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Showing content with the highest reputation since 12/26/2019 in all areas

  1. 24 points
  2. 22 points
    Hey I still know how to do this! '(yes the problem with the 3d fans is known and will be fixed)
  3. 16 points
    long time no see sim-monsters, well anyway I'm sorta here still... anyway this is one of my favorite projects to date. i have put lots of time into this track, its a repli-custom 2019 track with the red style layout and green racing, its the best of both worlds. To the track creators on this platform, I have tried something y'all do (maxdman, chrisb etc.) but kinda smoothing everything and making it more "round" with less sharp angles, I've always smoothed the ramps, but this I did everything and I'm really happy with the results so far!
  4. 15 points
    Gonna bring back an old dead project of mine
  5. 15 points
    forget engine placement, lets focus on tube framed death traps
  6. 13 points
    you want goofy? we got goofy
  7. 13 points
  8. 8 points
    Figured it was time to remember how to make things again oh and this was needing a desperate update:
  9. 4 points
  10. 4 points

    Version 1.0.0


    With the help of Danny for digging the files for the body up, and Wambo for giving it updated part, The Monster Energy Can is Back!!! Credits: John Dough- Body/Paint Kozak- Chassis Mark- N/B Help and Sponsor Panels Crazy- Shifter Fern- Motor,Fuel Cell,Radiator,and Trans coolers Zach- Isp seat Wambo - Assembly
  11. 4 points


    This is definitely a track. Surely one of them. I spent too long on this. This track is only guaranteed to work on Rigs of Rods 0.4.8 These are the people that have their content on this track: Aaron Lurie Danny Mackey Klayton Halog MaxDMan Other people who provided various goods and services: Jon Zimmer Blair Lockhart Devin Doss Jack Merkle Andrew Sheets 4x4Convoy Julio Vellon Jr Joshua "m1cks" Micks Mason Runkel A few things to note: Shadows This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8. Races There are working timed races on the racing version that work in ROR 0.4.8. If you cross the start line before the race, simply reset your truck to cancel the current race. Yeah, that should be everything. I appreciate everyone that has helped get this project to the level that it's at. Have fun!
  12. 4 points
  13. 4 points
    I'd kill myself too if my last name was... COMBS! Coming very soon.
  14. 3 points
    The first two inductees of the Monster Jam Hall of Fame have been announced. Team Grave Digger founder Dennis Anderson and Announcer/TV Host Scott Douglas were announced at the event in Tampa this evening
  15. 2 points

    Version 1.0.0


    Just a quick re-skin I did of JonnyZimmer's "AmsoilShockTherapy&ExcaliberPack 1.0.0." - This truck is using the idle fix for Rigs of Rods 4.8RC5. Credits: Me: Body/SIR Tires Me/Fern: Motor and Fuel Cell Fern: Radiator/Trans Coolers Me: Paint Kozak: Chassis Steele: New ISP Seat RKM: Gauges SM Community: Other various props
  16. 2 points
    new Xtermigator body Wildside sporting a more standard pickup body and chassis has debuted
  17. 2 points
    I would like there to be. If there is a season, it will be short (4-5 events) and probably after MJ World Finals. Gives me a couple of months to take a defib pack to what I was working on.
  18. 2 points


    i made this because adam and ryan cant have all the fun
  19. 2 points
    Here are the files I showed in the video. Be aware that the terrn2 file is just an example and requires additional files to work in Rigs of Rods. Jump.odef Jump.mesh 1.0, 1.0, 1.0 beginmesh mesh Jump.mesh stdfriction gravel endmesh end Vehicles.odef Vehicles.mesh 1.0, 1.0, 1.0 beginmesh mesh VehiclesCollider.mesh stdfriction gravel endmesh end example.tobj 1500, 0, 1500, 90, 0, 0, Jump 1500, 0, 1500, 90, 0, 0, Vehicles example.terrn2 [General] Name = Example Non-Contactable Jump GeometryConfig = f4afUID-flat_map_full32xa.otc Water = 0 AmbientColor = 0.93, 0.86, 0.76 StartPosition = 1500, 0, 1500 SandStormCubeMap = map/skyline Gravity = -9.81 CategoryID = 129 Version = 1 //CaelumConfigFile = YourMap.os GUID = 36cfcbe7-a5f1-4f4f-a78f-a3af2acaa38e [Authors] [Objects] example.tobj= [Scripts]
  20. 2 points
    It's been a while since I've posted here, but I've been working on a new leaf sprung nodebeam: I've also been getting back to work on a certain white Chevrolet...
  21. 1 point
    Looks really good so far. I echo what Chris said. Export with a basic texture on the entire track and just drive around for a bit hitting all jumps at different speeds and angles and take note of what ramps need adjusting, then make the adjustment in Blender and re-export and repeat until you're 100% happy. Glad to see some really good stuff on here still. Does that mean I can retire form content creation?
  22. 1 point
    Honestly for a first public release, this is a pretty darn good track, I'd suggest going out of your way to make sure things are 100% scaled correctly. Also work on smoothing out your ramps a bit more, things look very steep and edgy, beveling can make a huge difference in this regard. As for texturing, I'd suggest not just erasing the colors when making the freestyle version, I'd also suggest burning away the colors, or de-saturating the colors because as the event goes on, the color does fade from the ramps a lot. If you have any questions about these critiques, feel free to message me, and I can explain further. Keep em coming!
  23. 1 point
    A simple spec map will do for chrome lettering. Just make everything else black and either leave the logo the same or make it a bit more white and rename the new template "PaintName-Spec" or something to differentiate it from the original. Then you can either apply it using some code in the material file or use managedmaterials in the truck file.
  24. 1 point
    You cannot have two versions of ror installed at once. Also, 4.8 uses new input maps, you are not suppose to edit the default input.map. We can better help you on the sim-monsters discord.
  25. 1 point
    I know its to late for the rule to be changed but a solution to your concerns could be dividing the score by 2 if the run doesn't last at least 30 seconds. That way trucks still get points towards the series and it becomes almost impossible for a one-hit wonder to win.
  26. 1 point
    Matt Pagliarulo and Jim Koehler took their first Stadium Overall Wins last night I am dead serious
  27. 1 point
  28. 1 point
    In the back, same as the original Mr. Beardman. I went through and redid my CMD Racing Signature Series chassis to lower the center of gravity to update the original truck, but I decided to also use it on 2.0 and test out some other changes. The wheelbase will be significantly shorter than the original which is a change for me since I usually prefer longer trucks. Basically I'm trying to figure the optimal variation of my design through trial by fire, once I get it where I think it's gucci I'll release it to the public in the scrapyard section nodebeam included for anyone who may wanna use it.
  29. 1 point
    I realllyyyyyyy hope there will be. Miss racing with everyone.
  30. 1 point
    We'll keep this pretty simple Will there be a 2020 season? If so, when?
  31. 1 point
    Check the release dates. @AaronLurie made the track for RoR and then ported it to Beam.NG afterward.
  32. 1 point
  33. 1 point

    Version 1.0.0


    Figured I'd attempt making the mohawk considering seeing all the other Fire GCMW's with the mohawk ripped from Steel Titans. Could be better, could be worse. Also want to thank Bryant for the great paint. Bryant Steggall - Paint jedipresence - Original painted head Kozak - Chassis Andrew - 540 Merlin, Fuel Cell, Fans/Radiators Fern - Fuel Cell and Merlin engine, etc. Klayton - Body, Tires, Transmission & Battery Me - Blender work and Mohawk model SM - Other stuff
  34. 1 point

    Version 1.0.0


    This was a really fun track to put together, Chadwick had the idea of a New Orleans style race course with a modern twist, I took his idea and made the best out of it. I've learned a lot in making this track, thanks to all of the guys who helped me along the way with this one. @Andrew especially helped a ton with guidance on the track modeling and setting up the awesome shadows. We can't forget about the RoR Devs who helped me with a lot of other minor stuff as well! (Shadows will only work on PSSM shadow setting) While working on this track, my main focus was to make sure that everything drove well, so a lot of aesthetic was left out because I felt that making a better driving course would be more enjoyable than focusing too much of my efforts on small detail that I'm not good at yet. Thank you @CMDeerfoot for giving me the chance to create this one of a kind track, and for letting me put so much of my creative influence into this resurgence of King of the Hill, it has truly been a pleasure to help rebuild such an iconic series! THIS TRACK IS ONLY GUARANTEED TO WORK ON .4.8 CREDITS: @iZonarYT: Modeling, Texturing, and most other associated tasks with track making @maxdman: Awesome looking props (Water Truck, Barricades, Flood Lights, and Semis) @Andrew: Modeling help, guidance, and Beta Testing @CMDeerfoot: Original inspiration and Beta Testing @JonnyZimmer: Beta Testing @MrGravedigger24: Beta Testing @Torque Easy: Beta Testing @Trenton Ray: Beta Testing
  35. 1 point
    Currently, most all trucks being used on 0.4.8+ stall when idling for less than a minute. In order to fix this issue, we need to edit the .truck file. Following these steps should make this process as simple as possible. 1. Pick the truck you wish to fix and copy its .truck file somewhere outside its .zip file. 2. Open the .truck file in a text editor (Notepad, Notepad++, etc.) and locate the engoption section. 3. Change the entire engoption section with the following: engoption 1, c, 5000.0, 0.1, 0.1, 0.1, 300, 800, 0.3, 0.0 4. Save the .truck file and place it into the .zip for the truck. 5. The truck should not stall when left idling now. Credit to Treevus for providing the changes to the engoption.
  36. 1 point
  37. 1 point
  38. 1 point
    That original truck was built by Zach Steele, please make sure to credit him with the chassis mesh that you cloned.
  39. 1 point
    Christian Pervolarakis (Christian P.) El Hulkster#7852
  40. 1 point
  41. 1 point
    now someone needs to make an updated war wizard with this
  42. 1 point
  43. 1 point
    Hey everyone, this is Daniel Simon. My username was maxdfandan555. I am posting on this account because I cannot for the life of me remember the password for my account. I do not remember what email I signed up with either. Anyway, I was just taking a trip down memory lane today and giving this website a revisit. My most active time on this website was Summer 2012-Summer 2016. It was a fun 4 years as I competed in countless leagues and fun runs. I even ran a league in Fall 2013 known as RORMD. I never really won any major event, but I still had a lot of fun competing with the people here. Even though monster trucks and Sim-Monsters are mostly a thing of my past, I'm glad to see that this website is still up to give others the same enjoyment it gave me. I'd like to thank all the people who ran this website, contributed content, ran leagues, or just messed around with me on ROR for giving me a lot of joy in my younger years. I am really wondering what, if anything, has changed here in the past three years since I have competed. Here's to the past!
  44. 1 point
    Do you think we could get the 2004-05 Hotwheels, the 2002 High Roller, 1999 Bulldozer, Wilman Monster Patrol, Wilman Taurus, and Wilman El Toro Loco out of this eventually?
  45. 1 point
  46. 1 point
    Funny story, when I was making World Finals 18, the thought came to me "should I make a whole track with 3D fans?" I thought of course not, that would be impossible. But here I am now, making my last track before I go to college, with yes, 100% 3D fans.
  47. 1 point
  48. 1 point
  49. 1 point
    I've been meaning to write this for a while but it's been tough. My mom has stage 3 breast cancer, and it's been a rough few months. Tears are coming to my eyes right now. It is the most awful feeling in the world to see someone you love suffer knowing there is nothing that you can do to help. It is something that I hope none of you ever experience. I'm trying to fight through this, and she's fighting even harder, but the future is uncertain. There's so much left for her to do! Shes not even 45! I want to be able to make more Christmas cookies, hug and love, and let my kids experience the amazing person that is my mother! I'm not ready for this to happen. She is hospitalized, and going through chemo. They aren't sure if it will be successful. I don't know what i'm going to do. My world is falling apart. I'm uncertain of my future, and battling depression and suicidal thoughts now. My life isn't too hot now. Both of my Grandmas have been lost to this terrible disease, and having to firsthand see my mom fight it is the worst feeling in the world. She doesn't deserve this! She's been such a pure and wholesome person her whole life, never doing wrong. I don't understand. I hate the world, and i hate my life. To see someone make a truck supporting this is one of the most amazing things that i've seen recently. My mom is proud, and I am proud, and hope to be running this in future events if i have the time. Thank you from the bottom of my heart!

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