slowcat Posted December 28, 2011 Share Posted December 28, 2011 ok so i re edit the max d body to the version of kreg but if its in game it is compared whit the chassis a rc body and if i put it in blender again whit the normal body they are exact the same size what do i wrong ? Link to comment Share on other sites More sharing options...
0 RKM Posted December 28, 2011 Share Posted December 28, 2011 Make sure you press CTRL+A before you export. Link to comment Share on other sites More sharing options...
0 slowcat Posted December 28, 2011 Author Share Posted December 28, 2011 that is the problem i cant export i let it do by sombody els rockcrwlr and i think he nows that but im not sure Link to comment Share on other sites More sharing options...
0 Patriotic Canadian Posted December 28, 2011 Share Posted December 28, 2011 Basically, what's gone wrong is a simple UI mistake. if you tap N in object mode, you'll get the transform properties window that'll show over your active 3d window. On the window, there's three different modifiers, rotation, scale and location, as long as you're in object mode, the Scale property will actually effect the final model outside of actual placed verticies. So if you have it set to 1.000 all around, it's going to export exactly 1-1 as you see it, if you have it at 0.5, it's going to expand when exported, because according to the object, the vertecies have been shrunk to fit the current state, and anything above 1.0 will shrink the model, since the verts are being enlarged to get to the state they're in in object mode. so anytime you scale anything, be sure that the scale property in object mode is set to 1.0, and do all your scaling in editmode, which scales the verts themselves, and not any object settings. 1 Link to comment Share on other sites More sharing options...
0 slowcat Posted December 29, 2011 Author Share Posted December 29, 2011 ok thank you Link to comment Share on other sites More sharing options...
Question
slowcat
ok so i re edit the max d body to the version of kreg but if its in game it is compared whit the chassis a rc body and if i put it in blender again whit the normal body they are exact the same size what do i wrong ?
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now