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DannyMackey

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Files posted by DannyMackey

  1. Here is the fourth and final Play-Off track for this years SSRS Play-Off Series. Decided to change up the racing layout this year with some more chicane turns. Hope everyone enjoys!
    Credits:
    Danny Mackey (Models, Textures, Paints)
    Aaron Lurie (Models, Textures)
    Mark Colineri (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    804 4
  2. Well here's AME 3. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Enjoy the special new stuff thrown in for freestyle. First Mirror is the 1024, the second is the 2048.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium, Short Bus
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models, Train, Plane
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos

    And if you want to have it, and haven't gotten it yet, just for poopy and giggles here's the link to the qualifying version of the track: Click Here
    1,285 4
  3. Well here's AME 3 Qualfiying. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Expect to see a final version sometime today or early tomorrow.

    Credits:
    Danny Mackey:
    Models: Racing Stacks, Car Models, Stadium.
    Textures: Dirt floor, Crowd, Sim-Monsters.com Logo

    Mark Colineri:
    Models: Freestyle Obstacles, Car Models
    Textures: Tires, ORL Logo

    Klayton Halog:
    Models: Car Models
    Textures: Car Textures, Dirt Texture

    Sim-Monsters:
    Textures: Crowd, Banners, Cars, League Logos
    442 3
  4. Well here's Detroit from January 2013. One of my favorite replicas to date. Thanks to Johan for painting the track.

    Credits:
    Danny Mackey (Models, Textures, Exporting)
    Johan Seminario (Textures)
    Mark Colineri (Models, Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    Got lazy and left some textures in the zips, so use them if you wish.
    1,292 2
  5. Well here's something 10 months in the making (literally). This track was not only held in early March of 2012, but was built from mid-March to early April in Blender. After waiting nearly a year, it's finally being ran as Week 4 of ORL. Since this is an old track, I only made a 1024 version.

    Credits:
    Models:
    Danny Mackey: Track, Entrance Banner, Dumpsters.
    Mark Colineri: Stadium.
    Sim-Monsters: Vehicle Models.

    Textures:
    Danny Mackey: Vehicle Colors, Dirt Floor (Chalk Lines), Crowd,Wall Banners (Remade).
    Johan Seminario: Dirt Floor (Design).
    Mark Colineri: Roof Metal, LED Banner.
    Sim-Monsters: Dirt, Vehicle Textures, Original Banners, Plastic, Crowd, Dumbsters, Concrete
    871 2
  6. This is the first track I've ever made for a release. This is a pretty exciting moment for me. I hope you guys like it as much as I do.

    Credits:
    Textures: Me
    Track Creation: Me

    Special thanks to Mark for teaching me how to texture everything.

    *EDIT: New jammers have been added to reduce lag.*
    1,046 6
  7. Here is El Paso 2013 from March. Thanks to Tharindu for the waremarks. Tried something a little different for the FPS Version, all the textures are half the size of the regular version, regardless of it being 2048 or 1024.

    Credits:
    Danny Mackey (Models, Painting, Textures, Exporting)
    Klayton Halog (Models, Textures)
    Tharindu Don (Painting)
    Sim-Monsters (Textures)
    MTM2 (Textures)

    If it doesn't show what version is which, the first listed is the regular version and the second is the FPS.
    1,172 1
  8. Well after a bit of delay to upload, here is Julio Vellon Jr.'s Empire 2.5. Originally a paint design he made for Fall Madness 3 on a Raptor body, the theme has been given a bit of an update and is now on a Dodge Ram 2500. This is currently Julio's truck for SMRA Season 1, and may or may not be his ride for SSRS Season 2. He likes it, and I think I did a good job for my first finished truck paint.

    YOU MUST HAVE MOPAR MAGIC 2.0 FOR THIS TRUCK TO WORK. YOU CAN GET MOPAR MAGIC 2.0 HERE:

    http://sim-monsters.com/index.php?/files/file/1237-mopar-magic-custom-20/

    Credits:
    Johan Seminario - Rims, Swaybars, Fourlinks, Swaybar Links, Driveshaft, Shocks, Flags, Various Textures
    Klayton Halog - Body, Axles, Tires, Shock Help, Original Lexan Texture
    Danny Mackey - Empire 2.5 Paint
    Nick Kozak - Chassis
    V4 Staff - Other Parts

    Enjoy!

    This is Julio Vellon Jr.'s truck, please ask him for permission to run this in events.

    Here are the older version of Empire:
    Empire:
    http://sim-monsters.com/index.php?/files/file/889-empire/
    Empire 2.0:
    http://www.mediafire.com/download/qh2d1v2ldnkk10r/Empire2.0.zip
    267
  9. Thought there wasn't going to be a Fall Madness this year? WRONG. Here in this zip file is Fall Madness II, a track design like no other. Racing will hold a test to those capable of maneuvering through all forms of racing; tight U-Turns, long squared sections, and chicanes, together with table tops, car stacks, and a huge cross-over, will create the ultimate challenge for even the best of drivers. Freestyle will be a free-for-all on a course large enough for two Sam Boyd Stadiums. With giant step up doubles, plateaus, and bus jumps to even the simplest of pyramid stacks, wheelie cars, and sea container jumps; cross-threads, big air, and insane combos alike will become a common spectacle on this track.

    And what would a well made track be without proper credits to those who made it:
    Track Design:
    Danny Mackey

    Models:
    Danny Mackey (Track, Vehicles, Turn Poles, Banners)
    Mark Colineri (Stadium)

    Textures Made for Track:
    Danny Mackey: (Floor Dirt Textures, Crowd Textures)

    Textures:
    Danny Mackey: (Various Sponsor Banners, Turn Poles)
    Mark Colineri: (Bread Truck, Roof, Fall Madness II Logo, ORL Logo)
    Klayton Halog: (Club Box, Dirt Textures)
    Hot Shoe: (Banners)
    Travis Sewilo: (MLSM Logo)
    Sim-Monsters (Wall Banners, Crowd, LED Ad, Protective Plastic, Concrete)
    MTM2 (Vehicles)
    Rigs of Rods Repository (Sea Container)

    I think this pretty much sums everything up, want to thank everyone who helped out to make this a great track for a great event. Also thanks to everyone who choose this track to be home of Fall Madness II. It feels great to have someone use one of my tracks in an event, and Fall Madness of all of them. Enjoy and have fun everyone.
    2,287 6
  10. Welcome to the third edition of Sim-Monsters Fall Madness. This years track takes place in Vermont on a massive fairground bringing a whole new perspective on the historic special event.

    Credits:
    Danny Mackey (Modeling, Textures, Paints)
    Michael Murray (Track Design, Mud, Modeling, Textures)
    Tharindu Don (Trees, Procrastinating)
    Mark Colineri (Textures)
    MTM2 (Textures)
    Sim-Monsters (Textures)
    RoR Repository (Textures)
    631 3
  11. Welcome to the longest running special event in simulation monster truck racing, Fall Madness. Here you can download the track for this years Fall Madness. The racing layout is the same, classic clover-leaf course, made larger with more obstacles in racing to give a brand new look to the track. Freestyle features many never before seen obstacles, offering the drivers a new perspective for their freestyle. Hope everyone enjoys this years track! Enjoy!

    Credits:
    Danny Mackey (Models, Textures, Paint)
    Michael Murray (Mud Pit)
    Aaron Lurie (Paint)
    Devin Doss (Textures)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    Rigs of Rods Repository (Textures)
    MTM2 (Textures)
    1,345 3
  12. Well these are the first trucks I've made since Haulin' Heat, and I'm pretty proud of how they came out.
    Hope you guys enjoy!
    Credits:
    Danny Mackey - Paint, Assembly
    Andrew Sheets - Body, Tires, Engine, Headers, Fuel Cell
    Fernando Martinez - Engine, Headers, Fuel Cell
    Zach Steele - Mapped Body
    Kozak - Chassis
    Johan Seminario - Rims
    Beau Smith - Sounds
    If I forgot to mention someone, I'm sorry.  Message me and I'll add you!
    These are OPEN CUSTOM!  Anyone may run these trucks in a custom league!  You do not need my permission to use these trucks!
    427 0
  13. Well after racing in Rigs of Rods for nearly 4 years, I've finally put together a truck for myself that I'm not ashamed of. This is Haulin' Heat. Originally a custom 1:64 scale Hot Wheels Monster Jam toy, then a V3 custom, and now a new, more-custom, version for V4. This was my first custom ride way back in Sim-Monsters Season 2, so why not bring it back now, as my new ride for SMRA.

    This is a PRIVATE CUSTOM! You must get permission from me to run this truck!

    Credits:
    Chassis: Kozak (assembled by me)
    Paint: Me (Devin Doss for the bonus surprise)
    Body: Johan Seminario (modified to be a Suburban by Wambo)
    Tires: John Dough
    Driver Model: Wambo (painted by me)
    Various Parts: Johan Seminario, Kozak, Wambo, Klayton Halog, SMV4 Pack, others

    If I missed someone, please let me know.

    Enjoy!
    622
  14. So this track dates back to SSRS.  Somehow managed to never upload this to the site from what I can see.
    Credits:
    Danny Mackey - Models, Textures
    Johan Seminario - Textures
    Andrew Field - Stadium Model
    Sim-Monsters - Textures
    MTM2 - Textures
     
    1,687 3
  15. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    740 0
  16. First track I've competed in almost a year now, fun to get to make stuff again.  This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides.  Hope you guys enjoy!
    Track X:

    Credits:
    @DannyMackey (Models, Textures, Paints)
    @MJFanatic (Textures)
    @monsterjamcod0329 (Paints)
    @NavySonicShell (Textures)
    @RockCrwlr (Models, Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    2,230 0
  17. Here's the MRoR Season 4 Finale track in Sam Boyd Stadium. Been working on trying to get an original layout going for this years track and I think I did a good job at that. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Johan Seminario (Paint)
    Tharindu Don (Paint, Textures)
    Sim-Monsters (Models, Textures)
    1,481 0
  18. Here's the double backflip encore version of the MRoR WF 4 track. Feel free to try to land a double backflip if you can.

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Johan Seminario (Paint)
    Tharindu Don (Paint, Textures)
    Sim-Monsters (Models, Textures)
    2,292 6
  19. After a long season, the MRoR World Tour concludes at Las Vegas, Nevada in Sam Boyd Stadium. Mixing up last year's course and adding some new things to this year's course to keep a custom feeling for something that could be done in real life. Hope you guys enjoy!

    Credits:
    Danny Mackey (Models, Textures)
    Klayton Halog (Models, Textures)
    Aaron Lurie (Paint)
    Sim-Monsters (Models, Textures)
    2,101 9
  20. Here is the third Play-Off track for this years SSRS Play-Off Series. Keeping with the original design, it features a clover-leaf racing layout. Hope everyone enjoys!

    Credits:
    Danny Mackey (Models, Textures, Paints)
    Johan Seminario (Paints)
    Klayton Halog (Textures)
    Sim-Monsters (Textures)
    MTM2 (Textures)
    585 7
  21. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
    717 3
  22. Here's the seventh track for NAMT.  Racing this time is a clover leaf design as seen before in Fall Madness and SSRS.  Freestyle has a giant backflip wall and an enormous double that jumps across the table top.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    992 2
  23. Here's the sixth track for NAMT.  Racing this time is a custom S-Course where both drivers do not run side-by-side but instead racing more like a mix of Chicago Style and J-Hook.  Freestyle should allow for some nice air and some cool transfers.  There's also a pond jump.  Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
    Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,390 0
  24. This is the 12th and final track of the NAMT 2020 Season.  I want to thank @AaronLurie and @Edy for all their work making the first 8 tracks and assisting on the final 4 tracks I made.  Once again @AaronLurie provided the paint for the track.  @Edy provided the house, paying homage to the previous Grand Championship track and 4Corners Coliseum 2015.  Really wanted to go out with a bang for the last event, hopefully this lives up to the expectations.
     
    The racing design is originally from Mankato Speedway - Criss Crossover-Rama by @Hot Shoe.  Jr Seasock was the mind behind the race course style itself.
    I wanted to bring this classic design back and where better than the last event of the NAMT Playoff Series.
    841 2
  25. Here's the third track for NAMT.  It features a familiar, but custom racing course and a good mix of obstacles for freestyle.  I tried to mix up the racing course a bit by adding a massive table top to drive over.  Hope you guys enjoy, as there is more to come from me for this season of NAMT!
    Credits:
    Models: Danny Mackey, maxdman, Sim-Monsters
    Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
    If I missed someone, let me know.
    Enjoy!
    1,191 2
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