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Tracks for outdated versions of Rigs of Rods.  Tracks in this category are built using the outdated terrn file system and will not work in modern versions of Rigs of Rods unless stated otherwise.

492 files

  1. WF4

    Well I figured since that I have received my goal of a 1000 rep here on SM, I decided that I would release World Finals 4. I hope you guys enjoy this.

    *ATTENTION: There are TWO versions of this track; a 1024 texture for FPS and a 2048 texture for those of you who run a very good FPS and for those of you who want some quality. You are free to use my container, garbage truck, semi trailer, RV, wallbanners, and the outside textures of Sam Boyd Stadium as long as if I am credited.

    Credits go to Liquid for the original Sam Boyd Stadium (which i have edited to make it look fairly accurate) and his car models / textures (which are edited by me as well to make them look more like they have been scratched).
    2,499 18
  2. As request by Outlawed, I made this track.

    Credits

    Dirt Texture - RockCrwlr
    Cars - Casey/Liquid (Forget which one)
    Crowd Texture - Ethan
    Track Paint/Modeling - Me
    Stadium Paint/Modeling - Me
    1,321 10
  3. Part of the Monster Truck Racing Super Series, this track includes not only Chicago style racing, but also strait line drag racing. 2 car stacks, a wheelie bump and a van stack makes this a pretty simple fairground event.

    Credit:
    cars and car textures: Rockcrwlr
    other textures: sim-monsters and google
    obstacle textures: rockcrwlr (dirt) me (ramp texture)

    here is a video for reference on how the different types of racing here work:

    1,005 3
  4. Hey guys heres another track from the RORMJ season. This is Minneapolis 2002. Enjoy

    Thanks

    Credits:
    Track made by me
    Stands, ramps, walls all made by ROR Staff
    815 3
  5. Hey guys heres another track from the RORMJ season. Hope you guys enjoy..

    Thanks

    Credits:
    Track made by me
    Stands, ramps, cones, walls all made by ROR staff
    675 0
  6. Hey guys here is the first track of the RORMJ season. Bloomsburg PA. Its from 2008. Yes I know its concrete but ive recieved so many requests so im going to upload as many tracks as I can. Enjoy

    Thanks guys.

    Credits:
    Track made by Me
    Stands, Fence, Ramps, Buildings all from ROR game
    723 4
  7. I made this track a really long time ago and I never released it. But here it is. Enjoy

    Models-Me
    Cars and Car Textures-Casey
    Textures- Google and Me
    1,420 4
  8. It's time people!!!! I think this is a treat for everyone. I hope you guys have fun on this track since you ALL wanted it. But I thought I'd mention this, my computer was not hacked, I made a huge flaw and somehow managed to put my WF13 mesh and material in the WF9 download (now fixed). So for those of you who didn't notice, Thank you lol. But anyways, Enjoy!!!!


    Top is 1024
    Bottom is 2048
    14,173 30
  9. Pretty simple track I made a few weeks ago for Dan Agosh. This was my first time painting with Photoshop and I was very pleased with the results. Thanks to Klayton for helping me out with Photoshop and Dan for helping me Beta test. Enjoy!
    1,009 3
  10. Well here it is! Farm Road 29. I really had fun making this track and I hope you guys have fun racing with friends! One thing I would like to note is that once you backspace, you will fall under the track. It does get very annoying when racing with other people so what my testers and I did was save our positions at each check point and we would spawn back to the most recent check point we past, So if I rolled in the middle of the 1st check point and 2nd check point, I would spawn back to the 1st check point. Thats basically
    it! Any questions or comments? Please ask or comment.

    Credits

    Models: Me
    Textures: Terminal Reality/Google
    Track Designed by Terminal Reality

    Thanks to my testers

    Mark Colineri
    Klayton Halog
    Johan Seminario
    Matt Wilkinson

    Also want to thank:
    Klayton for helping me set the spawn

    AND Brian Langford for helping me get started.

    Here is the Race course for those who don't know
    http://www.youtube.com/watch?v=2B4pmtVjgrM
    Enjoy!
    1,094 14
  11. This is the Stafford 2012 Monster jam show

    credit:
    cars: me
    car textures: Sim-monsters (blender textures on skp car)
    track model: me
    other textures: Sim-monsters

    Enjoy
    833 4
  12. San Marco Arena – Author’s Notes
    By: Hot Shoe

    Thank you for downloading San Marco Arena 2nd Stop for RoR Sim-Monsters! I won’t keep you long as I’m sure you’d like to get out on the track. First, if I may, a little history and information:

    Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track.

    San Marco Stop 1 (or SanMarco Arena 2005) was a popular creation of mine in Monster Truck Madness 2. I even enjoyed the pleasure of racing on my own track in a league. I lost that race, sadly. However, San Marco was a hit. Thus as I did with many of my tracks, I decided to construct another creation. A “2nd Stop” in 2005. This was a trademark of mine for many of my tracks: to revisit a venue with each new version having a different twist to the layout, or setting.

    San Marco Arena 2 is an all original track that has been in re-development since its forgotten Monster Truck Madness 2 counterpart. I’m very proud to finally release this track! This track was originally created and mostly finished in Monster Truck Madness 2 before I left the game, and dropped the project.

    In bringing it to RoR Sim-Monsters, the track has undergone numerous changes in order to bring it up to date, as the original MTM2 version is now 6 years old.

    The first San Marco (a track I’m planning to re-create for RoR Sim-monsters), was a St Louis style, twin oval layout. This version has what I’ve come to call a Saran Wrap, or Wrap Around Chicago style course.

    Please refer to the course layout (saracinglayout) picture.

    At the start line (the Saran Wrap section), you accelerate forward to the first right hand turn through the “Alleyway”, and into a short straight section before making your 2nd long, wide right handed turn. Upon entering the Chicago Style layout, you’ll straighten back out, and fly across the first set of cars, into a tight left hand turn. Accelerate along the straight, and fly over the second set of cars, into another tight left hand turn. Again, accelerate along the straight, and across the final set of cars to the finish.

    A few additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits (models and textures):
    Hot Shoe: Dirt textures, ramps, crowd texture, signs, wall banners, step van, cement floor, exterior arena textures, caution tape, turn, start and finish poles, Connex trailer, arena model.
    Casey Graves and LiquidFire: Cars
    Casey Graves: Exterior and Interior dome texture, Wall tarp texture: (Wall tarp texture re-colored by me)
    Mark Colineri and RockCrwler: RV
    LiquidFire: Vans, bus

    Thanks: Special thanks go out to my beta testers:
    RockCrwler
    John Cavallini
    Justin Olander
    Tom P.

    Enjoy!
    2,910 12
  13. San Marco Arena Off-road Pack– Author’s Notes
    By: Hot Shoe

    Thank you for downloading San Marco Arena 2nd Stop Offroad Pack for RoR Sim-Monsters! I won’t keep you long as I’m sure you’d like to get out on the track. First, some information:

    Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track.

    This version of San Marco Arena features a challenging off-road truck, and side by side off-road truck/Autocross racing course. These versions can be lapped as many times as desired.

    For information on how to run these races, please refer to the specific pictures included in the the pack.

    For the one on one offroad course: saoffroadlayout

    For the side by side offroad/autocross course: sasidebysideautocrosslayout

    A few additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    These are my favorite trucks to use while racing on the off-road versions of this track:
    Toyota Hilux Truck: http://www.rigsofrods.com/repository/view/1278
    Chevrolet S-10: http://www.rigsofrods.com/threads/67421-New-rebuilt-Chevrolet-S10-now-without-crashing
    Ford Ranger: http://www.rigsofrods.com/repository/view/2451
    Burnside Off-road: http://forumold.rigsofrods.com/index.php?topic=23799.msg215015#msg215015

    Credits (models and textures):
    Hot Shoe: Dirt textures, ramps, crowd texture, signs, wall banners, step van, cement floor, exterior arena textures, caution tape, turn, start and finish poles, Connex trailer, arena model.
    Casey Graves and LiquidFire: Cars
    Casey Graves: Exterior and Interior dome texture, Wall tarp texture: (Wall tarp texture re-colored by me)
    Mark Colineri and RockCrwler: RV
    LiquidFire: Vans, bus

    Thanks: Special thanks go out to my beta testers:
    RockCrwler
    John Cavallini
    Justin Olander
    Tom P.
    1,116 4
  14. Just a stadium I made in blender. It is VERY Tacky.


    Credits-
    Me for most of paint and modeling
    Graves- seat paint
    888 4
  15. Finally! Got my first track up here, tell me what you think and if you have a request let me know and ill see what I can do.
    Credit: MJFantic3 for the stadium and car models, Dray Connell for exporting, Me for layout and texturing.
    1,033 9
  16. Worked hard on this...Lots of people have been waiting....
    Enjoy!!..
    you can do a lot on it so just spend a couple minutes on it and it it from diferent angles but i will tell you some of those obsticles you have to watch because if you hit them wrong they will flip you in a heartbeat.
    Credits:
    Me, Sim-Monsters.com Crew
    1,394 9
  17. Uploaded by Mark colineri
    This track was made by Justin Olander, and due to the great demand for it, I thought I would release it here.

    Enjoy!
    3,025 11
  18. World Finals 7 here, only thing I gotta point out is the camper on top of the trailer in freestyle can grab you like in real life. So watch out.
    3,960 20
  19. The track which held the greatest Grave Digger freestyle out of any in the mind blowing 30 years of its existance, is right here ready for download! That's right, it's just a few clicks a way. Click download, save to packs, clear+regen cache, bring it up in game under the name "Minneapolis 2007 Racing" and "Minneapolis 2007 Freestyle," hit the gas and you'll be having a swell time in no time!

    Yea...that sums it up.
    5,866 13
  20. this is the track where ice cream man was tested.

    Credit to Dylan Bernier for exporting this track
    1,104 6
  21. Here is Arnhem 2011, made in Blender.
    The credits for the textures that are not mine and for the Blender Vehicles go to the makers!
    This is my first track in Blender so, Enjoy!
    1,908 6
  22. Track from the Barcelona, Spain event in November!
    Credits to monsterjam0000 for exporting!
    1,034 5
  23. Here's the track with fixed textures for tonights event.

    Cars are Casey's
    Vans and Buses are Tom's
    Big thanks to Tom for texturing the ground, and just realy making sure everything came together and we were able to run this tonight.

    Track Explination:

    1,262 1
  24. Here is Dodger Stadium I have been redoing for a while and was kinda rushed to finish but here it is. There is probably gonna be another version of it later on. DELETE YOUR OLD ONE.

    Credits
    Modeling - Me
    Ground Painting - Me
    Cars/Vans - Casey
    Vehicle Textures - Casey
    Other Textures - Casey/SG
    Dirt texture - Google
    1,324 6
  25. SM Fall Madness I

    Special Event - August 6th 2011

    Event Thread: http://sim-monsters....fall-madness-i/

    FIXED SMALL ISSUE & CHANGED TEXTURE, PLEASE RE-DOWNLOAD
    2,156 3



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