Notice the error actually says it is missing "GraveDiggerredflare.material", not "GraveDiggerredflare.dds". This happens for two reasons:
There is a flare (lights) section in the .truck file when it's likely not needed (unless your truck has lights). Delete this section from the .truck file. This flare section is telling RoR to use GraveDiggerredflare.dds when it is not needed.
It is asking for a material file because RoR needs to know how to use the GraveDiggerredflare.dds texture, in which the material tells RoR it is an alpha texture.
Basically, one of two things can be done to prevent this error:
Include the files in this archive in your truck archive/folder, or
Edit every .truck file and remove the flare section. A section in a .truck file can also be canceled out by adding a semicolon (;) before each line. In this case, nothing with the name "GraveDiggerredflare" is needed.
In the future, I think it would be a good idea if new truck releases had this section removed (unless the truck has lights) just to prevent errors.
White Wheel Fix
This file seems to be a transparent image that makes the wheel boundary invisible -- without the texture tires appear white.
In order for tires to not appear white, GraveDiggerBand.dds is required in every truck archive/folder. The .dds properties also have to be within a material file associated with the truck you are using -- it doesn't matter which. Including the files in this archive should resolve any issues. If you do not want an extra material file, the following can by copied/pasted into any material file associated with a truck:
On a side note, just in case anyone is wondering (for those of us with OCD), GraveDiggerBand.dds can be renamed to anything as long as it's updated in the .truck file (use find and replace, it's there five times), and in the material file that contains its properties. You can also simply create a new material file in case you don't want to update multiple truck material files within one location. For example, if GraveDiggerBand.dds is renamed to WheelBand.dds, create a material file called WheelBand.material and put the .dds file properties within:
Question
Helen Weales
Hello,
I've updated this to make it more brief.
GraveDiggerredflare Error
Notice the error actually says it is missing "GraveDiggerredflare.material", not "GraveDiggerredflare.dds". This happens for two reasons:
Basically, one of two things can be done to prevent this error:
In the future, I think it would be a good idea if new truck releases had this section removed (unless the truck has lights) just to prevent errors.
White Wheel Fix
This file seems to be a transparent image that makes the wheel boundary invisible -- without the texture tires appear white.
In order for tires to not appear white, GraveDiggerBand.dds is required in every truck archive/folder. The .dds properties also have to be within a material file associated with the truck you are using -- it doesn't matter which. Including the files in this archive should resolve any issues. If you do not want an extra material file, the following can by copied/pasted into any material file associated with a truck:
On a side note, just in case anyone is wondering (for those of us with OCD), GraveDiggerBand.dds can be renamed to anything as long as it's updated in the .truck file (use find and replace, it's there five times), and in the material file that contains its properties. You can also simply create a new material file in case you don't want to update multiple truck material files within one location. For example, if GraveDiggerBand.dds is renamed to WheelBand.dds, create a material file called WheelBand.material and put the .dds file properties within:
A bit confusing at first but it's actually quite simple. Hope this helps.
-HW
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