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Showing content with the highest reputation since 10/14/2018 in Files

  1. 1 point

    Version v2.1


    Big pack of trucks that have ran on the PEI chassis over the years...... Features: Monster Mutt 2004 Monster Mutt 2010 Monster Mutt Dalmatian El Toro Loco 200s El Toro Loco 2012 El Toro Loco Yellow El Toro Loco Burgundy 2009 Bulldozer 2000s Blue Thunder 2001 W/Flags Blue Thunder 2001 Wo/Flags Blue Thunder 2004 Blue Thunder 2008 Credits @deadgod88 Blender, chassis edits, paint, NB, lotta stuff..... @TheBostonRag Help with paints @Outlawed Original Chassis SM Community Other helpful stuffs This is likely not a final version, so if there are any other PEI trucks you would like to see, leave a comment and I'll consider it. They are not all 100% accurate, Should be standalone.
  2. 1 point

    Version 1.0.0


    Figured out how to convert tracks, saw the request and did this for the guy. Original track:Monsterjam0000 Conversion: Me
  3. 1 point

    Version 1.0.0


    i know my last track sucked but i made this one better, i like how this turned out, i know its not the best track but its ok and fun to drive on i know the spawn is really weird but idk how to change the spawn point but if i find a way i will update it, also if i find a way to raise the terrain out of the ground i will update it so its nighttime credits paint- me stadium- monsterjamcod0329 props-rockcrawler for the vehicles if i missed anyone please tell me
  4. 1 point



    This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good. Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file: { receive_shadows on technique { // base pass pass { lighting off texture_unit { // we use the metal plates texture as the base, other textures are blended over it texture CBSdirt.png scale 0.07 0.13 } } // leaks pass pass { lighting off // blend with former pass scene_blend alpha_blend // only overwrite fragments with the same depth depth_func equal // alpha map for the leaks texture_unit { texture Arlington2015Floor.png // use alpha from this texture alpha_op_ex source1 src_texture src_texture // and colour from last pass colour_op_ex source2 src_texture src_texture } // detail texture texture_unit { texture leak.png // the scale is set to 1:1 because we don't want this texture to be tiled scale 1 1 // alpha blend colour with colour from last pass colour_op_ex blend_diffuse_alpha src_texture src_current } } // lighting pass pass { ambient 1 1 1 diffuse 1.05 1.05 1.05 depth_func equal scene_blend zero src_colour } } } Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers) This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png. Credits: Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting Johan Seminario: Edited the Monster Jam logos on the tarp Me: Track model and paint Sorry if I forgot anyone. Enjoy!
  5. 1 point

    Version 1.0.0


    This was made early 2015, the model itself is pretty ehh, not the greatest, same thing goes with the textures. Let me know if there is an issue and I will try to resolve it. Credits: Me Klayton Mark C. Enjoy!
  6. 1 point



    Wish I was able to have more time to work on these tracks, but it still seems pretty good. Hope everyone enjoys! Credits: Danny Mackey (Textures, Models) Aaron Lurie (Paints) Klayton Halog (Textures, Models) Tharindu Don (Textures) Sim-Monsters (Textures) MTM2 (Textures)