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maxdman

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File Comments posted by maxdman

    York Fair 2019

       1,434    4
    5 hours ago, stinger said:

    Thank you so much its amazing to see this track so many memories were made here in the past 3 years once again amazing work from you.

    Better start practicing your stoppies and moon-walks! 

    Mt. Pleasant 2016

       1,674    9
    16 hours ago, steiale said:

    I'd send it to you over DM, but it says you can't accept them. Anyways see below. After more testing, it's only certain trucks that cause this on the racing track, but I can always select this track, spawn a truck, and walk around. Also, I'm using .37, and freestyle works fine with everything. 

     

    It might be your game running out of memory, if that's not it I'm not sure what it could be.  What trucks does it happen with?

    Mt. Pleasant 2016

       1,674    9
    16 hours ago, steiale said:

    The racing track doesn’t work for me. I don’t get an error message with a missing file or something like that, but I get the “Rigs of Rods has stopped working” message after I select the track and spawn a truck. While everything loads in, the game crashes immediately after I enter the truck. What’s weird is that Freestyle works just fine for me. Any troubleshooting tips or help you can provide would be very helpful!

    Send me a screenshot of the error you get

  1. Your tracks look great, but one thing I've noticed on a few of them is an unnecessary amount of verts on certain faces.  The dumpsters on this track only need to be 14 AT MOST and yours are double or triple that, and the long walls could be one single face with four verts where you have them as 18 verts and multiple faces.  Also not sure what you were trying to do with the cars but im not sure why the corners have been subdivided like they have been.  Also I understand what you're trying to do with the small square Monster Jam Triple Threat banner on top of the safety holds because I've done the same thing on many tracks, but there is no reason they need to be 8 verts and have four sides and a back.  If you make it one face and position it close enough to the top of the stands then no one will ever see the invisible side.  The biggest thing is the hybrid obstacle, it looks like you subdivided it numerous times which creates some lag for certain computers. Next track you work on try and go through and remove any unnecessary verts or make the same shape a singular face.

    Don't take this like I'm sh!tting on your track because I'm not, you continue to prove yourself in my opinion as the best track maker still on this site and you're improving fast.  I'm just trying to give you tips and guidance to make your tracks better and more user friendly for those of us with terrible computers 

    • Upvote 2
  2. 9 hours ago, Sterling_Mustang said:

    Where are these slippery spots? I can't seem to find them!!

    The corners where the "mud" was pushed up out of the turns, and also the top of the hybrid pad.  By the time the two wheel skill competition rolled around the track was mostly dry, just a little slick so I used the sand sdtfriction for the whole track mesh, but on the elevated mud parts and the top of the hybrid dirt pad I used the sdtfriction of ice because those parts of the track were extremely slick through out the duration of the show

  3. 12 minutes ago, NickB said:

    Can you make both Tampa shows in 2017, Detroit 2017 show 1, Orlando 2017, and New Orleans 2017? 

    Yea sure.  I'll just spend the rest of my life sitting on my computer making tracks for a video game where I get absolutely nothing out of doing it

    • Upvote 2

    Gaithersburg 2016

    1,128    12
    16 hours ago, billothepillow said:

    .3

    Try re-downloading it.  I reread all of the files and they're named correct and coordinated are all what they should be.  I also re-downloaded the file and it still appears normal for me,

    Atlanta 2016 FS1

    3,309    7
    29 minutes ago, joshzappy9 said:

    I love the map, but one question... Were the obstacles really that steep in the show? Not complaining tho, its a lot of fun doing sky wheelies and saves off of them.

    Yep, they were.  Check youtube

    Brisbane 2015

    2,147    9
    3 minutes ago, monsterjam16' said:

    The spawn point in .4 is very far from the stadium, i recommend changing it in the .terrn2 file to something in the stadium. besides that good track :)

    I'll look into fixing it.  Thanks

    West Lampeter 2016

    1,113    13
    On 11/29/2016 at 5:43 PM, Vaxen said:

    What do you mean by spawn direction? You added a Truck Spawner, and after spawning a truck the truck is like reversed?
     

    If that's the case, just reverse the direction of the spawn itself and it should be fine.

    If I knew which coordinates in the .terrn file corresponded with the truck spawn location I could change it.

     

    2 hours ago, DoubleLL said:

    Looks like a sick track. I get what he's saying about all the 0.4 files popping up, I use .4 but i had to cause 0.38 glitched on me. So it's always nice getting the change to get these tracks when converted. That's just my 2 sense. Nice work tho man.

    I'm fine with my tracks being converted to allow more people to use them.  My point was as long as you ask me permission and I grant it, then you can release it.  But what I was saying was I'd rather have someone convert it, then send me the file back so I can add it to the download, versus the person who converted it upload it themselves.

    West Lampeter 2016

    1,113    13

    As long as the original content creator allows you to convert and release the tracks...  I'd rather someone convert it for me, and send it back for me to release giving the converter credit, but with the kids on this site today, they would either hold it themselves or want to release the converted track so they get the downloads

    Southaven 2016

    1,228    7

    Really good looking track.  The only thing is you have an extreme amount of unnecessary verts all over the track.  The ramps look like they have been subdivided 10 times.  On the racing lanes you only need one face from each edge of the ramp, but you have 10 or 12 faces.  That increases the vert count by 10 or so times, and with that along every curve of every ramp adds up fast creating a useless amount of lag.  

    Here's this if you don't know what I'm talking abut 

    eZKz6gi.png

    What I've outlined in green on top is what every face of each ramp should look like.  Since there is no change in the face from left side to right (meaning it does not move in any direction on the x, y and z axis) then the face of the ramp can be made up of four verts just like you have (shown in green).  On the bottom is what's littered through out the track.  Everything in the red box is useless.  All of the verts in the blue circles (and everything parallel to them) don't need to be there.  If you deleted  everything in blue, and used the four verts that are left on the outside of the ramp, that makes a face that looks and acts the exact same as everything you have now, just minus 10 verts.

    The same goes for all of the other ramps, as well as the dirt ground.  You don't need any verts in the middle of the dirt floor because it should all be the same level, you only need the verts on the outside. 

    IZOD Center 2015

    1,223    14
    1 hour ago, DroppedSilver0 said:

    I suppose I'm going to have too convert this one as well XD

     

    Also nice track. You did good Maxdman

    I swear I'll learn to do it one of these days lol

    West Lebanon 2016

    1,238    46
    3 hours ago, nks1996 said:

    one idea id have for a some future tracks that have trailers is texture each trailer to its respective truck just a thought though 

    This track literally has that...  

  4. 1 hour ago, Tylinater said:

    I noticed that the rest of the 2005 shows says "we couldn't find the file". Can you fix that?

    I thought I fixed them last night, on my end it says files are pending approval of the update.  They should work once the new version is approved.  However if you don't want to wait, go to any track, find the Houston2010.raw and copy and paste it into the zips that don't work. 

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