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Klayton

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Files posted by Klayton

  1. Yeah decided to convert
    576 0
  2. Heres Toronto 2014 have fun.
    original creator ( RockCrwlr)
    Convention(trent)
    631 0
  3. So I came across this and it was never released. It was unfinished and just something to play around on. Its about 2 years old I think.
    Textures to their respective owners
    641 2
  4. Here is my new transmissison I made a few months back. Been meaning to upload it. Anyways, here ya go

    THERE ARE 2 VERSIONS:
    Use 2014tranny249.blend if you use Blender 2.49
    Use 2014tranny.blend if you use Blender 2.6 or higher
    Both will need to be sized down to an appropriate size
    This is the transmission that Johan used on his Bearfoot and new Armed Forces. Please use this one instead of importing the one used in his versions as this comes complete with edge splits, etc

    350
  5. This should keep you guys satisfied for awhile. Also comes with the test version of Legend.

    This version is setup on the old n/b I used before making a new one. It is by no means complete. All meshes besides Legend's body and SUD's chassis were modeled by me and all paints done by me.

    WARNING: KNOWN ERRORS
    Running out of memory, leading to a crash of RoR (Most likely the High Quality version)
    Once in awhile you'll get a stiff rebound. This is caused by the limit strap node/beam. I cannot remove it without it messing up prop placements/settings
    This is a standalone file. It does not need to be extracted. Simply put in vehicles folder.

    **REQUIRES ROR 39.5 FOR PROPER HANDLING. 0.38 WORKS BUT WILL SCREW UP SETTINGS. HIGHLY MODIFIED NODE/BEAM, DO NOT USE IN LEAGUES**
    Mirror 1 - HD
    Mirror 2 - 1200
    Mirror 3 - 2048

    Credits:

    Nicholas Kozak - Chassis, help with SUD paint
    Andrew Sheets - Legend Body
    Me - Everything else
    Box5 - node beam (highly modified by me)
    Chadwick (DirtyDawg) - SUD reference photos
    John Dough - SUD reference photos
    1,797 28
  6. New optima battery model. Enjoy

    Comes with the .blend and .png
    299
  7. Here are the shock models I made for when we started doing V5.
    These are also the models that Johan and Mark used to make their models.
    You may or may not need to change the rotation of them.

    Add this to the managedmaterials line in the .truck file:
    shockbody mesh_standard Feldshockbody.png Feldshockbody-spec.png
    shockbody2 mesh_standard Feldshockbody2.png Feldshockbody2-spec.png
    shockshaft mesh_standard Feldshocks.png Feldshocks-spec.png
    393
  8. Finally got the uploader to work. If anyone downloaded the one from Mediafire, nothing has changed.

    Just replace the .mesh name in the .truck file. You may or may not need to change the rotation of them.
    492
  9. Who's ready for another season of SSRS?

    Being that this was the last show to ever be held in the Metrodome, I thought I would go ahead and make it go out with a bang for Rigs of Rods. The stadium has been redone from ground up, added a concourse for the hell of it, and once again Alpha Splatted the track with another new dirt texture. I hope you guys enjoy

    *NOTE FOR FPS USERS*
    Go into the Minny2013.material, Minny2013FS.material, and 2013MinnyTarp.material files
    Search for "material SOLID/TEX/Minny2013.png" and "material SOLID/TEX/2013MinnyTarp.png" and then raise the bolded numbers. Keep the ratio the same between the numbers (6 digit difference)
    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture 2013MinnyTarp.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 2.3 2.3 2.3
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Credit:
    Me
    Danny
    Liquidfire
    Hot Shoe
    2,300 8
  10. Made this on the car ride to Vegas so it's not that pretty. Containers are white and is just the obstacles. Sorry I couldn't put the stadium on it.
    1,651 22
  11. I kinda forgot about these. These are the tires that were made for V4.5:

    3 Sets of SIRs
    2 Sets of Firestones
    1 Set of Goodyears

    Credits:

    SIRs and Textures - Me
    Goodyear/Firestone Model - Matt
    Goodyear/Firestone Texture - Me
    1,218
  12. Here's the F-150 body I made a long time ago. Terrible but still better than the V4 ones. Have fun.

    All paints are Casey's with the exception of the grungy dark grey on Grinder and the Deegan logo on Mulisha
    508
  13. Need to upload this before I forget. It's a fun little track with loads of detail. Enjoy

    Credtis: Everything is mine with the exception of the door on the Saloon, Crowd texture is both mine and Hot Shoe's, and the Skyline texture is from Torque3D.
    1,405 2
  14. Here's the tire model that was made for V5. Hopefully they aren't too terrible . I highly suggest you delete my other set, textures will conflict with each other.

    *Paste this in the .truck file under managedmaterials, if you don't the tires will be white ingame!*

    SOLID/TEX/UKtire.dds mesh_standard UKtire.dds UKtire-spec.dds


    The flexbodies section at the end of the .truck file should be something like this:

    flexbodies
    67,73,154, 0.49, 0, 0, 0, 0, 180, UKtire.mesh
    forset 67, 73, 131-154

    42,48,182, 0.49, 0, 0, 0, 0, 180, UKtire.mesh
    forset 42, 48, 179-202

    62,72,159, 0.49, 0, 0, 0, 0, 0, UKtire.mesh
    forset 62, 72, 155-178

    37,47,205, 0.49, 0, 0, 0, 0, 0, UKtire.mesh

    forset 37, 47, 203-226
    551
  15. So here is this track. I made this back when I first started making tracks and is about a year and a half old.

    Credit: Me and Liquidfire
    2,417 6
  16. Well since an incredibly naive person somehow got his hands on some V4.5 stuff, here is the truck he was "trying" to show off. Oh well, congrats to him for getting this crappy Son Uva Digger. And when I mean crappy, it is crappy, outright terrible. This will be uploaded so he can't gloat about how he got "V5".

    Also I don't know if it will work or not.
    1,371 33
  17. My old Ukraine models.
    395
  18. So yea here's Oakland. Went through hell to make the stadium. Racing is a bit hard since the turn cars are a bit close to the edges of the turn...you'll see what I mean. Anyays have fun!

    Credits: Me, Google, Liquidfire, Danny Mackey, Hot Shoe (Light bulb, crowd [edited by me]).
    5,400 7
  19. Meant to upload this earlier but I was busy working (which means the start/finish poles are stupidly oversized ). Anyways, this track has been alpha splatted and uses a new dirt texture I have made. If you lag raise the numbers in the ground.material file under CBSdirt.png.

    Mirror 2 - FPS

    Credits: Me, Google, Liquidfire, Hot Shoe, Danny Mackey
    2,196 1
  20. Well after many months of procrastinating, this track has finally made it's way back into Blender and now up for download. This is my first track I have released that uses my new skyline system and transparent lighting. Hope you guys enjoy!

    You are free to use my railing, skyline, and transparent lighting textures as long as I am credited.

    Mirror 1 - 2048
    Mirror 2 - 1024

    Credits: Me, Google, Liquidfire, Danny, and Hot Shoe.
    2,392 6
  21. Well I completely forgot that I was supposed to make part of the stadium non contactable and didn't have enough time to do so. Anyways, enjoy!

    Mirror 2 - FPS

    Credits: Me, Google, Hot Shoe (Original crowd texture, edited by me)
    1,582 0
  22. The December 2012 Minneapolis show. I believe this is the first monster truck track in Rigs of Rods to use the Alpha Splatting technique to get higher quality textures (If not I really don't care). The dirt texture was made by me so if you want to use it you may. The track is not a 100% replica. Anyways, expect to see the rest of my tracks using this new system of texturing. Enjoy!

    Credits: Me, Danny, Liquidfire, and Casey
    2,880 4
  23. Well after becoming irritated about my FPS dropping over obstacles, I have lowered the polys on my car models. I got rid of the bumpers and bevels on all of them.

    ******Make sure you get rid of my old car models*******
    750
  24. Sorry guys, I meant to release this back in December. This stadium model has been completely redone since my last Arlington track. Enjoy

    Credits: Me, Google, Hot Shoe, Casey
    1,539 5
  25. A very fun track to race and FS on. Enjoy

    *Note: Some of you may/will experience dropping frames over the bus and car stacks.

    Credits: Me, Ethan Dean (Table top idea), KC Mods (Original scoreboard texture), Danny Mackey (Racing idea), Google.
    2,192 6
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