Jump to content
Sub Category  

Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

492 files

  1. Thank you for downloading San Marco Arena 1st Stop (2005). This is the first version of the San Marco series of tracks, and was my last best track that I released in MTM2.
    The racing course for both the monster trucks and offroad trucks is a classic St. Louis Style, twin oval layout. The freestyle is off the hook. Complete with wild and crazy obstacles/hits with plenty of opportunity for crossthread, slap wheelies, sky wheelies, and just about anything else you dare to pull off. Play it smart. This is not a track that is meant to be “Meents’d” over.
    Additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.
    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:

    Stadium built by me.
    Dirt textures: Me.
    Ramp textures: Me.
    Crowd texture: Me. Edited by RockCrwler.
    Floor/wall textures: Me.
    Exterior and Interior dome texture: Casey Graves.
    Tarp texture: Casey Graves. Recolored by Me.
    Signs, poles: Me.
    Cars, busses, vans (models and textures): RockCrwler, Mark Colineri.
    Box van/bread van (model and texture): ARF, Mark Colineri (edited by me)
    NGK Spark Plugs logo: Liquid Fire.

    Thanks: Special thanks go out to my many beta testers. Thank you for all your testing, and support!
    Thanks also go out to the many kind people who have donated/supplied me with wonderful models/art/resources in which I build my tracks with. Thank you all!
    Enjoy!
    811 4
  2. Here it is, Foxboro 2014 from the Path of Destruction Tour. Please note that there is a shading error on top of the dirt hill, I couldn't figure out how to fix it, but it doesn't really matter. Jersey style racing with the inflatables and a fun freestyle course.

    Credits:

    Google Warehouse: Stadium
    Klayton: Textures, Cars, Car Textures, Advertisements, Container texture
    Danny: Vans (Textures from MTM2)
    John Dough: Inflatables
    Me: Track model, Paint and inflatables textures.
    Gabe: Scoreboard texture

    High quality and FPS versions
    Enjoy!
    2,135 7
  3. Hey love old school stuff? Well hope you like this! 
    Orlando 2000 from the TNN era! Where the famous Nitro Machine crash happend! (Hope to see a picture of that on ROR)
    Credits:
    Me - Modeling, texturing, importing models
    Klayton - Citrus bowl textures & mode, various textures
    Hot Shoe - Crowd Texture
    Mark & Slick - Cars, Van
    Malibu350 - Boat
    If forgot someone, i am sorry
    443 2
  4. This track will be used as the OMJL World Finals. I had fun making this so ENJOY!

    Don't hate on the double, it just wouldn't work. I exported the Encore version 12 times and no luck with anyone doing a Double, that is the closes it will be.

    Credit:
    -Me
    -Klayton
    1,056 7
  5. Old times, do you rememeber this show? I dont care, just play on the track and have fun!

    Credits:
    Me
    Slick
    ARF
    Klayton
    Google
    Youtube
    Doughboy

    Missed someone? Im sorry
    777 5
  6. This is the track for this weeks SMRA East Tour event.
    It is a modified St Louis Style where you start behind the valley/table top, take the turn, go down the straight, turn and finish over the car stacks.

    Credits:

    Me: Stadium Model, Track Model, Track Paint, Edited Wall Banners
    Danny Mackey: Car Models, Animated LED Texture
    Klayton Halog: Various Textures on the track and stadium
    MTM2: Car Textures
    Various Track Makers and Google: Other Various Textures

    Sorry if I forgot anyone.
    Enjoy!
    1,758 3
  7. Well i made this a couple months ago, just messing around.
    This really isn't a track, but It can be fun to mess around.

    Credits:
    Track: Me
    Texture: Me
    Cars: klayton
    454 3
  8. Credits:
    Obsticals Dylan Bernier
    Stadium and its textures: Liquid Fire (we think)\
    Track Textures: Me
    Cars and their texures: Rock Crawler
    Skybox Texture: Rock Crawler
    Dirt: Rock Crawler
    Exporter: Me
    526 3
  9. It's time people!!!! I think this is a treat for everyone. I hope you guys have fun on this track since you ALL wanted it. But I thought I'd mention this, my computer was not hacked, I made a huge flaw and somehow managed to put my WF13 mesh and material in the WF9 download (now fixed). So for those of you who didn't notice, Thank you lol. But anyways, Enjoy!!!!


    Top is 1024
    Bottom is 2048
    14,173 30
  10. Hey guys and I am gonna start off with, this is gonna be my last one for a while. Secondly, I made this for a good friend and he will be running it in ROR:WR. I hope this will be a fun track to run the World Finals on. If there are any problems let me know! Enjoy!

    Credits:
    - Me-Models, Textures
    - Klayton- Car, Stadium, Textures
    - LF- Creation of Sim-Monsters. (Most likely made something I used
    1,368 6
  11. Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!

    Credits:

    Hot Shoe - Letting me edit his crowd texture
    Ethan Dean - Letting me use his racing idea he used for one of his old tracks

    *NOTE* - You may use any of my textures as long as credits are given.
    6,967 23
  12. Track for next RORMM
    Credits:
    Vehicles: Mark Colinari
    Stadium Model: ??
    Dirt: Rock Crawler
    Sky Texture: Rock Crawler
    Track Textures: Me

    *The trailers on the backflip ramp are green on the real track, for some reason they ended up being blue for me.
    648 2
  13. Custom Atlanta that was gonna be used for SMFM.

    Credits:

    Casey Graves - Stadium Model
    ARF - Stadium textures
    Klayton - Car model, car texture, dirt texture
    Myself - Track model, track paint

    Enjoy!!!
  14. This is a fictional figure 8 track within the now-abandoned Pontiac Silverdome. Contains a racing and freestyle version. Both .3 and .4 compatible.
    Now don't go tumbling into the stands, ya hear?
    Silverdome Model: @Edy
    Vans: @RockCrwlr
    Hotshoe
    MaxdMan
    Myself
    THANK YOU COME AGAIN
    844 12
  15. San Marco Arena – Author’s Notes
    By: Hot Shoe

    Thank you for downloading San Marco Arena 2nd Stop for RoR Sim-Monsters! I won’t keep you long as I’m sure you’d like to get out on the track. First, if I may, a little history and information:

    Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track.

    San Marco Stop 1 (or SanMarco Arena 2005) was a popular creation of mine in Monster Truck Madness 2. I even enjoyed the pleasure of racing on my own track in a league. I lost that race, sadly. However, San Marco was a hit. Thus as I did with many of my tracks, I decided to construct another creation. A “2nd Stop” in 2005. This was a trademark of mine for many of my tracks: to revisit a venue with each new version having a different twist to the layout, or setting.

    San Marco Arena 2 is an all original track that has been in re-development since its forgotten Monster Truck Madness 2 counterpart. I’m very proud to finally release this track! This track was originally created and mostly finished in Monster Truck Madness 2 before I left the game, and dropped the project.

    In bringing it to RoR Sim-Monsters, the track has undergone numerous changes in order to bring it up to date, as the original MTM2 version is now 6 years old.

    The first San Marco (a track I’m planning to re-create for RoR Sim-monsters), was a St Louis style, twin oval layout. This version has what I’ve come to call a Saran Wrap, or Wrap Around Chicago style course.

    Please refer to the course layout (saracinglayout) picture.

    At the start line (the Saran Wrap section), you accelerate forward to the first right hand turn through the “Alleyway”, and into a short straight section before making your 2nd long, wide right handed turn. Upon entering the Chicago Style layout, you’ll straighten back out, and fly across the first set of cars, into a tight left hand turn. Accelerate along the straight, and fly over the second set of cars, into another tight left hand turn. Again, accelerate along the straight, and across the final set of cars to the finish.

    A few additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits (models and textures):
    Hot Shoe: Dirt textures, ramps, crowd texture, signs, wall banners, step van, cement floor, exterior arena textures, caution tape, turn, start and finish poles, Connex trailer, arena model.
    Casey Graves and LiquidFire: Cars
    Casey Graves: Exterior and Interior dome texture, Wall tarp texture: (Wall tarp texture re-colored by me)
    Mark Colineri and RockCrwler: RV
    LiquidFire: Vans, bus

    Thanks: Special thanks go out to my beta testers:
    RockCrwler
    John Cavallini
    Justin Olander
    Tom P.

    Enjoy!
    2,910 12
  16. Hope that everybody enjoys this track it was a blast to make and do some videos on! Tough Trax is next!
     
    Credits-
    Stadium Model/Textures -Edy
    Crush Cars/Props -RockCrwlr/MaxDMan
    Other -Me, djpgamer7, etc
    If I forgot anyone please let me know!
     
     
    There is a meme on the track. Take no offense.
    1,067 8
  17. After first making this track back in 2013, I have created the 2015 version for this year's SSRS Play-Off Series. It features a similar racing layout to the old one, just reversed. The stadium has been remodeled and looks far better than its original. The paint takes from the 2015 Monster Jam track colors of Purple and Orange. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    899 5
  18. This track originally started out as me just throwing ideas at a track that was probably never going to lead anywhere. When Joshua Micks saw it, he instantly wanted to use it for the World Finals of his league. This actually gave me a reason to finish it.

    Without a shadow of a doubt, this is my best track so far. I put a lot of work into this for Joshua and Trevor, and hopefully they get their full use out of it this coming weekend. Hopefully all of you enjoy the track as well!

    Mirror 1: Regular Version
    Mirror 2: FPS Version

    Credits

    Sam Boyd Model/Transit Bus - Klayton
    Modeling/Texturing - Me
    Car Textures - Casey/MTM2
    Container Texture - RoR Repository
    World Finals Logo - Monster Jam
    1,613 16
  19. Here is the fourth and final Play-Off track for this years SSRS Play-Off Series. Decided to change up the racing layout this year with some more chicane turns. Hope everyone enjoys!
    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Models, Textures)
    Mark Colineri (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    805 4
  20. All four of the SSRS Play-Off tracks from last year. Been meaning to get this done and released a while ago, but I've been procrastinating. Regardless here it is. This download gives you access to all four tracks with the qualifying version and an optional FPS version to everything. This is a total of 16 possible downloads, but you shouldn't need everything. Hope everyone enjoys and was able to handle the wait.

    Credits:
    Danny Mackey: Models, Textures, Paints
    Klayton Halog: Textures
    Tharindu Don: Textures, Paints
    Mark Colineri: Textures
    Sim-Monsters: Textures
    MTM2: Textures




    1,257 3
  21. the track from the ROR Monster jam series.
    WARNING I DID NOT MAKE THE TRACK, IT BELONGS TO THE ORIGINAL OWNERS!!!
    Known bugs: lag going over tanker and blue lighting jump.
    This will work with 37 & 38
    THANKS FOR DOWNLOADING!! 
    1,633 11
  22. Well after many months of procrastinating, this track has finally made it's way back into Blender and now up for download. This is my first track I have released that uses my new skyline system and transparent lighting. Hope you guys enjoy!

    You are free to use my railing, skyline, and transparent lighting textures as long as I am credited.

    Mirror 1 - 2048
    Mirror 2 - 1024

    Credits: Me, Google, Liquidfire, Danny, and Hot Shoe.
    2,392 6
  23. It's a custom speedway......yeah...

    Credit to those who don't deserve it yet somehow they found their way onto the page because I felt like typing their names in here....
    Car, Van, Bus Models: Mark Calamari
    Various textures: Rock
    The Rest: meh, google, various other people
    1,391 2
  24. World Finals 7 here, only thing I gotta point out is the camper on top of the trailer in freestyle can grab you like in real life. So watch out.
    3,960 20
  25. As request by Outlawed, I made this track.

    Credits

    Dirt Texture - RockCrwlr
    Cars - Casey/Liquid (Forget which one)
    Crowd Texture - Ethan
    Track Paint/Modeling - Me
    Stadium Paint/Modeling - Me
    1,321 10



×
×
  • Create New...