Garrett Hanson Posted August 6, 2017 Share Posted August 6, 2017 not sure if anyone else asked this question but is there a way to import MTM2 Models to blender? I know Edy has done it before but if anybody else knows how to do this that would be great Link to comment Share on other sites More sharing options...
0 Garrett Hanson Posted August 7, 2017 Author Share Posted August 7, 2017 bump cause I really need to know how too do this. Link to comment Share on other sites More sharing options...
0 tyrannos Posted August 8, 2017 Share Posted August 8, 2017 you have to re-make them in blender. Link to comment Share on other sites More sharing options...
0 SybilSixx66 Posted August 12, 2017 Share Posted August 12, 2017 If you have binedit, open the model you want, then go to file-export-wavefront, and then save the model as an .obj file. Then all you have to do is import the model into Blender and texture it. Hope that helps! Btw, if you need Binedit, go to www.mtm2.com and follow the prompts Link to comment Share on other sites More sharing options...
0 Garrett Hanson Posted August 12, 2017 Author Share Posted August 12, 2017 11 hours ago, PM Customs said: If you have binedit, open the model you want, then go to file-export-wavefront, and then save the model as an .obj file. Then all you have to do is import the model into Blender and texture it. Hope that helps! Btw, if you need Binedit, go to www.mtm2.com and follow the prompts @PM Customs thanks!!! but how do u texture it when it's imported? Link to comment Share on other sites More sharing options...
0 SybilSixx66 Posted August 12, 2017 Share Posted August 12, 2017 when in Blender, split the window and change the window view to the image editor. Select the faces you want to map then I would hit "project from view" (make sure you're looking straight at the part you want to map) and then resize it to fit the map. That's the way I do it but there's plenty of ways it can be done. Link to comment Share on other sites More sharing options...
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Garrett Hanson
not sure if anyone else asked this question but is there a way to import MTM2 Models to blender? I know Edy has done it before but if anybody else knows how to do this that would be great
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