9

    Well here it is guys. It was originally going to be used for Makr's ROROutlaws but we then decided to use my WF13. Hope you guys enjoy it and if you use the breadvan or boat for anything, the creator MUST be credited.


    Credits

    Liquid - cars
    Zach Steele - Breadvan, Boat
    4,519 21
  9. Easy track to do since the model was already made, all I did was re-texture it and edit some of the foxborough ramps.  Tried something new with the .odef file, there are some fun slippery spots on the track  
    Credits:
    Me
    Klayton
    Hotshoe
    Malibu
    monsterjam16'
    Whoever made the stadium model.  Let me know and I'll add you if you want.
    This track is .37 and .4 compatible.  If there are any issues with it let me know below of PM me and I will try and fix them, enjoy!
    4,204 10
  10. World Finals 7 here, only thing I gotta point out is the camper on top of the trailer in freestyle can grab you like in real life. So watch out.
    3,958 20
  11. Here's the first show in Anaheim in 2017, the FS1 West series first stop in Anaheim.
     
    Credit:
    Me
    Klayton
    Tharindu
    Malibu
    monsterjam16'
     
    This should be .3 and .4 compatible 
    As always if there's anything wrong let me know in the comments below or PM me.  Enjoy!
    3,840 21
  12. Made from scratch stadium, I really like how the textures turned out.  
    Credits:
    Me
    Klayton
    Hotshoe
    Malibu
    monsterjam16'
     
    This track is .37 and .4 compatible.  If there are any issues with it PM me or comment below.  Enjoy!
    3,611 14
  13. Might as well release this since SSRS is on halt. This track was ran in real life on January 25, 2014. It was also the track Northern Nightmare did this save on.

    If you would like the stop/go lights to glow, make sure you have the "glow" box checked in the graphics panel of your ROR configurator (**Warning: May Result in an FPS drop**).

    CREDITS
    Me
    jjasper123 (Stadium)
    RockCrwlr
    Toz (Monster Energy Logo)
    Chefscookn (Monster Energy Text)
    Google
    Danny Mackey
    Coconutmen
    Gabe2304
    3,576 11
  14. Had this track modeled and sitting around for a while so I decided to go ahead add textures and finish it.  
    Credits:
    Me
    Klayton
    Mark C
    Tharindu
    HotShoe
    monsterjam16'
    This track should be .3 and .4 compatible.  If you have any issues with it let me know and I'll do my best to fix them.  Enjoy!
    3,328 11
  15. Now stop asking me for it.
    Credits
    Me
    Klayton
    Mark C
    Tharindu
    Casey?
    monsterjam16'
    If i forgot you let me know and I'll add you
     
    Should be .3 and .4 compatible.  
    If you have issues let me know in the comments or PM me and I'll do my best to resolve them, enjoy.
    3,306 7
  16. Another thing. Pretty simple track to make, enjoy!
    Credits
    me
    klayton
    maxdman
     
    This should work on all versions, tested on .4.7 and .38
    3,104 8
  17. Uploaded by Mark colineri
    This track was made by Justin Olander, and due to the great demand for it, I thought I would release it here.

    Enjoy!
    3,025 11
  18. Here is New Orleans 2018!
    Big Thanks to @maxdman
    Credits:
    Me-Model, Texures
    maxdman- Stadium, Textures
    Klayton- Textures
    (Fixed Banners)
    2,927 23
  19. San Marco Arena – Author’s Notes
    By: Hot Shoe

    Thank you for downloading San Marco Arena 2nd Stop for RoR Sim-Monsters! I won’t keep you long as I’m sure you’d like to get out on the track. First, if I may, a little history and information:

    Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track.

    San Marco Stop 1 (or SanMarco Arena 2005) was a popular creation of mine in Monster Truck Madness 2. I even enjoyed the pleasure of racing on my own track in a league. I lost that race, sadly. However, San Marco was a hit. Thus as I did with many of my tracks, I decided to construct another creation. A “2nd Stop” in 2005. This was a trademark of mine for many of my tracks: to revisit a venue with each new version having a different twist to the layout, or setting.

    San Marco Arena 2 is an all original track that has been in re-development since its forgotten Monster Truck Madness 2 counterpart. I’m very proud to finally release this track! This track was originally created and mostly finished in Monster Truck Madness 2 before I left the game, and dropped the project.

    In bringing it to RoR Sim-Monsters, the track has undergone numerous changes in order to bring it up to date, as the original MTM2 version is now 6 years old.

    The first San Marco (a track I’m planning to re-create for RoR Sim-monsters), was a St Louis style, twin oval layout. This version has what I’ve come to call a Saran Wrap, or Wrap Around Chicago style course.

    Please refer to the course layout (saracinglayout) picture.

    At the start line (the Saran Wrap section), you accelerate forward to the first right hand turn through the “Alleyway”, and into a short straight section before making your 2nd long, wide right handed turn. Upon entering the Chicago Style layout, you’ll straighten back out, and fly across the first set of cars, into a tight left hand turn. Accelerate along the straight, and fly over the second set of cars, into another tight left hand turn. Again, accelerate along the straight, and across the final set of cars to the finish.

    A few additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits (models and textures):
    Hot Shoe: Dirt textures, ramps, crowd texture, signs, wall banners, step van, cement floor, exterior arena textures, caution tape, turn, start and finish poles, Connex trailer, arena model.
    Casey Graves and LiquidFire: Cars
    Casey Graves: Exterior and Interior dome texture, Wall tarp texture: (Wall tarp texture re-colored by me)
    Mark Colineri and RockCrwler: RV
    LiquidFire: Vans, bus

    Thanks: Special thanks go out to my beta testers:
    RockCrwler
    John Cavallini
    Justin Olander
    Tom P.

    Enjoy!
    2,910 12
  20. Long time, no see
    Works in 0.37 & 0.4 ( i think )
    Credits:
    Edy
    Hotshoe
    Blizzard
    Klayton
    Mark
    Tharindu
    Aaron
    Google
    2,780 16
  21. In 1990 the monsters of the TNT Monster Truck Series came to do battle at the Myrtle Beach Speedway in Myrtle Beach SC. As was the case for many race tracks that the monsters raced at, the biggest concern was having little room on each side of truck as the drivers wrestled their machines down the alley in an attempt to avoid an altercation with the barriers.

    One such truck unfortunately had a meeting with more than just the barriers. At the end of his run, Steve Cain in “King Kong III” suffered breakage to a sway bar which shot him towards the left hand barrier of the track. Hopping over the barrier on two wheels, the truck smashed through and toppled the track's 76 sign, settled down on all fours for a few moments before veering to the left once more. At the climax of this already wild ride, Steve Cain and “King Kong III” rolled over, landing on top of and destroying two brand new county patrol cars, with the truck momentarily bursting into flames. Within moments of the truck coming to a stop, Steve Cain removed himself from the truck, and walked away from one of the most iconic spectacles in monster truck crashes.

    This is the site of that spectacular wreck. The RoR re-creation of Myrtle Beach Speedway, 1990.

    ***NOTES***

    MIRROR 1 is the FULL DETAIL version of the track.
    MIRROR 2 is the LOW DETAIL version of the track.

    This track not only has the replicated, straight line event as seen on the TNN Trucks and Tractor Power Broadcast, but also a custom, “roundy-round” racing layout.
    The tracks have been titled as follows.

    Full detail versions:
    DAY-Myrtle Beach 1990-REPLICA
    DAY-Myrtle Beach 1990-CUSTOM
    NIGHT-Myrtle Beach 1990-REPLICA
    NIGHT-Myrtle Beach 1990-CUSTOM

    LOW LAG versions:
    DAY-Myrtle Beach 1990-REPLICA-LOWLAG
    DAY-Myrtle Beach 1990-CUSTOM-LOWLAG
    NIGHT-Myrtle Beach 1990-REPLICA-LOWLAG
    NIGHT-Myrtle Beach 1990-CUSTOM-LOWLAG

    To easily find these tracks in the Terrain Loader, simply type “MY”in the search bar.

    The on track props (signs, light poles, stands, barriers, 76 sign, fencing, poles, Christmas Trees, etc.) have been set with no-collide properties.

    On the LOW LAG version of the track, the fencing has been removed in order to reduce lag.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Track: Built by Me. Grass textures are by Me. Dirt Textures are by RockCrwlr. Track surface textures are from Google and edited by Me. White lines painted by Me.
    Fencing: Built by Me. Textures are from Google and edited by Me.
    Light poles: Built by Me. Textures are from Google and edited by Me. Light bulb textures are from Google and edited by me. Light flare texture is from RockCrwlr.

    Stands/press boxes: Built by Me. Crowd, stairs, press box siding and windows are from RockCrwlr. Press box Roof, concrete, and support textures are from Google and edited by Me.

    Cars: Slickster edited by Me.
    Ford Aerostar Van, Chevy Silverado, Ford Thunderbird: Built by me. Textures are from Google and edited by Me.

    Light bars: Me. Textures are from Gabester.
    Walls/barriers/armco: Built by Me. Textures are from Google and edited by Me.
    Wooden poles: Me. Textures are from Google and edited by Me.
    TNT Motorsports Logo: Supplied by Michael DesRoches and edited by Me.
    Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Motorola Radius/Winston Racing Series banners, and signs: Me.
    McDonalds/Budweiser/Plano/Bobcat/Carquest/Hooker Headers/Jegs/O'Reilly Auto Parts/K&N Filters/Chevrolet/The Heartbeat of America/Coca Cola/Nascar logos: Google edited by Me.
    Safety hold texture: Casey Graves edited by me.
    Christmas Tree: Built by Me. Light bulb textures are from Google and edited by me.
    Red and White Tires: Me. Textures: Gabester edited by Me. Tire sidewall is from Google edited by Me.

    Cones: Built by Me. Textures by Me.

    Beta testers:
    John Brown (DiggerFan)
    Chadwick Deerfoot (DirtyDawg)
    Daniel Donnelly (DanDon)

    Special thanks to John Brown (DiggerFan) for teaching me a method to add "collision boxes" to the armco barriers. Thank you, sir!

    Enjoy!
    2,763 6
  22. Now you have no excuse not to execute those perfect moonwalks 👌. Really like how this one came out, only took like 4 days to make, enjoy!
    Credits:
    Me- Pad, wall textures, other textures
    @RockCrwlr- Car textures
    @maxdman- Some texturees and models
    Idk who made the stadium model, can't find it
    2,677 13
  23. Well here is it!! The Monsters of ROR Finals!!! Sorry it took a while to upload But finally you got it on your computer!!! (lol?)

    Credits:

    Models:
    Stadium, cars - Klayton
    RV - Mark Colineri

    Textures:
    Klayton
    Me
    Mark
    Google

    Modeling the obstacles/track:
    Mason and Julio

    Hope you enjoy!! And good luck at the finals!! If i missed soemone on the credits i apologize
    2,565 2
  24. So this is finally done, yay!
    Creds
    Me
    Maxdman
    Klayton
    Edy
    Track works on all versions, if it doesn't oh well

    2,537 9
  25. Here's my World Finals 6 Replica. Really enjoyed making this track and it's one of my personal favorites to drive on. I really wanted to put some trees in Thunder Alley but my toolkit isn't working properly so this'll have to do for the time being

    Credits:

    Me
    Klayton
    Mark

    If anyone has any problems pm me, aim me or post it below. Enjoy!
    2,501 19



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