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How do I make a multiplayer game in MTM2?


Vaxen

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I'm looking to play with a friend on MTM2 with him only. But, I'm not sure how to do a server or something like that so that it allows us to play together online.

 

Does somebody knows how to make a multiplayer game in MTM2? Thanks.

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3 hours ago, Tom P. said:

mtm2draggers.net

Oh wait...

Lol the site got bought by some canceric Japanese thing lol

 

 

Though, I'm looking for, y'know, a private game with him and I only. Do you know if it's possible to make some kind of private server for MTM2?

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32 minutes ago, Vaxen said:

Yes but how does the other player needs to connect? Does he needs the same .pod files and me and etc? I really need a step by step explaination

Definitely needs the same track .pods, if he doesn't have the same truck .pods then it will just show up as Bearfoot for the other person. I don't have MTM2 installed, but the multiplayer button should be rather obvious if I remember correctly..

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c2b963eed1bf4820a584e52c38f2ad5b.png

By the way, is it normal that the latency is set to ''Local''? I want to play over the internet. I did all the port fowarding things, but with the latency telling me it's local, I'm not sure if I made a local multiplayer or a online multiplayer game. I'm looking for an online multiplayer, just saying.

 

I also get an error saying that ''this port should be on Lan Subnet'' when trying to save my settings on port fowarding... this is strange...

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Here is the MTM2 page in Voobly

http://www.voobly.com/games/view/Monster-Truck-Madness-2

Both Voobly and by IP address, you have to Port Forwading(here is another to check your router here https://portforward.com/ports.htm, choose the directx 7, are the same ports)

To host a game:

1. Click Multiplayer, then click Connect.

http://imgur.com/EdK7Q79

2. After that, choose Host.

http://imgur.com/tx1eb0T

3. Name your game, choose TCP/IP Connection(in the image is in spanish) and click ok.

http://imgur.com/fX8Glet

4. Give the IP(you check it here http://www.whatsmyip.org/ it says "your ip address is xxx.xxx.xxx.xx") to your friends, wait your friends to join and you can start playing

http://imgur.com/tsl5J4Q

To join to a game:

1. Click Multiplayer, then click Connect(same as host)

http://imgur.com/EdK7Q79

2. After that choose Join(here it changes).

http://imgur.com/FejfH90

3. Click in TCP/IP Connection.

http://imgur.com/K680jm8

4. Then, type the host's IP(it's in spanish again) and click in Accept

http://imgur.com/DCzVNHA

5. Wait until the game appears, sometimes it is blinking, click on the game, then click OK

http://imgur.com/a/XeEoU

6. Now you can start playing.

http://imgur.com/a/XeEoU

A few tips.

1, have the patch(http://mtm2.com/~mtmg/mtm2.html) and the other players joining or hosting the game to have the patch, if someone doesn't have it, the game will not appears.

2. have a pod program like Cowpod(http://mtm2.com/~mtmg/cowpod/index.shtml) or another one.

3. have the fixmore4.pod in the pod list.(http://mtm2.com/~mtmg/utilities.shtml)

 

Happy gaming!!!!!!

Extremo.

(Thanks SLO_COPE to helping me doing the joining part)

 

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16 hours ago, Vaxen said:

 

By the way, is it normal that the latency is set to ''Local''? I want to play over the internet. I did all the port fowarding things, but with the latency telling me it's local, I'm not sure if I made a local multiplayer or a online multiplayer game. I'm looking for an online multiplayer, just saying.

 

I also get an error saying that ''this port should be on Lan Subnet'' when trying to save my settings on port fowarding... this is strange...

It says local because there is no latency, because you are the host. And you shouldn't have to port forward, enabling DMZ host should be enough. 

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16 hours ago, Jon Cannon said:

It says local because there is no latency, because you are the host. And you shouldn't have to port forward, enabling DMZ host should be enough. 

 

So by default, if I make a TCP/IP-based game, anyone on the internet will be able to join me as long as I give them my IP? (If I added MTM2 in my firewall exception list, of course)

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