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Importing MTM2 Models to Blender


Garrett Hanson

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If you have binedit, open the model you want, then go to file-export-wavefront, and then save the model as an .obj file. Then all you have to do is import the model into Blender and texture it. Hope that helps!

 

Btw, if you need Binedit, go to www.mtm2.com and follow the prompts

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11 hours ago, PM Customs said:

If you have binedit, open the model you want, then go to file-export-wavefront, and then save the model as an .obj file. Then all you have to do is import the model into Blender and texture it. Hope that helps!

 

Btw, if you need Binedit, go to www.mtm2.com and follow the prompts

@PM Customs thanks!!! but how do u texture it when it's imported?

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when in Blender, split the window and change the window view to the image editor. Select the faces you want to map then I would hit "project from view" (make sure you're looking straight at the part you want to map) and then resize it to fit the map. That's the way I do it but there's plenty of ways it can be done.

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