Jump to content
  • 0

How Do You Make An Object Non Hit-able In Blender?


BigfootFanTV

Question

Hello, I am currently making a track. In this track I have turning poles that I want to have not be able to hit, but be able to drive through them This way when someone is turning they don't get stopped dead in their tracks by these turning poles. If anyone knows how to make an object non hit-able that would be very grateful.

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

  • 0

All you have to do is edit the ODEF file of the items you want to be non-collideable. They usually look like this:

 

Charlotte2014.mesh
1.0, 1.0, 1.0
 
beginmesh
mesh Charlotte2014.mesh
stdfriction snow
endmesh
 
 
end
 
To make it non-collideable take out everything from "beginmesh" to "endmesh".
Link to comment
Share on other sites

  • 0

 

All you have to do is edit the ODEF file of the items you want to be non-collideable. They usually look like this:

 

Charlotte2014.mesh
1.0, 1.0, 1.0
 
beginmesh
mesh Charlotte2014.mesh
stdfriction snow
endmesh, 
 
 
end
 
To make it non-collideable take out everything from "beginmesh" to "endmesh".

 

But that would make the entire mesh non-collideable.  If I only wanted a few things to be non-collideable would I have to export it as a seperate mesh, and use a seperate ODEF file?  

Link to comment
Share on other sites

  • 0

So 2 Material, Odef, Mesh, Terrn, CFG and XML file?  One would be collideable and the second would be non-collideable? 

Just the 2 material, mesh, and odef files. Each non-collideable bit(s) will have their own mesh, material, and odef file.

Link to comment
Share on other sites

  • 0
On 10/19/2014 at 6:50 PM, Gabe2304 said:

Just the 2 material, mesh, and odef files. Each non-collideable bit(s) will have their own mesh, material, and odef file.

hey sorry for bumping this thread up but when i export what i want non collidable would i export it with the full thing after you exported it seperate, do i need to select it with everything else when i export?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...