As promised, here's the the full reveal of Tampa 2002!
That mud pit actually does have an effect on the driver. If you go over it, you lose traction, therefore possible messing you up in racing. Wanted to make it more realistic than just non colidable.
Pirate ship and skull turned out pretty well, all modeled/textured by me.
Surprised no one has made the neon signs for a Tampa model yet, so I had to fix that (might make the blue on the Ray Jay logo darker)
This is just the first export, I still need to go back and fix some things like the bulldozer's top not showing up, beartrap in one little spot, etc.
What do ya think?