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DannyMackey

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Files posted by DannyMackey

  1. This is the tool used for Sim-Monsters Anti Cheat.  This will change the contents of your config.cfg file in your Rigs of Rods folder inside your My Games folder in your Documents.  By changing what API server you tell Rigs of Rods to use, you can send lap times, a hash of your truck file, a hash of your race script, and some other information to another location.  Doing this allows for Sim-Monsters to verify that no one is modifying their truck file illegally.
    You can read more about how this works here:
    The program relies on the file "savedServers.json" which should be located in the same folder as the .exe file.  This is where the custom servers you enter are saved.  If the file cannot be read correctly, then it will be reset to a default to prevent errors.  If the savedServers.json file is missing, a new one will be created when you open the tool.
    INSTALLATION:
    Unzip all files into a folder. Run "Sim-Monsters Anti Cheat.exe" HOW TO USE A CUSTOM API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Enter a provided url in one of the three text boxes Select the corresponding option Click apply changes (this will also save) Open Rigs of Rods HOW TO RESET TO THE DEFAULT RIGS OF RODS API SERVER:
    Close Rigs of Rods if it is currently open Open "Sim-Monsters Anti Cheat.exe" Select the first option for "Default (http://api.rigsofrods.org) Click apply changes (this will also save) Open Rigs of Rods TROUBLESHOOTING:
    "I have no multiplayer servers showing up in-game" Either you are not connecting to a server that is up or the server is not passing the available multiplayer servers to you. Contact the person hosting the API server if this is the case. REMEMBER TO RESET TO DEFAULT WHEN ANOTHER SERVER IS NOT AVAILABLE OR YOU WISH TO SEND RACE TIMES TO THE RIGS OF RODS WEBSITE! Message me on Discord (DannyMackey#5142) with any questions!
    710
  2. This is a collection of open customs for everyone to use for any event that is using the new NAMT Settings.  I would like to thank the work of @AaronLurie, @CMDeerfoot, @Double.D ッ, @Edy, @JackMProductions, and @Doomed User.  There are already 31 trucks in this first upload and there will be more added soon!
    Included Trucks:
    Pack 1:
    4 Wheel Parts - (Cohen) - Aaron Lurie Big Red - (DKP) - Devin Doss Brenthel Racing - (CRD) - Aaron Lurie Chillout - (PEI) - Edy Beltran Colin McRae Vision - (Concussion) - Devin Doss Dirtfish - (CRD) - Devin Doss Driving Skool - (PEI) - Aaron Lurie Eclipse - (DKP) - Edy Beltran El Chupacabra - (Concussion) - Edy Beltran Fare Play - (PEI) - Rocco/Chadwick Deerfoot Fastenal Racing Fast Track - (Cohen) - Devin Doss Fiberwerx Trophy Truck - (Concussion) - Devin Doss Fox Racing - (CRD) - Aaron Lurie Heatwave - (Concussion) - Devin Doss HPI Blitz - (PEI) - Aaron Lurie Intruder - (DKP) - Jack Meredith JDM Concept - (PEI) - Devin Doss Maximizer - (Concussion) - Aaron Lurie Maxxis Racing - (PEI) - Aaron Lurie No Label 44 - (Rummel) - Devin Doss Octon8er - (CRD) - Edy Beltran Pure Breed - (Willman) - Edy Beltran Pure Muscle - (DKP) - Aaron Lurie Pure Muscle 99 - (Racesource) - Aaron Lurie Spin Master - (CRD) - Devin Doss Steer Clear - (Cohen) - Devin Doss Surf Monster - (PEI) - Edy Beltran SWAT - (Rummel) - Edy Beltran Tonka - (Rummel) - Aaron Lurie Traxxas SST - (Racesource) - Devin Doss Wonder's Monster Loaf - (Cohen) - Edy Beltran Pack 2:
    Big Delivery - (Cohen) - Edy Beltran/Aaron Lurie Hang 10 - (Concussion) - Danny Mackey Lawson Station - (DKP) - Chadwick Deerfoot Nitemare Expresss (PEI) - Edy Beltran No Limit - (Concussion) - Chadwick Deerfoot NOS Energy - (CRD) - Chadwick Deerfoot Poison - (PEI) - Andrew Wamsley Rat Fink - (CRD) - Andrew Wamsley (Original Design: Marcel Degen) Surf's Up - (Concussion) - Danny Mackey Udder Madness - (Cohen) - Edy Beltran THESE TRUCKS ARE ALL OPEN CUSTOMS.  ANYONE CAN USE THESE WITHOUT NEEDING PERMISSION FROM THE CREATORS.
    4,864 1
  3. Just about 5 years after I released my previous personal truck, Haulin' Heat, I have a new ride for Sim-Monsters competition.
    This is Speed Energy.
    Featuring a Jeep Trophy Truck body inspired by Casey Currie's Jeep Pro Lite Truck, this truck sports a paint I originally painted almost 5 years ago for rFactor.  I then followed up with the design about 3 years later.  The truck made its way in-game, but never got close to completion, but now it's done.  With the base truck coming from @Double.D ッ's newest Deja Vu, I finally completed a truck that has been 5 years in the making.  I will be using this truck going forward for the few events I ever run in anymore.  Hope you guys enjoy!
     
    NAMT UPDATE
    I finally got the NAMT version of this truck complete to use for FBS NEO.  I am using new Toyo Tires that @SealedGecko modeled and @Edy textured.  There is a second download for this update.
     
    *THIS IS NOT AN OPEN CUSTOM*
    620 1
  4. This is the first track I've ever made for a release. This is a pretty exciting moment for me. I hope you guys like it as much as I do.

    Credits:
    Textures: Me
    Track Creation: Me

    Special thanks to Mark for teaching me how to texture everything.

    *EDIT: New jammers have been added to reduce lag.*
    1,046 6
  5. This is the 12th and final track of the NAMT 2020 Season.  I want to thank @AaronLurie and @Edy for all their work making the first 8 tracks and assisting on the final 4 tracks I made.  Once again @AaronLurie provided the paint for the track.  @Edy provided the house, paying homage to the previous Grand Championship track and 4Corners Coliseum 2015.  Really wanted to go out with a bang for the last event, hopefully this lives up to the expectations.
     
    The racing design is originally from Mankato Speedway - Criss Crossover-Rama by @Hot Shoe.  Jr Seasock was the mind behind the race course style itself.
    I wanted to bring this classic design back and where better than the last event of the NAMT Playoff Series.
    845 2
  6. First track of the new year and second to last track of the NAMT 2020 season.  Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
    804 0
  7. After a long 9 event Regular Season, NAMT moves into its first Playoff Series.  This is the first of 3 tracks for said Playoff Series, sporting a unique racing layout and wild freestyle track.  Hope you all enjoy!
    As always, thanks to @AaronLurie for the track paint and NAMT animations.
    733 0
  8. Here is the last event of the NAMT 2020 Regular Season.  Thanks to @Edy for making the stadium model.  @AaronLurie also did a great job on the paint.
    949 2
  9. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    722 3
  10. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    709 1
  11. This track was made by @Edy for NAMT.  He wanted me to upload it for him.
    771 0
  12. This is the final release for the truck settings that will be used for the upcoming season of NAMT!  These trucks have seen many iterations and changes over the past few months in the open beta, and I am very proud of the outcome.  The handling of these trucks are drastically different from trucks normally used for Rigs of Rods.
    In order to make building trucks with these settings as easy as possible, each truck is propped and textured so all that is needed is a body.  Further, the trucks use a single texture to color many parts of the truck, including the chassis, shocks, swaybars, fourlinks, and rims.  This will allow for retexturing these components to be faster and easier.  Of course, those more experienced with truck building and Blender are welcome to add/change props used as they need.
    The second zip in the download list is for building trucks.  The zip contains 8 separate folders with all the files required to make a single, standalone truck for NAMT.
    You can read about how to put a truck together here:
    Included chassis:
    Cohen Concussion CRD DKP (Dark Knight Performance) PEI Racesource Rummel Willman Changes made to these trucks from previous V4 trucks:
    Total weight reduced from ~22,000 lbs to ~12,300 lbs Total RPM increased from ~4,200 rpm to ~8,100 rpm Top speed reduced from ~68 mph to ~59 mph Currently tuned for standard stadium floor size Tire grip was tuned appropriately and more balanced between front and rear Each chassis uses a fitted node beam to improve geometry, suspension settings, and prop placement Total shock travel lengths reduced to more accurate length New flag structure that is visually realistic, weighs less, and is non-contactable New muffler sounds Working RII lights (CTRL+1, CTRL+2) Each truck is tuned with a specific suspension setting The Willman also features a more forward center of gravity as it is a front engine truck Trucks sport open and split differentials Trucks are tuned using shocks3 section instead of shocks2 (read more about them here: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#shocks3) This has been a long and tedious process and I would like to thank all of you for your patience in waiting for this and NAMT to get going.  I would also like to thank @Wambo for all his help building and tuning these trucks, as they would not be as good as they are without him.  Lastly, thank you to all my beta testers and other contributors:
    @AaronLurie (also provided new sounds)
    @rockgod88
    @Chris B
    @CMDeerfoot
    @Double.D ッ
    @Andrew
    @iZonarYT
    @fernBurn
    @JonnyZimmer
    @Zach Nicholas
    @Edy
    @CIDRA racer
    @Ruiner
    @Jack Merkle
    @RKM
    @monsterjamcod0329
    @Steele
    2,025 1
  13. Originally used in SMRA Season 2, this is a custom So-Cal track at Tampa.  I updated this to include new grip settings and race timers.  Also added the skidmarks for the grip settings that have a similar color to the dirt.
    Track X:

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Klayton Halog (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    Aaron Lurie (Textures, Paint)
    Chadwick Deerfoot (Textures)
    846 0
  14. Well after 2 weeks of incredible action the last track for the Sim-Monsters All Star Challenge is finally here.  Featuring a racing course originally designed by Alex Parrish (@Xander DP) and adjusted for the massive floor at 4Corners Coliseum, this weeks track should provide the most challenges for its competitors.  I would like to thank @AaronLurie for painting the tracks and putting together these preview videos and @Edy for making the animated water and the speedboat for this track.
    Track X:
    You run one complete lap by finishing in the lane you start.

    1,048 8
  15. This stadium was originally constructed in 2013 to host the final event of the inaugural SSRS Play-Off Series and nearly 7 years later, it has been reconstructed to host the Sim-Monsters All Star Challenge.  After @AaronLurie put together a phenomenal track last week, I have put together this track for the second event in the All Star Challenge.
    Credit:
    @DannyMackey - Stadium Model, Track Model, testmobile vehicles
    @AaronLurie - Track Paint, All Star Challenge Logo
    @Double.D ッ - Stadium Logo, Team Logos
    @Edy - Cement Truck, Lava Animation, Volcano Model and Texture
    @Chris B - School Bus Model and Texture
    @maxdman - Telephone Pole Texture
    @RockCrwlr - Stadium Textures
    textures.com - Stadium Textures
    cgbookcase.com - Stone Brick Texture
    turbosquid - Picnic Table, Airplane

    2,286 0
  16. Here is a pack of higher quality vehicles for everyone to use on their tracks.  I modeled mesh colliders for each vehicle to help you guys get started with this pack.  Be sure to use them and set the vehicles themselves as non-collidable to avoid lag.
    Feel free to edit the models, textures, or mesh colliders as you wish (some of the tires are better than others).
    These vehicles were made by Testmobile on the Unity Asset Store, be sure to check out his work:
    https://assetstore.unity.com/publishers/1334
    This pack was originally in the UAA - City Props - Vehicle asset package, which can be found here:
    https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339
    If you use this pack either use the following credits or link to this download when uploading to the site!
    Credits:
    Testmobile - Vehicle Models and Textures (https://assetstore.unity.com/packages/3d/vehicles/land/uaa-city-props-vehicles-120339)
    Danny Mackey - Mesh Colliders and Vehicle Organization
    438
  17. So this track dates back to SSRS.  Somehow managed to never upload this to the site from what I can see.
    Credits:
    Danny Mackey - Models, Textures
    Johan Seminario - Textures
    Andrew Field - Stadium Model
    Sim-Monsters - Textures
    MTM2 - Textures
     
    1,689 3
  18. Well it's finally here, the last NAMT track of 2018.
    For the NAMT Grand Championship the idea was to go big or go home.  To do so I made an absolutely enormous center fountain jump, a turn that goes into the stands, and even put a backflip ramp at the top.
    It's been a long two months working on a new track every week.  I think this has been the most challenging project I've taken on since starting track making.  I don't know many who would make 9 tracks over 2 and a half months, but I can say I did.  I hope you guys have enjoyed the tracks I made for NAMT, I know some were better than others.  I don't know the next time I make a track, but I'm definitely taking a well needed break from it. 
    I also want to give a big thank you to @Chris B for getting me his updated Sam Boyd model, he did a great job adding so much detail to what had been a very empty stadium.
    Credits:
    Models: Danny Mackey, Chris B, Aaron Lurie, maxdman, Sim-Monsters
    Textures: Danny Mackey, Chris B, Aaron Lurie, maxdman, Klayton Halog, Sim-Monsters, MTM2
    House: Aaron Lurie
    If I missed someone, let me know.
    Enjoy!
    3,381 4
  19. Here's the eighth track for NAMT.  Racing this time is another modified Figure 8.  Freestyle has some smaller obstacles and two backflip walls.  Hope you guys enjoy, as there is just one more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,137 0
  20. Here's the seventh track for NAMT.  Racing this time is a clover leaf design as seen before in Fall Madness and SSRS.  Freestyle has a giant backflip wall and an enormous double that jumps across the table top.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    992 2
  21. Here's the sixth track for NAMT.  Racing this time is a custom S-Course where both drivers do not run side-by-side but instead racing more like a mix of Chicago Style and J-Hook.  Freestyle should allow for some nice air and some cool transfers.  There's also a pond jump.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,391 0
  22. Here's the fifth track for NAMT.  Racing is a bit of a throwback to anyone who raced in SSRS, as it's the same racing course as the one used at TR Stadium.  Freestyle mixes up the direction of the jumps a bit, while trying to keep room for everything.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,036 0
  23. Here's the fourth track for NAMT.  I based this layout off of the one I used for NAMT Syracuse, but I tried to make it more open.  I also made sure to leave some room in the middle of the floor for freestyle.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,424 0
  24. Here's the third track for NAMT.  It features a familiar, but custom racing course and a good mix of obstacles for freestyle.  I tried to mix up the racing course a bit by adding a massive table top to drive over.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,191 2
  25. Here's the second track for NAMT.  It features a custom racing course and a fair variety of obstacles for freestyle.  I used as much space as I could so you guys have a fast racing course and a wild freestyle track.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,448 0
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