DiggerFan

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DiggerFan last won the day on November 21 2016

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About DiggerFan

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  1. Excaliber is now available...
  2. Version 1.1

    316 downloads

    This is a replica of the original Excaliber monster truck, as driven by Mike Nickell, Dave Marquart, and Charlie Pauken in the 1980s & early 1990s. This pack contains 9 versions of the truck: -1985 -1986 (version 1, grey rims) -1986 (version 2, red rims) -1987 (version 1, GMC grille & black/red planetary hubs) -1987 (version 2, Chevy grille & gold planetary hubs) -1988 -1989 -1990 (CAMEL Mud & Monster Series display version) -1990 Notes: -This is a standalone add-on. It does not need to be extracted into the V4 pack to work. -This vehicle has been tested to work with Rigs of Rods versions 0.4+, as well as 0.39 (& earlier). -This vehicle has several additional features, as listed below Features: Hazard Lights - Press "CTRL+1" to turn the lights on or off. Headlights - Press "N" to turn the lights on or off. Pulling Hitch - Use the mouse to drag the pulling sled chain to the hitch. Press "L" to lock the chain to the hitch. Press "L" again to unlock the hitch. Credits: Body - DiggerFan Frame - DiggerFan Tires - RockCrwlr, modified by DiggerFan Rims - DiggerFan Axles - DiggerFan Engine - DiggerFan Carburetors/Air Filters - DiggerFan Transfer Case/Transmission - DiggerFan Shocks - DiggerFan Rollbar - DiggerFan Bumpers - DiggerFan Driveshafts - DiggerFan Gas/Brake Pedals - DiggerFan Steering Wheel - DiggerFan Gauges - RKM Seats - DiggerFan Fuel Tank - DiggerFan Steering Knuckles - DiggerFan Leaf Springs - DiggerFan Engine Sounds - Beau4x4 Node-beam - DiggerFan Also, thanks to Mark Iron, Blizzard, Josh Rhodes, and CIDRA Racer for testing this truck. If I forgot anyone, please notify me as soon as possible.
  3. Testing the new node-beam for Excaliber, and in true Excaliber fashion, hitting the cars wide-open...
  4. Blizzard Dome 1985 is now online...
  5. View File Blizzard Dome 1985 (Rigs of Rods 0.3 Version) This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play. Credits: Stadium Model - DiggerFan Crushable Junk Cars - DiggerFan Solid Junk Cars - Slickster (converted from MTM2) Construction Vehicle Props - Malibu350 & TRI (converted from MTM2) "Parked" Vehicles - Hot Shoe Sponsor Banners - DiggerFan Metal Gates - DiggerFan Orange Cones - DiggerFan Texture Credits: Pulling Track Dirt Texture - RockCrwlr "Rough" Dirt Textures - Casey Graves Crowd Textures - RockCrwlr Press Box Textures - RockCrwlr Sponsor Banner "Ripple" Overlay - RockCrwlr Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves) Other Stadium Textures - DiggerFan Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track. If I forgot anyone, please notify me as soon as possible. Notes: -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config. Submitter DiggerFan Submitted 11/06/2016 Category Tracks  
  6. Version 1.0.0

    324 downloads

    This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play. Credits: Stadium Model - DiggerFan Crushable Junk Cars - DiggerFan Solid Junk Cars - Slickster (converted from MTM2) Construction Vehicle Props - Malibu350 & TRI (converted from MTM2) "Parked" Vehicles - Hot Shoe Sponsor Banners - DiggerFan Metal Gates - DiggerFan Orange Cones - DiggerFan Texture Credits: Dirt Textures - RockCrwlr, bump mapping added by DiggerFan Crowd Textures - RockCrwlr Press Box Textures - RockCrwlr Sponsor Banner "Ripple" Overlay - RockCrwlr Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves) Other Stadium Textures - DiggerFan Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track. If I forgot anyone, please notify me as soon as possible. Notes: -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config. -If the track surface appears too dark in-game, turn off shadows in the RoR config. This issue can be caused by the stadium model casting a shadow over the track.
  7. Version 1.0.0

    234 downloads

    This is a custom mid-1980s USHRA track, based on a custom track that was made by Blizzard for Monster Truck Madness 2. The zip contains two versions of the track: one version with crushable junk cars, and a version with solid junk car props for online play. Credits: Stadium Model - DiggerFan Crushable Junk Cars - DiggerFan Solid Junk Cars - Slickster (converted from MTM2) Construction Vehicle Props - Malibu350 & TRI (converted from MTM2) "Parked" Vehicles - Hot Shoe Sponsor Banners - DiggerFan Metal Gates - DiggerFan Orange Cones - DiggerFan Texture Credits: Pulling Track Dirt Texture - RockCrwlr "Rough" Dirt Textures - Casey Graves Crowd Textures - RockCrwlr Press Box Textures - RockCrwlr Sponsor Banner "Ripple" Overlay - RockCrwlr Stadium Wall Textures - DiggerFan ("Rough Concrete" Overlay by Casey Graves) Other Stadium Textures - DiggerFan Also, thanks to Blizzard, CIDRA Racer, Helen Weales, and Mark Iron for testing this track. If I forgot anyone, please notify me as soon as possible. Notes: -If you are having issues with the junk cars acting non-collidable in-game, make sure you don't have "Disable inter-vehicle collisions" selected on the Advanced tab in the RoR config.
  8. The track surface was created in Blender, then exported/converted to a .RAW terrain heightmap.
  9. Taking Bear Foot out for some testing on the Arrowhead Stadium 1990 track...
  10. Here's an old school track I saw a request for, over in the Track Requests forum... The 1990 USA Motorsports Motor Spectacular at the Kansas City Arrowhead Stadium.
  11. Some updates to the Cincinnati 1985 USHRA track: Pulling: Monster Trucks:
  12. Some full-pull wheelstands at the Blizzard Dome...
  13. Some car crushing with the Virginia Giant...
  14. Here's another old school track I'm working on. This one is a custom USHRA pulling/monster truck event, based on a custom track that was made by Blizzard several years ago for MTM2: For reference, here's the original track Blizzard made for MTM2, that inspired this one:
  15. Are you not able to spawn a truck at all, or just at startup? Since .load files are placed on the track (the pulling sleds & crushable cars), you won't be able to spawn a truck automatically when you start the game (like in some other tracks). You'll need to use the garage (it should be near where you start), or the drop-down menu at the top of the screen.