Stephen Hopkins Posted September 26, 2015 Share Posted September 26, 2015 *****Not mine saved from the old site.***** Admins edit as necessary Posted by crazyman444 on Jan 13 2013 09:58 PMWell just to make things easier with the occasional faces being flipped using this can cut down on sometime. Also save on material files being needed. Now this will work with chassis's and other normal parts as well as bodies, you still need to make the inside mesh though, or it will just mirror the texture on the backside.Going to use the titan truck as a example, this can go right below the grave digger soundsThe mesh_standard can be changed to mesh_transparent as well. soundsources98, GraveDiggerEngine98, GraveDiggerStartermanagedmaterialsset_managedmaterials_options 1 <------------------------------------------------- this line is set to one, makes the mesh have 2 sides, if it is 0 it has one sideTitanPEI mesh_standard Chassis_Colors.png - <------------------- order Material name, mesh_standard, Name of texture, name of spec map(if none use "-")TitanEngine mesh_standard bakedmotor.png -TitanSeat mesh_standard ISPSeat.png -set_managedmaterials_options 0 <---------------------------------- if you do that the materials below it only will have one side.TitanExtras mesh_standard Chassis_Colors.png -CoanTrans mesh_standard CoanTransmission.png -TitanTcase mesh_standard SCStransfercase.png - Link to comment Share on other sites More sharing options...
rockgod88 Posted September 28, 2015 Share Posted September 28, 2015 Personaly i hate managed materials because i find they increace lag. But could be just me. Link to comment Share on other sites More sharing options...
Mark Colineri Posted September 29, 2015 Share Posted September 29, 2015 Managed Materials alone do not increase lag. If you use them incorrectly by using stupidly large texture sizes for both the main texture and the spec, then yes, you will have lag. But, alone, it doesn't create lag by itself. 1 Link to comment Share on other sites More sharing options...
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