NavySonicShell

Show Your Projects Chapter 54

443 posts in this topic

42 minutes ago, Taurus Racer 13 said:

Rename the PNG first before you even start in blender Then it should be right in the material file If its cloned right you should not have to change anything in the material file

I'm cloning with OgreXML Converter, not blender.

0

Share this post


Link to post
Share on other sites
19 minutes ago, ChaoticMayhem said:

I'm cloning with OgreXML Converter, not blender.

If Ogre is giving you problems, then you're not gonna get anywhere. Just make the truck in Blender. There's tutorials everywhere.

I'm actually kind of tired of seeing people repaint someone else's work and calling it an original creation. I'm glad people are stepping up to the plate to try their hand at content creating, but after so often, it gets old. Sky's chrome trucks are cool because it's more of a repli-custom than a custom, and it's just more acceptable because it's not just avoiding making a whole nother truck. Not trying to guide anyone here, just giving my two cents.

0

Share this post


Link to post
Share on other sites

ok completely redid the Friday Show (needs turning poles + a finish line:
J11jKxd.png

here's a WIP of Saturday's Show (took some cars out for the racing)
5i9Oyla.png

if aybody has some finish line poles (specificly the WF 1 poles) PLZ PM me

1

Share this post


Link to post
Share on other sites

@ChaoticMayhem If you change the internal mesh xml names files make sure you also edit that mesh's material file. Also make sure both the mesh and material files are named identically (mesh xml files also need to be converted back to just mesh's as well) 

0

Share this post


Link to post
Share on other sites
31 minutes ago, Stephen Hopkins said:

@ChaoticMayhem If you change the internal mesh xml names files make sure you also edit that mesh's material file. Also make sure both the mesh and material files are named identically (mesh xml files also need to be converted back to just mesh's as well) 

Yep, I know that. @Skyliner849 is going to help me clone the body tomorrow.

0

Share this post


Link to post
Share on other sites
Just now, ChaoticMayhem said:

Yep, I know that. @Skyliner849 is going to help me clone the body tomorrow.

Ye ill be helping you but you need to learn how to clone properly too, Ill not be there everytime cloning this or cloning that, you have to learn how to clone by yourself too

1

Share this post


Link to post
Share on other sites
2 hours ago, Garrett Hanson said:

ok completely redid the Friday Show (needs turning poles + a finish line:
here's a WIP of Saturday's Show (took some cars out for the racing)
if aybody has some finish line poles (specificly the WF 1 poles) PLZ PM me

Just rip the poles from somebody's track

0

Share this post


Link to post
Share on other sites
Just now, barry the bee said:

Just rip the poles from somebody's track

@barry the bee I would but if it's joined with the track then no. I know that Self Destruct is making his version of WF 1.

 

0

Share this post


Link to post
Share on other sites
1 minute ago, Garrett Hanson said:

@barry the bee I would but if it's joined with the track then no. I know that Self Destruct is making his version of WF 1.

 

You can just hit tab and select the nodes for 1 pole and then hit P and then selected then delete everything else

0

Share this post


Link to post
Share on other sites
3 minutes ago, leggster said:

You can just hit tab and select the nodes for 1 pole and then hit P and then selected then delete everything else

currently in process of doing that. if I can't get it to work i'll use something else.

0

Share this post


Link to post
Share on other sites

@Garrett Hanson

That sounds like a lot of arduous and unnecessary work considering you could just create a cylinder shape in blender and texture it to your needs. You haven't considered that?

4

Share this post


Link to post
Share on other sites

@Garrett Hanson You do realize all you need to do is follow my ripping tutorial? It literally works for anything.

Like Hot Shoe said, it's a bunch of extra work to do so anyway when you can just insert a cylinder mesh, move and resize it, then map and texture it. Anyone with the least amount of knowledge of Blender can do so.

1

Share this post


Link to post
Share on other sites

@Hot Shoe
@Mr. Self Destruct
you do have your points on just making a cynlnder etc for the poles. (and yes mr. destruct your ripping tutorial does work for everything)
so that Portland model didn't work out so well:

w6OIAWh.png

 

0

Share this post


Link to post
Share on other sites

Torchlight is being approved right now and DawgHouse is about to be unleashed...

Torchlight 2017

2nlsZNj.png

DawgHouse 2017

vHsqSxf.png

0

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.