This is a collection of open customs for everyone to use for any event that is using the new NAMT Settings. I would like to thank the work of @AaronLurie, @CMDeerfoot, @Double.D ッ, @Edy, @JackMProductions, and @Doomed User. There are already 31 trucks in this first upload and there will be more added soon!
Included Trucks:
Pack 1:
4 Wheel Parts - (Cohen) - Aaron Lurie
Big Red - (DKP) - Devin Doss
Brenthel Racing - (CRD) - Aaron Lurie
Chillout - (PEI) - Edy Beltran
Colin McRae Vision - (Concussion) - Devin Doss
Dirtfish - (CRD) - Devin Doss
Driving Skool - (PEI) - Aaron Lurie
Eclipse - (DKP) - Edy Beltran
El Chupacabra - (Concussion) - Edy Beltran
Fare Play - (PEI) - Rocco/Chadwick Deerfoot
Fastenal Racing Fast Track - (Cohen) - Devin Doss
Fiberwerx Trophy Truck - (Concussion) - Devin Doss
Fox Racing - (CRD) - Aaron Lurie
Heatwave - (Concussion) - Devin Doss
HPI Blitz - (PEI) - Aaron Lurie
Intruder - (DKP) - Jack Meredith
JDM Concept - (PEI) - Devin Doss
Maximizer - (Concussion) - Aaron Lurie
Maxxis Racing - (PEI) - Aaron Lurie
No Label 44 - (Rummel) - Devin Doss
Octon8er - (CRD) - Edy Beltran
Pure Breed - (Willman) - Edy Beltran
Pure Muscle - (DKP) - Aaron Lurie
Pure Muscle 99 - (Racesource) - Aaron Lurie
Spin Master - (CRD) - Devin Doss
Steer Clear - (Cohen) - Devin Doss
Surf Monster - (PEI) - Edy Beltran
SWAT - (Rummel) - Edy Beltran
Tonka - (Rummel) - Aaron Lurie
Traxxas SST - (Racesource) - Devin Doss
Wonder's Monster Loaf - (Cohen) - Edy Beltran
Pack 2:
Big Delivery - (Cohen) - Edy Beltran/Aaron Lurie
Hang 10 - (Concussion) - Danny Mackey
Lawson Station - (DKP) - Chadwick Deerfoot
Nitemare Expresss (PEI) - Edy Beltran
No Limit - (Concussion) - Chadwick Deerfoot
NOS Energy - (CRD) - Chadwick Deerfoot
Poison - (PEI) - Andrew Wamsley
Rat Fink - (CRD) - Andrew Wamsley (Original Design: Marcel Degen)
Surf's Up - (Concussion) - Danny Mackey
Udder Madness - (Cohen) - Edy Beltran
THESE TRUCKS ARE ALL OPEN CUSTOMS. ANYONE CAN USE THESE WITHOUT NEEDING PERMISSION FROM THE CREATORS.
This stadium was originally constructed in 2013 to host the final event of the inaugural SSRS Play-Off Series and nearly 7 years later, it has been reconstructed to host the Sim-Monsters All Star Challenge. After @AaronLurie put together a phenomenal track last week, I have put together this track for the second event in the All Star Challenge.
Credit:
@DannyMackey - Stadium Model, Track Model, testmobile vehicles
@AaronLurie - Track Paint, All Star Challenge Logo
@Double.D ッ - Stadium Logo, Team Logos
@Edy - Cement Truck, Lava Animation, Volcano Model and Texture
@Chris B - School Bus Model and Texture
@maxdman - Telephone Pole Texture
@RockCrwlr - Stadium Textures
textures.com - Stadium Textures
cgbookcase.com - Stone Brick Texture
turbosquid - Picnic Table, Airplane
Thought there wasn't going to be a Fall Madness this year? WRONG. Here in this zip file is Fall Madness II, a track design like no other. Racing will hold a test to those capable of maneuvering through all forms of racing; tight U-Turns, long squared sections, and chicanes, together with table tops, car stacks, and a huge cross-over, will create the ultimate challenge for even the best of drivers. Freestyle will be a free-for-all on a course large enough for two Sam Boyd Stadiums. With giant step up doubles, plateaus, and bus jumps to even the simplest of pyramid stacks, wheelie cars, and sea container jumps; cross-threads, big air, and insane combos alike will become a common spectacle on this track.
And what would a well made track be without proper credits to those who made it:
Track Design:
Danny Mackey
Models:
Danny Mackey (Track, Vehicles, Turn Poles, Banners)
Mark Colineri (Stadium)
Textures Made for Track:
Danny Mackey: (Floor Dirt Textures, Crowd Textures)
Textures:
Danny Mackey: (Various Sponsor Banners, Turn Poles)
Mark Colineri: (Bread Truck, Roof, Fall Madness II Logo, ORL Logo)
Klayton Halog: (Club Box, Dirt Textures)
Hot Shoe: (Banners)
Travis Sewilo: (MLSM Logo)
Sim-Monsters (Wall Banners, Crowd, LED Ad, Protective Plastic, Concrete)
MTM2 (Vehicles)
Rigs of Rods Repository (Sea Container)
I think this pretty much sums everything up, want to thank everyone who helped out to make this a great track for a great event. Also thanks to everyone who choose this track to be home of Fall Madness II. It feels great to have someone use one of my tracks in an event, and Fall Madness of all of them. Enjoy and have fun everyone.
After a long season, the MRoR World Tour concludes at Las Vegas, Nevada in Sam Boyd Stadium. Mixing up last year's course and adding some new things to this year's course to keep a custom feeling for something that could be done in real life. Hope you guys enjoy!
Credits:
Danny Mackey (Models, Textures)
Klayton Halog (Models, Textures)
Aaron Lurie (Paint)
Sim-Monsters (Models, Textures)
Well it's finally here, the last NAMT track of 2018.
For the NAMT Grand Championship the idea was to go big or go home. To do so I made an absolutely enormous center fountain jump, a turn that goes into the stands, and even put a backflip ramp at the top.
It's been a long two months working on a new track every week. I think this has been the most challenging project I've taken on since starting track making. I don't know many who would make 9 tracks over 2 and a half months, but I can say I did. I hope you guys have enjoyed the tracks I made for NAMT, I know some were better than others. I don't know the next time I make a track, but I'm definitely taking a well needed break from it.
I also want to give a big thank you to @Chris B for getting me his updated Sam Boyd model, he did a great job adding so much detail to what had been a very empty stadium.
Credits:
Models: Danny Mackey, Chris B, Aaron Lurie, maxdman, Sim-Monsters
Textures: Danny Mackey, Chris B, Aaron Lurie, maxdman, Klayton Halog, Sim-Monsters, MTM2
House: Aaron Lurie
If I missed someone, let me know.
Enjoy!
This is the final release for the truck settings that will be used for the upcoming season of NAMT! These trucks have seen many iterations and changes over the past few months in the open beta, and I am very proud of the outcome. The handling of these trucks are drastically different from trucks normally used for Rigs of Rods.
In order to make building trucks with these settings as easy as possible, each truck is propped and textured so all that is needed is a body. Further, the trucks use a single texture to color many parts of the truck, including the chassis, shocks, swaybars, fourlinks, and rims. This will allow for retexturing these components to be faster and easier. Of course, those more experienced with truck building and Blender are welcome to add/change props used as they need.
The second zip in the download list is for building trucks. The zip contains 8 separate folders with all the files required to make a single, standalone truck for NAMT.
You can read about how to put a truck together here:
Included chassis:
Cohen
Concussion
CRD
DKP (Dark Knight Performance)
PEI
Racesource
Rummel
Willman
Changes made to these trucks from previous V4 trucks:
Total weight reduced from ~22,000 lbs to ~12,300 lbs
Total RPM increased from ~4,200 rpm to ~8,100 rpm
Top speed reduced from ~68 mph to ~59 mph
Currently tuned for standard stadium floor size
Tire grip was tuned appropriately and more balanced between front and rear
Each chassis uses a fitted node beam to improve geometry, suspension settings, and prop placement
Total shock travel lengths reduced to more accurate length
New flag structure that is visually realistic, weighs less, and is non-contactable
New muffler sounds
Working RII lights (CTRL+1, CTRL+2)
Each truck is tuned with a specific suspension setting
The Willman also features a more forward center of gravity as it is a front engine truck
Trucks sport open and split differentials
Trucks are tuned using shocks3 section instead of shocks2 (read more about them here: https://docs.rigsofrods.org/vehicle-creation/fileformat-truck/#shocks3)
This has been a long and tedious process and I would like to thank all of you for your patience in waiting for this and NAMT to get going. I would also like to thank @Wambo for all his help building and tuning these trucks, as they would not be as good as they are without him. Lastly, thank you to all my beta testers and other contributors:
@AaronLurie (also provided new sounds)
@rockgod88
@Chris B
@CMDeerfoot
@Double.D ッ
@Andrew
@iZonarYT
@fernBurn
@JonnyZimmer
@Zach Nicholas
@Edy
@CIDRA racer
@Ruiner
@Jack Merkle
@RKM
@monsterjamcod0329
@Steele
Here's the double backflip encore version of the MRoR WF 4 track. Feel free to try to land a double backflip if you can.
Credits:
Danny Mackey (Models, Textures)
Klayton Halog (Models, Textures)
Johan Seminario (Paint)
Tharindu Don (Paint, Textures)
Sim-Monsters (Models, Textures)
First track I've competed in almost a year now, fun to get to make stuff again. This features a brand new racing layout, similar to the hairpin turns on a So-Cal course, just doubled on both sides. Hope you guys enjoy!
Track X:
Credits:
@DannyMackey (Models, Textures, Paints)
@MJFanatic (Textures)
@monsterjamcod0329 (Paints)
@NavySonicShell (Textures)
@RockCrwlr (Models, Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
After first making this track back in 2013, I have created the 2015 version for this year's SSRS Play-Off Series. It features a similar racing layout to the old one, just reversed. The stadium has been remodeled and looks far better than its original. The paint takes from the 2015 Monster Jam track colors of Purple and Orange. Hope everyone enjoys!
Credits:
Danny Mackey (Models, Textures, Paints)
Aaron Lurie (Paints)
Klayton Halog (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
One of those last minute tracks, still came out pretty well though, hope you enjoy!
Credits:
Danny Mackey (Textures, Models)
Aaron Lurie (Paints)
Klayton Halog (Textures, Models)
Sim-Monsters (Textures)
MTM2 (Textures)
So this track dates back to SSRS. Somehow managed to never upload this to the site from what I can see.
Credits:
Danny Mackey - Models, Textures
Johan Seminario - Textures
Andrew Field - Stadium Model
Sim-Monsters - Textures
MTM2 - Textures
Well after 2 weeks of incredible action the last track for the Sim-Monsters All Star Challenge is finally here. Featuring a racing course originally designed by Alex Parrish (@Xander DP) and adjusted for the massive floor at 4Corners Coliseum, this weeks track should provide the most challenges for its competitors. I would like to thank @AaronLurie for painting the tracks and putting together these preview videos and @Edy for making the animated water and the speedboat for this track.
Track X:
You run one complete lap by finishing in the lane you start.
Here's the sixth track for NAMT. Racing this time is a custom S-Course where both drivers do not run side-by-side but instead racing more like a mix of Chicago Style and J-Hook. Freestyle should allow for some nice air and some cool transfers. There's also a pond jump. Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
Welcome to the longest running special event in simulation monster truck racing, Fall Madness. Here you can download the track for this years Fall Madness. The racing layout is the same, classic clover-leaf course, made larger with more obstacles in racing to give a brand new look to the track. Freestyle features many never before seen obstacles, offering the drivers a new perspective for their freestyle. Hope everyone enjoys this years track! Enjoy!
Credits:
Danny Mackey (Models, Textures, Paint)
Michael Murray (Mud Pit)
Aaron Lurie (Paint)
Devin Doss (Textures)
Klayton Halog (Textures)
Sim-Monsters (Textures)
Rigs of Rods Repository (Textures)
MTM2 (Textures)
Here's the second track for NAMT. It features a custom racing course and a fair variety of obstacles for freestyle. I used as much space as I could so you guys have a fast racing course and a wild freestyle track. Hope you guys enjoy, as there is more to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, maxdman, Sim-Monsters
Textures: Danny Mackey, maxdman, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
This is the first track I've ever made for a release. This is a pretty exciting moment for me. I hope you guys like it as much as I do.
Credits:
Textures: Me
Track Creation: Me
Special thanks to Mark for teaching me how to texture everything.
*EDIT: New jammers have been added to reduce lag.*
Here's the fourth track for NAMT. I based this layout off of the one I used for NAMT Syracuse, but I tried to make it more open. I also made sure to leave some room in the middle of the floor for freestyle. Hope you guys enjoy, as there is more to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
Well here's AME 3. Here you will find yet another all new race layout, featuring a car pad and a long straigt line to the finish. Enjoy the special new stuff thrown in for freestyle. First Mirror is the 1024, the second is the 2048.
Credits:
Danny Mackey:
Models: Racing Stacks, Car Models, Stadium, Short Bus
Textures: Dirt floor, Crowd, Sim-Monsters.com Logo
Mark Colineri:
Models: Freestyle Obstacles, Car Models, Train, Plane
Textures: Tires, ORL Logo
Klayton Halog:
Models: Car Models
Textures: Car Textures, Dirt Texture
Sim-Monsters:
Textures: Crowd, Banners, Cars, League Logos
And if you want to have it, and haven't gotten it yet, just for poopy and giggles here's the link to the qualifying version of the track: Click Here
Here is the fourth and final Play-Off track for this years SSRS Play-Off Series. Decided to change up the racing layout this year with some more chicane turns. Hope everyone enjoys!
Credits:
Danny Mackey (Models, Textures, Paints)
Aaron Lurie (Models, Textures)
Mark Colineri (Paints)
Klayton Halog (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Here is the third Play-Off track for this years SSRS Play-Off Series. Keeping with the original design, it features a clover-leaf racing layout. Hope everyone enjoys!
Credits:
Danny Mackey (Models, Textures, Paints)
Johan Seminario (Paints)
Klayton Halog (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Here is the first track of the East Tour of SMRA Season 2. It is a standard So-Cal course, with some more unique obstacles to give it a custom twist. Hope you all enjoy!
Credits:
Danny Mackey (Models, Textures, Paint)
Klayton Halog (Models, Textures)
Sim-Monsters (Textures)
MTM2 (Textures)
Aaron Lurie (Textures, Paint)
Chadwick Deerfoot (Textures)
Here's the MRoR Season 4 Finale track in Sam Boyd Stadium. Been working on trying to get an original layout going for this years track and I think I did a good job at that. Hope you guys enjoy!
Credits:
Danny Mackey (Models, Textures)
Klayton Halog (Models, Textures)
Johan Seminario (Paint)
Tharindu Don (Paint, Textures)
Sim-Monsters (Models, Textures)
Here's the fifth track for NAMT. Racing is a bit of a throwback to anyone who raced in SSRS, as it's the same racing course as the one used at TR Stadium. Freestyle mixes up the direction of the jumps a bit, while trying to keep room for everything. Hope you guys enjoy, as there is still a few more tracks to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Sim-Monsters
Textures: Danny Mackey, Aaron Lurie, DiggerFan, maxdman, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
Here's the eighth track for NAMT. Racing this time is another modified Figure 8. Freestyle has some smaller obstacles and two backflip walls. Hope you guys enjoy, as there is just one more tracks to come from me for this season of NAMT!
Credits:
Models: Danny Mackey, Aaron Lurie, maxdman, Chris B, Sim-Monsters
Textures: Danny Mackey, Aaron Lurie, maxdman, Chris B, Klayton Halog, Sim-Monsters, MTM2
If I missed someone, let me know.
Enjoy!
Wish I was able to have more time to work on these tracks, but it still seems pretty good. Hope everyone enjoys!
Credits:
Danny Mackey (Textures, Models)
Aaron Lurie (Paints)
Klayton Halog (Textures, Models)
Tharindu Don (Textures)
Sim-Monsters (Textures)
MTM2 (Textures)