Thought there wasn't going to be a Fall Madness this year? WRONG. Here in this zip file is Fall Madness II, a track design like no other. Racing will hold a test to those capable of maneuvering through all forms of racing; tight U-Turns, long squared sections, and chicanes, together with table tops, car stacks, and a huge cross-over, will create the ultimate challenge for even the best of drivers. Freestyle will be a free-for-all on a course large enough for two Sam Boyd Stadiums. With giant step up doubles, plateaus, and bus jumps to even the simplest of pyramid stacks, wheelie cars, and sea container jumps; cross-threads, big air, and insane combos alike will become a common spectacle on this track.
And what would a well made track be without proper credits to those who made it:
Track Design:
Danny Mackey
Models:
Danny Mackey (Track, Vehicles, Turn Poles, Banners)
Mark Colineri (Stadium)
Textures Made for Track:
Danny Mackey: (Floor Dirt Textures, Crowd Textures)
Textures:
Danny Mackey: (Various Sponsor Banners, Turn Poles)
Mark Colineri: (Bread Truck, Roof, Fall Madness II Logo, ORL Logo)
Klayton Halog: (Club Box, Dirt Textures)
Hot Shoe: (Banners)
Travis Sewilo: (MLSM Logo)
Sim-Monsters (Wall Banners, Crowd, LED Ad, Protective Plastic, Concrete)
MTM2 (Vehicles)
Rigs of Rods Repository (Sea Container)
I think this pretty much sums everything up, want to thank everyone who helped out to make this a great track for a great event. Also thanks to everyone who choose this track to be home of Fall Madness II. It feels great to have someone use one of my tracks in an event, and Fall Madness of all of them. Enjoy and have fun everyone.
This is a collection of open customs for everyone to use for any event that is using the new NAMT Settings. I would like to thank the work of @AaronLurie, @CMDeerfoot, @Double.D ッ, @Edy, @JackMProductions, and @Doomed User. There are already 31 trucks in this first upload and there will be more added soon!
Included Trucks:
Pack 1:
4 Wheel Parts - (Cohen) - Aaron Lurie
Big Red - (DKP) - Devin Doss
Brenthel Racing - (CRD) - Aaron Lurie
Chillout - (PEI) - Edy Beltran
Colin McRae Vision - (Concussion) - Devin Doss
Dirtfish - (CRD) - Devin Doss
Driving Skool - (PEI) - Aaron Lurie
Eclipse - (DKP) - Edy Beltran
El Chupacabra - (Concussion) - Edy Beltran
Fare Play - (PEI) - Rocco/Chadwick Deerfoot
Fastenal Racing Fast Track - (Cohen) - Devin Doss
Fiberwerx Trophy Truck - (Concussion) - Devin Doss
Fox Racing - (CRD) - Aaron Lurie
Heatwave - (Concussion) - Devin Doss
HPI Blitz - (PEI) - Aaron Lurie
Intruder - (DKP) - Jack Meredith
JDM Concept - (PEI) - Devin Doss
Maximizer - (Concussion) - Aaron Lurie
Maxxis Racing - (PEI) - Aaron Lurie
No Label 44 - (Rummel) - Devin Doss
Octon8er - (CRD) - Edy Beltran
Pure Breed - (Willman) - Edy Beltran
Pure Muscle - (DKP) - Aaron Lurie
Pure Muscle 99 - (Racesource) - Aaron Lurie
Spin Master - (CRD) - Devin Doss
Steer Clear - (Cohen) - Devin Doss
Surf Monster - (PEI) - Edy Beltran
SWAT - (Rummel) - Edy Beltran
Tonka - (Rummel) - Aaron Lurie
Traxxas SST - (Racesource) - Devin Doss
Wonder's Monster Loaf - (Cohen) - Edy Beltran
Pack 2:
Big Delivery - (Cohen) - Edy Beltran/Aaron Lurie
Hang 10 - (Concussion) - Danny Mackey
Lawson Station - (DKP) - Chadwick Deerfoot
Nitemare Expresss (PEI) - Edy Beltran
No Limit - (Concussion) - Chadwick Deerfoot
NOS Energy - (CRD) - Chadwick Deerfoot
Poison - (PEI) - Andrew Wamsley
Rat Fink - (CRD) - Andrew Wamsley (Original Design: Marcel Degen)
Surf's Up - (Concussion) - Danny Mackey
Udder Madness - (Cohen) - Edy Beltran
THESE TRUCKS ARE ALL OPEN CUSTOMS. ANYONE CAN USE THESE WITHOUT NEEDING PERMISSION FROM THE CREATORS.
After a long season, the MRoR World Tour concludes at Las Vegas, Nevada in Sam Boyd Stadium. Mixing up last year's course and adding some new things to this year's course to keep a custom feeling for something that could be done in real life. Hope you guys enjoy!
Credits:
Danny Mackey (Models, Textures)
Klayton Halog (Models, Textures)
Aaron Lurie (Paint)
Sim-Monsters (Models, Textures)
Here's the MRoR Season 4 Finale track in Sam Boyd Stadium. Been working on trying to get an original layout going for this years track and I think I did a good job at that. Hope you guys enjoy!
Credits:
Danny Mackey (Models, Textures)
Klayton Halog (Models, Textures)
Johan Seminario (Paint)
Tharindu Don (Paint, Textures)
Sim-Monsters (Models, Textures)
Here is the first custom event of the SSRS Custom Series. This is also the first track to use the Jersey Style Racing Course, designed by Julio Vellon Jr. Expect to see more Jersey Style as the season progress. Hope you guys enjoy!
Credits:
Danny Mackey (Models, Textures, Paints)
Sketchup Warehouse (Models, Textures)
Johan Seminario (Textures, Paints)
Tharindu Don (Paints)
Klayton Halog (Textures)
Sim-Monsters (Textures)
Well after racing in Rigs of Rods for nearly 4 years, I've finally put together a truck for myself that I'm not ashamed of. This is Haulin' Heat. Originally a custom 1:64 scale Hot Wheels Monster Jam toy, then a V3 custom, and now a new, more-custom, version for V4. This was my first custom ride way back in Sim-Monsters Season 2, so why not bring it back now, as my new ride for SMRA.
This is a PRIVATE CUSTOM! You must get permission from me to run this truck!
Credits:
Chassis: Kozak (assembled by me)
Paint: Me (Devin Doss for the bonus surprise)
Body: Johan Seminario (modified to be a Suburban by Wambo)
Tires: John Dough
Driver Model: Wambo (painted by me)
Various Parts: Johan Seminario, Kozak, Wambo, Klayton Halog, SMV4 Pack, others
If I missed someone, please let me know.
Enjoy!
Welcome to the third edition of Sim-Monsters Fall Madness. This years track takes place in Vermont on a massive fairground bringing a whole new perspective on the historic special event.
Credits:
Danny Mackey (Modeling, Textures, Paints)
Michael Murray (Track Design, Mud, Modeling, Textures)
Tharindu Don (Trees, Procrastinating)
Mark Colineri (Textures)
MTM2 (Textures)
Sim-Monsters (Textures)
RoR Repository (Textures)
This is the final release for the truck settings that will be used for the upcoming season of NAMT! These trucks have seen many iterations and changes over the past few months in the open beta, and I am very proud of the outcome. The handling of these trucks are drastically different from trucks normally used for Rigs of Rods.
In order to make building trucks with these settings as easy as possible, each truck is propped and textured so all that is needed is a body. Further, the trucks use a single texture to color many parts of the truck, including the chassis, shocks, swaybars, fourlinks, and rims. This will allow for retexturing these components to be faster and easier. Of course, those more experienced with truck building and Blender are welcome to add/change props used as they need.
The second zip in the download list is for building trucks. The zip contains 8 separate folders with all the files required to make a single, standalone truck for NAMT.
You can read about how to put a truck together here:
Included chassis:
Cohen
Concussion
CRD
DKP (Dark Knight Performance)
PEI
Racesource
Rummel
Willman
Changes made to these trucks from previous V4 trucks:
Total weight reduced from ~22,000 lbs to ~12,300 lbs
Total RPM increased from ~4,200 rpm to ~8,100 rpm
Top speed reduced from ~68 mph to ~59 mph
Currently tuned for standard stadium floor size
Tire grip was tuned appropriately and more balanced between front and rear
Each chassis uses a fitted node beam to improve geometry, suspension settings, and prop placement
Total shock travel lengths reduced to more accurate length
New flag structure that is visually realistic, weighs less, and is non-contactable
New muffler sounds
Working RII lights (CTRL+1, CTRL+2)
Each truck is tuned with a specific suspension setting
The Willman also features a more forward center of gravity as it is a front engine truck
Trucks sport open and split differentials
Trucks are tuned using shocks3 section instead of shocks2 (read more about them here: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#shocks3)
This has been a long and tedious process and I would like to thank all of you for your patience in waiting for this and NAMT to get going. I would also like to thank @Wambo for all his help building and tuning these trucks, as they would not be as good as they are without him. Lastly, thank you to all my beta testers and other contributors:
@AaronLurie (also provided new sounds)
@rockgod88
@Chris B
@CMDeerfoot
@Double.D ッ
@Andrew
@iZonarYT
@fernBurn
@JonnyZimmer
@Zach Nicholas
@Edy
@CIDRA racer
@Ruiner
@Jack Merkle
@RKM
@monsterjamcod0329
@Steele
Here's the sixth track for NAMT. Racing this time is a custom S-Course where both drivers do not run side-by-side but instead racing more like a mix of Chicago Style and J-Hook. Freestyle should allow for some nice air and some cool transfers. There's also a pond jump. Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
One of those last minute tracks, still came out pretty well though, hope you enjoy!
Credits:
Danny Mackey (Textures, Models)
Aaron Lurie (Paints)
Klayton Halog (Textures, Models)
Sim-Monsters (Textures)
MTM2 (Textures)
Wish I was able to have more time to work on these tracks, but it still seems pretty good. Hope everyone enjoys!
Credits:
Danny Mackey (Textures, Models)
Aaron Lurie (Paints)
Klayton Halog (Textures, Models)
Tharindu Don (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
First track of the new year and second to last track of the NAMT 2020 season. Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
After a long 9 event Regular Season, NAMT moves into its first Playoff Series. This is the first of 3 tracks for said Playoff Series, sporting a unique racing layout and wild freestyle track. Hope you all enjoy!
As always, thanks to @AaronLurie for the track paint and NAMT animations.
All four of the SSRS Play-Off tracks from last year. Been meaning to get this done and released a while ago, but I've been procrastinating. Regardless here it is. This download gives you access to all four tracks with the qualifying version and an optional FPS version to everything. This is a total of 16 possible downloads, but you shouldn't need everything. Hope everyone enjoys and was able to handle the wait.
Credits:
Danny Mackey: Models, Textures, Paints
Klayton Halog: Textures
Tharindu Don: Textures, Paints
Mark Colineri: Textures
Sim-Monsters: Textures
MTM2: Textures
Well here's the mine and ORL's last stadium event for Season 2. Had fun making this one especially. The track runs as any other So-Cal course would.
Credits:
Danny Mackey (Models, Textures, Paints)
Klayton Halog (Textures)
Mark Colineri (Models, Textures)
Sim Monsters (Models, Textures)
Well here's Detroit from January 2013. One of my favorite replicas to date. Thanks to Johan for painting the track.
Credits:
Danny Mackey (Models, Textures, Exporting)
Johan Seminario (Textures)
Mark Colineri (Models, Textures)
Klayton Halog (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Got lazy and left some textures in the zips, so use them if you wish.
Made for CFMTS. First full replica that I've modeled. Was asked to make it about a week ago, so don't expect perfection (or any effort put into the image on the download page). Might be a little unrealistic, but it's a fun little track to drive on.
Credits:
Models:
Me
Textures:
Me, Klayton, Mark, Sim-Monsters
Here is the first track of the East Tour of SMRA Season 2. It is a standard So-Cal course, with some more unique obstacles to give it a custom twist. Hope you all enjoy!
Credits:
Danny Mackey (Models, Textures, Paint)
Klayton Halog (Models, Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Aaron Lurie (Textures, Paint)
Chadwick Deerfoot (Textures)
Just about 5 years after I released my previous personal truck, Haulin' Heat, I have a new ride for Sim-Monsters competition.
This is Speed Energy.
Featuring a Jeep Trophy Truck body inspired by Casey Currie's Jeep Pro Lite Truck, this truck sports a paint I originally painted almost 5 years ago for rFactor. I then followed up with the design about 3 years later. The truck made its way in-game, but never got close to completion, but now it's done. With the base truck coming from @Double.D ッ's newest Deja Vu, I finally completed a truck that has been 5 years in the making. I will be using this truck going forward for the few events I ever run in anymore. Hope you guys enjoy!
NAMT UPDATE
I finally got the NAMT version of this truck complete to use for FBS NEO. I am using new Toyo Tires that @SealedGecko modeled and @Edy textured. There is a second download for this update.
*THIS IS NOT AN OPEN CUSTOM*
After first making this track back in 2013, I have created the 2015 version for this year's SSRS Play-Off Series. It features a similar racing layout to the old one, just reversed. The stadium has been remodeled and looks far better than its original. The paint takes from the 2015 Monster Jam track colors of Purple and Orange. Hope everyone enjoys!
Credits:
Danny Mackey (Models, Textures, Paints)
Aaron Lurie (Paints)
Klayton Halog (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Here's another updated stadium model to go along with the 2015 version of TR Stadium. Again this was a track originally ran in 2013 as apart of the first SSRS Play-Off Series, and it is being used again for that very purpose. Hope everyone enjoys!
Credits:
Danny Mackey (Models, Textures, Paints)
Aaron Lurie (Paints)
Klayton Halog (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Here's the second track for NAMT. It features a custom racing course and a fair variety of obstacles for freestyle. I used as much space as I could so you guys have a fast racing course and a wild freestyle track. Hope you guys enjoy, as there is more to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, maxdman, Sim-Monsters
Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
Here's the fourth track for NAMT. I based this layout off of the one I used for NAMT Syracuse, but I tried to make it more open. I also made sure to leave some room in the middle of the floor for freestyle. Hope you guys enjoy, as there is more to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
Well after 2 weeks of incredible action the last track for the Sim-Monsters All Star Challenge is finally here. Featuring a racing course originally designed by Alex Parrish (@Xander DP) and adjusted for the massive floor at 4Corners Coliseum, this weeks track should provide the most challenges for its competitors. I would like to thank @AaronLurie for painting the tracks and putting together these preview videos and @Edy for making the animated water and the speedboat for this track.
Track X:
You run one complete lap by finishing in the lane you start.
This track was made by @Edy for NAMT. He wanted me to upload it for him.