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Klayton

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Files posted by Klayton

  1. Happy Thanksgiving guys. I wish I could have released my recent projects earlier, but midterms were more important. This is a revamped version of my old RCD stadium from last year with better obstacles and an overall better track to play on. Hope you guys enjoy!

    Credits:

    Hot Shoe - Letting me edit his crowd texture
    Ethan Dean - Letting me use his racing idea he used for one of his old tracks

    *NOTE* - You may use any of my textures as long as credits are given.
    6,967 23
  2. This should keep you guys satisfied for awhile. Also comes with the test version of Legend.

    This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.

    WARNING: KNOWN ERRORS
    Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
    Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
    This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.

    **REQUIRES ROR 39.5 FOR PROPER HANDLING. 0.38 WORKS BUT WILL SCREW UP SETTINGS. HIGHLY MODIFIED NODE/BEAM, DO NOT USE IN LEAGUES**
    Mirror 1 - HD
    Mirror 2 - 1200
    Mirror 3 - 2048

    Credits:

    Nicholas Kozak - Chassis, help with SUD paint
    Andrew Sheets - Legend Body
    Me - Everything else
    Box5 - node beam (highly modified by me)
    Chadwick (DirtyDawg) - SUD reference photos
    John Dough - SUD reference photos
    1,799 28
  3. It's time people!!!! I think this is a treat for everyone. I hope you guys have fun on this track since you ALL wanted it. But I thought I'd mention this, my computer was not hacked, I made a huge flaw and somehow managed to put my WF13 mesh and material in the WF9 download (now fixed). So for those of you who didn't notice, Thank you lol. But anyways, Enjoy!!!!


    Top is 1024
    Bottom is 2048
    14,173 30
  4. Public beta anyone? Some meshes were removed, no textures except a baked stadium, dirt and vehicle textures. The .blend will be uploaded once I finish the material file settings.


    *Delete the old version*
    3,273 22
  5. Meant to upload this earlier but I was busy working (which means the start/finish poles are stupidly oversized ). Anyways, this track has been alpha splatted and uses a new dirt texture I have made. If you lag raise the numbers in the ground.material file under CBSdirt.png.

    Mirror 2 - FPS

    Credits: Me, Google, Liquidfire, Hot Shoe, Danny Mackey
    2,201 1
  6. Another season 3 track of mine.

    Mirror 1 - 1024

    Credits:

    Casey, Brian, Me
    1,514 5
  7. Here is a fun track to mess around on. Made a few weeks ago and wanted to release it for the Labor Day Weekend. I highly recommend using the 2048 version because the 1024 is very blurry. But anyways, enjoy

    Liquid - Cars
    2,283 10
  8. So yea here's Oakland. Went through hell to make the stadium. Racing is a bit hard since the turn cars are a bit close to the edges of the turn...you'll see what I mean. Anyays have fun!

    Credits: Me, Google, Liquidfire, Danny Mackey, Hot Shoe (Light bulb, crowd [edited by me]).
    5,400 7
  9. Made this on the car ride to Vegas so it's not that pretty. Containers are white and is just the obstacles. Sorry I couldn't put the stadium on it.
    1,651 22
  10. So here is this track. I made this back when I first started making tracks and is about a year and a half old.

    Credit: Me and Liquidfire
    2,417 6
  11. Well after many months of procrastinating, this track has finally made it's way back into Blender and now up for download. This is my first track I have released that uses my new skyline system and transparent lighting. Hope you guys enjoy!

    You are free to use my railing, skyline, and transparent lighting textures as long as I am credited.

    Mirror 1 - 2048
    Mirror 2 - 1024

    Credits: Me, Google, Liquidfire, Danny, and Hot Shoe.
    2,392 6
  12. The December 2012 Minneapolis show. I believe this is the first monster truck track in Rigs of Rods to use the Alpha Splatting technique to get higher quality textures (If not I really don't care). The dirt texture was made by me so if you want to use it you may. The track is not a 100% replica. Anyways, expect to see the rest of my tracks using this new system of texturing. Enjoy!

    Credits: Me, Danny, Liquidfire, and Casey
    2,884 4
  13. Well since an incredibly naive person somehow got his hands on some V4.5 stuff, here is the truck he was "trying" to show off. Oh well, congrats to him for getting this crappy Son Uva Digger. And when I mean crappy, it is crappy, outright terrible. This will be uploaded so he can't gloat about how he got "V5".

    Also I don't know if it will work or not.
    1,371 33
  14. My old Ukraine models.
    395
  15. WF4

    Well I figured since that I have received my goal of a 1000 rep here on SM, I decided that I would release World Finals 4. I hope you guys enjoy this.

    *ATTENTION: There are TWO versions of this track; a 1024 texture for FPS and a 2048 texture for those of you who run a very good FPS and for those of you who want some quality. You are free to use my container, garbage truck, semi trailer, RV, wallbanners, and the outside textures of Sam Boyd Stadium as long as if I am credited.

    Credits go to Liquid for the original Sam Boyd Stadium (which i have edited to make it look fairly accurate) and his car models / textures (which are edited by me as well to make them look more like they have been scratched).
    2,499 18
  16. A very fun track to race and FS on. Enjoy

    *Note: Some of you may/will experience dropping frames over the bus and car stacks.

    Credits: Me, Ethan Dean (Table top idea), KC Mods (Original scoreboard texture), Danny Mackey (Racing idea), Google.
    2,193 6
  17. The wait is over folks. This was the best replica track I had ever made until moving on to new textures. Enjoy!

    Mirror 1 - 1024

    Credits: Me, Brian, Casey
    1,840 8
  18. This was my 1st track that I made for what was Season 3. More tracks to come. Enjoy.

    1st - 2048
    2nd - 1024

    Credits:

    Casey, Brian, Me
    1,253 7
  19. Well I completely forgot that I was supposed to make part of the stadium non contactable and didn't have enough time to do so. Anyways, enjoy!

    Mirror 2 - FPS

    Credits: Me, Google, Hot Shoe (Original crowd texture, edited by me)
    1,582 0
  20. Well after becoming irritated about my FPS dropping over obstacles, I have lowered the polys on my car models. I got rid of the bumpers and bevels on all of them.

    ******Make sure you get rid of my old car models*******
    753
  21. Enjoy

    Credits: Me, Google, KC Mods, Hot Shoe, and to whoever made the camper (I think it was RKM or Casey)
    2,265 4
  22. Here's the F-150 body I made a long time ago. Terrible but still better than the V4 ones. Have fun.

    All paints are Casey's with the exception of the grungy dark grey on Grinder and the Deegan logo on Mulisha
    509
  23. Who's ready for another season of SSRS?

    Being that this was the last show to ever be held in the Metrodome, I thought I would go ahead and make it go out with a bang for Rigs of Rods. The stadium has been redone from ground up, added a concourse for the hell of it, and once again Alpha Splatted the track with another new dirt texture. I hope you guys enjoy

    *NOTE FOR FPS USERS*
    Go into the Minny2013.material, Minny2013FS.material, and 2013MinnyTarp.material files
    Search for "material SOLID/TEX/Minny2013.png" and "material SOLID/TEX/2013MinnyTarp.png" and then raise the bolded numbers. Keep the ratio the same between the numbers (6 digit difference)
    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture 2013MinnyTarp.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 2.3 2.3 2.3
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Credit:
    Me
    Danny
    Liquidfire
    Hot Shoe
    2,302 8
  24. Well, I converted my old Red Digger from V3 into V4 and added some cool effects to it. Enjoy.

    *NOTE: This is not a standalone file. Place into your V4 pack.

    Credits: Us V4 staff people
    2,315 10
  25. Here is my new transmissison I made a few months back. Been meaning to upload it. Anyways, here ya go

    THERE ARE 2 VERSIONS:
    Use 2014tranny249.blend if you use Blender 2.49
    Use 2014tranny.blend if you use Blender 2.6 or higher
    Both will need to be sized down to an appropriate size
    This is the transmission that Johan used on his Bearfoot and new Armed Forces. Please use this one instead of importing the one used in his versions as this comes complete with edge splits, etc

    350
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