By EdyAnother one.
Currently remaking all shows from 2012 to 2016, i didn't liked how this turned out, and scrapped it.
Works only on 0.37
Sorry for no screenshot
By EdyA scrapped track.
Didn't felt like finishing it
Obstacles are too big
I thougth you guys migth find some enjoyment in my attrocities.
Sorry for no screenshots.
Only works on 0.37 i think
By Helen WealesThis is a truck/track beta sample preview of the POWERTRAX electric monster truck series. It includes two dirt tracks and three trucks with dirt/mud tires -- one from each brand. The final version will have at least 13 trucks (three versions of each) and 12 tracks. For now, the tracks are compatible with versions 0.37-0.39.7, although the trucks are compatible with newer versions as well. In the future, the entire series will work with 0.37 and up.
I consider these to be Stage 3.5 racing trucks (with an all-new type of futuristic MT, Stage 4, on the drawing board). The handling and speed of these trucks are not entirely realistic by today's electric monster (BIGFOOT 20, which is underpowered and heavy), but rather are balanced between what the future could hold if monster trucks had Formula 1/WEC team budgets to explore new technologies and materials, and simply being fun and challenging to drive from a gaming perspective. They are (purposely) difficult to drive, and although each brand is somewhat different in terms of handling characteristics, it is entirely possible for each to achieve near-identical results. So it might depend on your driving style. Remember, sometimes slower is faster.
The two tracks included are two of the longest and most difficult tracks of the series. Round 06 has dirt, mud and asphalt, with Round 08 being all dirt. The start/finish posts have "lights" on the top -- green is for start while red is for finish (see photos below).
As for rules of racing (that I like to use), the lines and posts are there for a reason. At least two tires must remain within the racing lines at all times, providing the truck doesn't benefit in lap time, e.g. two tires over lines to cut a corner is not acceptable, while two tires leaving an outside line or coming off a jump is. All four tires must hit the jumps.
Because this series was not originally intended to be released, each track only has a single lane for single truck runs. There are no motor sounds as of yet. All of the textures were made to be used in Caelum sky mode, and although Sandstorm will work, it might nott look pleasing to the eye. Each brand (and truck) have different handling characteristics, these three trucks best represent each brand.
Instructions for use:
Extract the ZIPs from the main one (POWERTRAX Beta 0001 - 2016-05-12.zip). I advise keeping them in the ZIPs. If you decide to extract them to a folder, DO NOT put everything in one folder as certain files might be overwritten!
Place them where you would put your normal trucks and tracks, or make a POWERTRAX folder. It's up to you.
Helen Weales -- everything except for the following (all of which was modified): Straker shocks & (parts of) the frame - Outlawed Seats - Crazyman444 Driver bodies - Racing Sim Developers Group Apologies if I left anyone out, this has been in the making for over two years so my memory might be a bit foggy!
I would love to hear everyone's thoughts. Personally, I think these are a blast to race, and this is only the beginning!
By 1029EricI did not make this track I just converted it. I very kind person named Edy made this.
By EdyJulio pressured & rushed me to this so "I don't b*tch" about critisim" when i make a full relase, so yeah, here we go, a rushed beta, enjoy, go f*ck off now.
Please tell me what to fix and that stuff so "i don't b*tch" when i relase it
(When i got into discord Julio always nice ladyed me for a beta and to export the track, he just wanted me to this so he could bother me & make fun of me)
This is the Beta Version of this track.
Special thanks to
By RockCrwlrThis should keep you guys satisfied for awhile. Also comes with the test version of Legend.
This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.
WARNING: KNOWN ERRORS
Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.
**REQUIRES ROR 39.5 FOR PROPER HANDLING. 0.38 WORKS BUT WILL SCREW UP SETTINGS. HIGHLY MODIFIED NODE/BEAM, DO NOT USE IN LEAGUES**
Mirror 1 - HD
Mirror 2 - 1200
Mirror 3 - 2048
Nicholas Kozak - Chassis, help with SUD paint
Andrew Sheets - Legend Body
Me - Everything else
Box5 - node beam (highly modified by me)
Chadwick (DirtyDawg) - SUD reference photos
John Dough - SUD reference photos
By RockCrwlrMade this on the car ride to Vegas so it's not that pretty. Containers are white and is just the obstacles. Sorry I couldn't put the stadium on it.
By pancakemanBreakables For the v4 pack!
Its just a beta so tell me what you think about it and what i should add or change!
Maybe what trucks to add Flexbodies on, and maybe if someone wants to help, I need someone to work blender to split the bodies into
pieces; Hood, Doors, Rear fenders, tailgate, and I need someone to texture, because at the moment I only know how to work with
notepad(Tried blender, Failed terribly), so if anyone wants to help I would appreciate that so very much!
Flexbodies go wonky sometimes, just warning.
Truck parts; Bodies, chassis Etc: V4 pack makers
Making trucks Breakable: Pancakeman (Me)
Do whatever you want with it without my permission, I don't care. Smooth track to run on and really fun. Enjoy, mates!
Cars - RockCrwlr
Modelling - Me
Dirt - RockCrwlr
Crowd - Coconutmen
Banners - SM?
Concrete - SM?
Stadium - Me
If I forgot to credit someone I apologize
By RockCrwlrPublic beta anyone? Some meshes were removed, no textures except a baked stadium, dirt and vehicle textures. The .blend will be uploaded once I finish the material file settings.
*Delete the old version*