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(tracks)World Finals 16


AaronLurie

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File Name: World Finals 16

File Submitter: MJFanatic

File Submitted: 30 Jul 2015

File Category: Tracks




Alright.

So I took up the extreme challenge of recreating World Finals 16.
A few things to note so that we don't fill up the reviews with complaints.

Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

Copy paste is fun.

Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

{
receive_shadows on
technique
{
// base pass
pass
{
lighting off
texture_unit
{
// we use the metal plates texture as the base, other textures are blended over it
texture 2014MinnyDirt.png
scale 0.03 0.09
}
}
// leaks pass
pass
{
lighting off
// blend with former pass
scene_blend alpha_blend
// only overwrite fragments with the same depth
depth_func equal
// alpha map for the leaks
texture_unit
{
texture Arlington2015Floor.png
// use alpha from this texture
alpha_op_ex source1 src_texture src_texture
// and colour from last pass
colour_op_ex source2 src_texture src_texture
}
// detail texture
texture_unit
{
texture leak.png
// the scale is set to 1:1 because we don't want this texture to be tiled
scale 1 1
// alpha blend colour with colour from last pass
colour_op_ex blend_diffuse_alpha src_texture src_current
}
}
// lighting pass
pass
{
ambient 1 1 1
diffuse 1.05 1.05 1.05
depth_func equal
scene_blend zero src_colour
}
}
}

Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

Klayton Haylog
Tharindu Don
Danny Mackey
Aaron Lurie
Devin Doss
Julio Vellon Jr
Mason Watts
Google
and many other track makers on this site.

Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
So enjoy it!



Click here to download this file

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how much should i raise the red numbers?

  

It's your own preference. My guess would be until it runs smoothly enough. People with higher end PCs might not have to raise it as much as someone on a bone stock laptop.

According to Klayton's FPS version of Minneapolis 2012 the scale was changed to "0.2 0.26". He also said to keep the same ratio between the numbers (6 digit difference). So go ahead and change it to the numbers listed above and like Metallica said, just play around with it until it runs smoothly.
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I hate to be that guy but there is a glaring mistake with this track. The distance from the infield container wall to the middle stack is like half of the distance it was in real life.

screenshot_161_zps2aq55sqg.png

 

 

Just did not want to resize the stadium and re texture it due to the time crunch of needing it done or ? I find it hard to imagine that the group of people beta'ing it would have overlooked this.

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  • 5 months later...

I was just asking a question, jeez.

Literally every post you've made on this site has been "make this for 0.4 plz" or something along those lines (three of them about this very track no less!). If you want it so bad, get your hands dirty and do it yourself. If not then at least stop this constant string of begging because all it will get is a quick exit.

Edited by Charlie H.
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Literally every post you've made on this site has been "make this for 0.4 plz" or something along those lines (three of them about this very track no less!). If you want it so bad, get your hands dirty and do it yourself. If not then at least stop this constant string of begging because all it will get is a quick exit.

ok.

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