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Found 12 results

  1. Version 1.0.0

    439 downloads

    This is the second track I have done. The next track I will attempt will be a replica track but for now let me know what you think of this track! Works on: 0.37/.38/.39/.4 Credits: Castrol Speedway 3D Model: Edy Track Model: Me Export: Me Track Textures: Me If I forgot anyone please tell me!
  2. View File Monster Truck Madness: Castrol Speedway 2017 This is the second track I have done. The next track I will attempt will be a replica track but for now let me know what you think of this track! Works on: 0.37/.38/.39/.4 Credits: Castrol Speedway 3D Model: Edy Track Model: Me Export: Me Track Textures: Me If I forgot anyone please tell me! Submitter erhminer Submitted 06/16/2017 Category Tracks  
  3. Reno Monster Truck Madness 2017!

    Version 1.0.0

    581 downloads

    THIS TRACK IS 0.4/0.39/0.38/etc Compatible! This is my first track that is going to be on sim monsters constructive criticism is welcomed! I know the floor is screwed up but other than that please let me know what you think. Credits: Reno Stadium: Edy Conversion/Export: djpgamer7 Everything Else (Model, Paint, etc): Me
  4. View File Reno Monster Truck Madness 2017! THIS TRACK IS 0.4/0.39/0.38/etc Compatible! This is my first track that is going to be on sim monsters constructive criticism is welcomed! I know the floor is screwed up but other than that please let me know what you think. Credits: Reno Stadium: Edy Conversion/Export: djpgamer7 Everything Else (Model, Paint, etc): Me Submitter erhminer Submitted 05/24/2017 Category Tracks  
  5. Version 1.0.0

    292 downloads

    About this truck: Captain's Curse is a truck previously owned by Pablo Huffaker (now under the ownership of FELD as Pablo moved on to drive Grave Digger full time). It ran on the Blacksmith chassis for the majority of it's life until Alex Blackwell designed a Cohen chassis for it in 2013. The truck ran at World Finals VIII, where Pablo Huffaker took home his first and only championship to date, the 2007 Freestyle Champion title. The truck competed in every World Finals since then, except for World Finals XVII, much to the fan's surprise. After Alex Blackwell was transferred to Megalodon, the truck was retired for it's second time (first being in 2012 until World Finals XIII), this time it's return is unknown and is to be announced. About this file: This is going to be the last truck that does not get my complete focus. Looking back and looking at other's content, I see many imperfections with the truck. The shocks don't connect to the chassis, the 4-links don't connect to the axles, etc. So from now on, every truck I do will have complete focus and no feature will be overlooked. I may even give Blacksmith and Captain's Curse a prop/node beam revamp someday. You'll never know when it'll come. Just be patient. Trucks: Captain's Curse (World Finals VIII) Credits: Me: Node/beam, interior design, Captain's Curse driver texture, assembly, other stuff Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This truck must be extracted into the Blacksmith Pack to work!
  6. View File Blackstravaganza Pack Expansion 1: Captain's Curse 2007 About this truck: Captain's Curse is a truck previously owned by Pablo Huffaker (now under the ownership of FELD as Pablo moved on to drive Grave Digger full time). It ran on the Blacksmith chassis for the majority of it's life until Alex Blackwell designed a Cohen chassis for it in 2013. The truck ran at World Finals VIII, where Pablo Huffaker took home his first and only championship to date, the 2007 Freestyle Champion title. The truck competed in every World Finals since then, except for World Finals XVII, much to the fan's surprise. After Alex Blackwell was transferred to Megalodon, the truck was retired for it's second time (first being in 2012 until World Finals XIII), this time it's return is unknown and is to be announced. About this file: This is going to be the last truck that does not get my complete focus. Looking back and looking at other's content, I see many imperfections with the truck. The shocks don't connect to the chassis, the 4-links don't connect to the axles, etc. So from now on, every truck I do will have complete focus and no feature will be overlooked. I may even give Blacksmith and Captain's Curse a prop/node beam revamp someday. You'll never know when it'll come. Just be patient. Trucks: Captain's Curse (World Finals VIII) Credits: Me: Node/beam, interior design, Captain's Curse driver texture, assembly, other stuff Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This truck must be extracted into the Blacksmith Pack to work! Submitter Mr. Self Destruct Submitted 02/17/2017 Category V4 Replica  
  7. V4 CustomPENNZOIL Fuel Injection Pack!

    View File PENNZOIL Fuel Injection Pack! About this truck: Fuel Injection is a truck owned by Matthew Tyrrell (LordFrosting) and was created by myself. The truck runs a HEMI engine and PEI chassis. The body paint is semi-based off of the PENNZOIL Skyline raced in the All Japan Grand Touring Cup. PENNZOIL signed a contract with Matthew and the truck became PENNZOIL Fuel Injection. Perpetual Destruction II and PENNZOIL Fuel Injection share the same chassis as they were originally going to be touring partners, it is currently unknown if it will remain that way. About this pack: PENNZOIL Fuel Injection was an idea I had that sort of related to the JGTC PENNZOIL Skyline car raced in 1995-2000. It was originally going to be a touring partner of and in a pack with Perpetual Destruction II. LordFrosting expressed interest in the truck so he is now the permanent driver and owner of the name. It shares the same chassis as Perpetual Destruction II, which will debut later this month as long as the body is completed on time. Trucks: PENNZOIL Fuel Injection PENNZOIL Fuel Injection (BKT) PENNZOIL Fuel Injection (Qualifying) Credits: Me: Chassis and body modification, prop development, .truck file edits, node/beam, rim repainting, lexan (no frontal lexan 'cus I'm a savage), default driver texture, paint, swaybar paint Nicholas Kozak: Chassis (based off of the PEI Backwards Bob frame) Klayton Halog: Body John Dough: Tires Blaise Zantinge: Original node/beam (I had edited the Blacksmith node/beam so technically the original is still the Gold Max-D), shocks Sim-Monsters: Other Props This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly. This is NOT an open custom. You must ask LordFrosting if you can use this truck in leagues or events. Submitter Michael Rosen Submitted 02/04/2017 Category V4 Customs  
  8. PENNZOIL Fuel Injection Pack!

    Version 1.0.0

    426 downloads

    About this truck: Fuel Injection is a truck owned by Matthew Tyrrell (LordFrosting) and was created by myself. The truck runs a HEMI engine and PEI chassis. The body paint is semi-based off of the PENNZOIL Skyline raced in the All Japan Grand Touring Cup. PENNZOIL signed a contract with Matthew and the truck became PENNZOIL Fuel Injection. Perpetual Destruction II and PENNZOIL Fuel Injection share the same chassis as they were originally going to be touring partners, it is currently unknown if it will remain that way. About this pack: PENNZOIL Fuel Injection was an idea I had that sort of related to the JGTC PENNZOIL Skyline car raced in 1995-2000. It was originally going to be a touring partner of and in a pack with Perpetual Destruction II. LordFrosting expressed interest in the truck so he is now the permanent driver and owner of the name. It shares the same chassis as Perpetual Destruction II, which will debut later this month as long as the body is completed on time. Trucks: PENNZOIL Fuel Injection PENNZOIL Fuel Injection (BKT) PENNZOIL Fuel Injection (Qualifying) Credits: Me: Chassis and body modification, prop development, .truck file edits, node/beam, rim repainting, lexan (no frontal lexan 'cus I'm a savage), default driver texture, paint, swaybar paint Nicholas Kozak: Chassis (based off of the PEI Backwards Bob frame) Klayton Halog: Body John Dough: Tires Blaise Zantinge: Original node/beam (I had edited the Blacksmith node/beam so technically the original is still the Gold Max-D), shocks Sim-Monsters: Other Props This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly. This is NOT an open custom. You must ask LordFrosting if you can use this truck in leagues or events.
  9. Blackstravaganza Pack!

    Version 1.0.0

    495 downloads

    About this truck: Blacksmith was a monster truck that debuted in the 2001 Monster Jam season. It was one of Pablo Huffaker's self-owned trucks that he drove when he was not behind the wheel of Grave Digger. The truck toured and made it to World Finals II. The truck showed fierce competition in racing, until a nasty accident flipped Pablo into the wall protection at the back of the track, putting him out of racing. He drove Ragin' Steel as a non-competing run that night for freestyle. The truck debuted a new paint scheme in 2002, not much different from the old one. It ran the logo we know as Blacksmith today. The truck appeared in World Finals III and IV, the latter as an AutoZone sponsored truck, with the logo slapped literally everywhere. This Blacksmith was driven by Carl Van Horn, as Pablo Huffaker had filled in for Dennis Anderson under Grave Digger 16 that night. In 2004, the famous "spark" paint had debuted. The truck ran red beadlocked rims and grey non-beadlocked rims from time to time. In 2005, the truck ran deep purple beadlocked rims and a Jolly Rodger flag on the back. In 2007, the truck was given to Aaron Basl to run the season with, until World Finals VIII, Pablo retired the truck, and he debuted Captain's Curse. The truck ran the same chassis and body, but had a new "pirate" theme paint. He won the 2007 Freestyle Championship that year. About this pack: Blacksmith was the first truck I ever attempted to make. I dunno why, I just liked it at the time. I still do. I went through many different versions, each one getting better than the last. Some of which never saw release. I decided to start over from V5 for some reason, so this pack is technically V6, even though the chassis had been rebuilt many times. This is also the first released truck or truck pack to feature a custom node/beam made by me. I had taken inspiration from Alan E's interpretation of the pack, and if he were not around or hadn't released his pack, I would've kept making Crapsmiths. I definitely thank him for this as he plays a key role in my content creating in Sim Monsters. So anyway, the pack includes a total of 7 trucks at a whopping 100 MB file size. Prepare your internets fools. Trucks: Blacksmith (2001) Blacksmith (2001) (World Finals II) Blacksmith (2002-2003) Blacksmith (2002-2003) (World Finals IV) Blacksmith (2004-2007) (Beadlocked Rims) Blacksmith (2004-2007) (Non-Beadlocked Rims) Blacksmith (2004-2007) (World Finals VI) Credits: Me: Paint edits, node/beam, rim repainting of WF6, interior design, Blacksmith driver texture, default driver texture, assembly, Get in the Zone logo paint, pretty much all of the AutoZone paint, other stuff I can't remember because it's 1 AM Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits (before mine), what's written above in the "About this pack" section John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly.
  10. V4 ReplicaBlackstravaganza Pack!

    View File Blackstravaganza Pack! About this truck: Blacksmith was a monster truck that debuted in the 2001 Monster Jam season. It was one of Pablo Huffaker's self-owned trucks that he drove when he was not behind the wheel of Grave Digger. The truck toured and made it to World Finals II. The truck showed fierce competition in racing, until a nasty accident flipped Pablo into the wall protection at the back of the track, putting him out of racing. He drove Ragin' Steel as a non-competing run that night for freestyle. The truck debuted a new paint scheme in 2002, not much different from the old one. It ran the logo we know as Blacksmith today. The truck appeared in World Finals III and IV, the latter as an AutoZone sponsored truck, with the logo slapped literally everywhere. This Blacksmith was driven by Carl Van Horn, as Pablo Huffaker had filled in for Dennis Anderson under Grave Digger 16 that night. In 2004, the famous "spark" paint had debuted. The truck ran red beadlocked rims and grey non-beadlocked rims from time to time. In 2005, the truck ran deep purple beadlocked rims and a Jolly Rodger flag on the back. In 2007, the truck was given to Aaron Basl to run the season with, until World Finals VIII, Pablo retired the truck, and he debuted Captain's Curse. The truck ran the same chassis and body, but had a new "pirate" theme paint. He won the 2007 Freestyle Championship that year. About this pack: Blacksmith was the first truck I ever attempted to make. I dunno why, I just liked it at the time. I still do. I went through many different versions, each one getting better than the last. Some of which never saw release. I decided to start over from V5 for some reason, so this pack is technically V6, even though the chassis had been rebuilt many times. This is also the first released truck or truck pack to feature a custom node/beam made by me. I had taken inspiration from Alan E's interpretation of the pack, and if he were not around or hadn't released his pack, I would've kept making Crapsmiths. I definitely thank him for this as he plays a key role in my content creating in Sim Monsters. So anyway, the pack includes a total of 7 trucks at a whopping 100 MB file size. Prepare your internets fools. Trucks: Blacksmith (2001) Blacksmith (2001) (World Finals II) Blacksmith (2002-2003) Blacksmith (2002-2003) (World Finals IV) Blacksmith (2004-2007) (Beadlocked Rims) Blacksmith (2004-2007) (Non-Beadlocked Rims) Blacksmith (2004-2007) (World Finals VI) Credits: Me: Paint edits, node/beam, rim repainting of WF6, interior design, Blacksmith driver texture, default driver texture, assembly, Get in the Zone logo paint, pretty much all of the AutoZone paint, other stuff I can't remember because it's 1 AM Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits (before mine), what's written above in the "About this pack" section John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly. Submitter Michael Rosen Submitted 01/21/2017 Category V4 Replica  
  11. 0.4 track convert issue

    I just encounterd this problem,i converted a track and I got this:
  12. Hey guys, I use the 0.4 version of ROR, and I wanna be able to use the tracks from this site, but I've tried converting them to the 0.4 .terrn2 format with a tutorial and I fail miserably. Is there anyone who could help me out and convert some for me? Or could someone lead me toward some that are converted? Anything would be very helpful, thanks!!!
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