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Hot Shoe

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Files posted by Hot Shoe

  1. San Marco Arena – Author’s Notes
    By: Hot Shoe

    Thank you for downloading San Marco Arena 2nd Stop for RoR Sim-Monsters! I won’t keep you long as I’m sure you’d like to get out on the track. First, if I may, a little history and information:

    Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track.

    San Marco Stop 1 (or SanMarco Arena 2005) was a popular creation of mine in Monster Truck Madness 2. I even enjoyed the pleasure of racing on my own track in a league. I lost that race, sadly. However, San Marco was a hit. Thus as I did with many of my tracks, I decided to construct another creation. A “2nd Stop” in 2005. This was a trademark of mine for many of my tracks: to revisit a venue with each new version having a different twist to the layout, or setting.

    San Marco Arena 2 is an all original track that has been in re-development since its forgotten Monster Truck Madness 2 counterpart. I’m very proud to finally release this track! This track was originally created and mostly finished in Monster Truck Madness 2 before I left the game, and dropped the project.

    In bringing it to RoR Sim-Monsters, the track has undergone numerous changes in order to bring it up to date, as the original MTM2 version is now 6 years old.

    The first San Marco (a track I’m planning to re-create for RoR Sim-monsters), was a St Louis style, twin oval layout. This version has what I’ve come to call a Saran Wrap, or Wrap Around Chicago style course.

    Please refer to the course layout (saracinglayout) picture.

    At the start line (the Saran Wrap section), you accelerate forward to the first right hand turn through the “Alleyway”, and into a short straight section before making your 2nd long, wide right handed turn. Upon entering the Chicago Style layout, you’ll straighten back out, and fly across the first set of cars, into a tight left hand turn. Accelerate along the straight, and fly over the second set of cars, into another tight left hand turn. Again, accelerate along the straight, and across the final set of cars to the finish.

    A few additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits (models and textures):
    Hot Shoe: Dirt textures, ramps, crowd texture, signs, wall banners, step van, cement floor, exterior arena textures, caution tape, turn, start and finish poles, Connex trailer, arena model.
    Casey Graves and LiquidFire: Cars
    Casey Graves: Exterior and Interior dome texture, Wall tarp texture: (Wall tarp texture re-colored by me)
    Mark Colineri and RockCrwler: RV
    LiquidFire: Vans, bus

    Thanks: Special thanks go out to my beta testers:
    RockCrwler
    John Cavallini
    Justin Olander
    Tom P.

    Enjoy!
    2,910 12
  2. In 1990 the monsters of the TNT Monster Truck Series came to do battle at the Myrtle Beach Speedway in Myrtle Beach SC. As was the case for many race tracks that the monsters raced at, the biggest concern was having little room on each side of truck as the drivers wrestled their machines down the alley in an attempt to avoid an altercation with the barriers.

    One such truck unfortunately had a meeting with more than just the barriers. At the end of his run, Steve Cain in “King Kong III” suffered breakage to a sway bar which shot him towards the left hand barrier of the track. Hopping over the barrier on two wheels, the truck smashed through and toppled the track's 76 sign, settled down on all fours for a few moments before veering to the left once more. At the climax of this already wild ride, Steve Cain and “King Kong III” rolled over, landing on top of and destroying two brand new county patrol cars, with the truck momentarily bursting into flames. Within moments of the truck coming to a stop, Steve Cain removed himself from the truck, and walked away from one of the most iconic spectacles in monster truck crashes.

    This is the site of that spectacular wreck. The RoR re-creation of Myrtle Beach Speedway, 1990.

    ***NOTES***

    MIRROR 1 is the FULL DETAIL version of the track.
    MIRROR 2 is the LOW DETAIL version of the track.

    This track not only has the replicated, straight line event as seen on the TNN Trucks and Tractor Power Broadcast, but also a custom, “roundy-round” racing layout.
    The tracks have been titled as follows.

    Full detail versions:
    DAY-Myrtle Beach 1990-REPLICA
    DAY-Myrtle Beach 1990-CUSTOM
    NIGHT-Myrtle Beach 1990-REPLICA
    NIGHT-Myrtle Beach 1990-CUSTOM

    LOW LAG versions:
    DAY-Myrtle Beach 1990-REPLICA-LOWLAG
    DAY-Myrtle Beach 1990-CUSTOM-LOWLAG
    NIGHT-Myrtle Beach 1990-REPLICA-LOWLAG
    NIGHT-Myrtle Beach 1990-CUSTOM-LOWLAG

    To easily find these tracks in the Terrain Loader, simply type “MY”in the search bar.

    The on track props (signs, light poles, stands, barriers, 76 sign, fencing, poles, Christmas Trees, etc.) have been set with no-collide properties.

    On the LOW LAG version of the track, the fencing has been removed in order to reduce lag.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Track: Built by Me. Grass textures are by Me. Dirt Textures are by RockCrwlr. Track surface textures are from Google and edited by Me. White lines painted by Me.
    Fencing: Built by Me. Textures are from Google and edited by Me.
    Light poles: Built by Me. Textures are from Google and edited by Me. Light bulb textures are from Google and edited by me. Light flare texture is from RockCrwlr.

    Stands/press boxes: Built by Me. Crowd, stairs, press box siding and windows are from RockCrwlr. Press box Roof, concrete, and support textures are from Google and edited by Me.

    Cars: Slickster edited by Me.
    Ford Aerostar Van, Chevy Silverado, Ford Thunderbird: Built by me. Textures are from Google and edited by Me.

    Light bars: Me. Textures are from Gabester.
    Walls/barriers/armco: Built by Me. Textures are from Google and edited by Me.
    Wooden poles: Me. Textures are from Google and edited by Me.
    TNT Motorsports Logo: Supplied by Michael DesRoches and edited by Me.
    Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Motorola Radius/Winston Racing Series banners, and signs: Me.
    McDonalds/Budweiser/Plano/Bobcat/Carquest/Hooker Headers/Jegs/O'Reilly Auto Parts/K&N Filters/Chevrolet/The Heartbeat of America/Coca Cola/Nascar logos: Google edited by Me.
    Safety hold texture: Casey Graves edited by me.
    Christmas Tree: Built by Me. Light bulb textures are from Google and edited by me.
    Red and White Tires: Me. Textures: Gabester edited by Me. Tire sidewall is from Google edited by Me.

    Cones: Built by Me. Textures by Me.

    Beta testers:
    John Brown (DiggerFan)
    Chadwick Deerfoot (DirtyDawg)
    Daniel Donnelly (DanDon)

    Special thanks to John Brown (DiggerFan) for teaching me a method to add "collision boxes" to the armco barriers. Thank you, sir!

    Enjoy!
    2,763 6
  3. Traviss McCarthy Center – 1980’s RedMan/TNT Monster Truck Challenge

    Traviss McCarthy Center is yet another track I created in MTM2. Nearing completion, it fell by the way side, never completely finished, or released. Now in RoR/Sim-monsters, this track has been reborn and fully realized!

    Huge attention to detail was paid in the re-creation of this track in an attempt to make a venue that looked, felt, and screamed 1980’s TNT Motorsports. Hours of watching TNT event footage. Careful scrutinization of the sponsors and logos. All of this was taken into consideration in the attempt to make a custom TNT style event that not only replicated the look and feel of a TNT Motorsports event, but to attempt to take you back in time to such an event.

    Important notes: This track features a working pulling sled. Unfortunately you can’t control movement of the weight bar from the vehicle pulling the sled. This sled, however can be driven, repositioned, and more importantly, reset to its spawn point.

    The only vehicle I have found that can be attached to this sled is the 1st Gen Dodge Cummins by Box5diesel. You can get this vehicle here: http://www.rigsofrods.com/repository/view/1275

    The sled used on this track is also originally done by Box5diesel, redone by jerom. It is The Black Fury sled. You must download this and install it to see/use it on this track: http://www.rigsofrods.com/repository/view/3891

    To use the sled, you must back the vehicle up to where the chain is on the ground. Mouse drag the chain over the hitching ball, and press the L key on your keyboard. If you see the indicator light up saying “Load Locked”, then the sled has been successfully attached the hitch point.

    All the on track props (hay bales, pennant flags, Christmas tree, etc.) have been set with no-collide properties.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Original venue concept/creation: Me.
    Cars: Mark Colineri and Slickster edited by Me.
    Crowd textures: Rock Crwler edited by Me.
    Dirt textures: Me.
    Concrete/cement textures: Google edited by Me.
    Exterior dome texture: Casey Graves.
    Interior dome texture: Mark Colineri edited by Me.
    TNT Motosports Logo: Supplied by Michael DesRoches edited by Me.
    Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Redman/TNT All American Pulling Series/Redman Pulling Signs/ESPN/Restore logos, banners, and signs: Me.
    McDonalds’/Bud/PlanoTools/Trail Master/Bobcat/Carquest/Chevrolet/The Heartbeat of America logos: Google edited by Me.
    Brian Carson Ramp and Action Events logo/banner: Me.
    Christmas Tree: Me. Light bulb textures are from Google and edited by me.
    Flags: Me.

    Beta testers/track input:
    Damian Bowers
    Nick Kozak
    Andrew Wamsley
    Mark Iron
    Mark Colineri
    Dan Agosh
    Eric Myers
    and anyone else who had a hand in making this track possible. Thank you!

    I’m very proud and happy with this venue. I hope you enjoy the track(s)!
    1,078 8
  4. Leighey Field is the first 1980’s Renegades/TNT Monster Truck Challenge style track that I’ve ever created in RoR. This is an all new, fresh track straight from my mind to RoR and has no ties with any past works I’ve created in MTM2.

    This track was created with painstaking attention to detail in an attempt to get the look, function, and feel correct to that of a TNT event.

    Features include animated Christmas Trees and a Brian Carson style stunt jump in the middle.

    Recommendations for the stunt jump is my personal favorite set of cars, the Burnside Pack of cars.

    Track created using chevys10’s 1986 Taurus Monster Truck.

    Credits:
    Venue built by me.
    Cars: Mark Colineri, Casey Graves and Liquidfire edited by me.
    Crowd textures: Rock Crwler edited by me.
    Pressbox texture. Casey Graves edited by me.
    Dirt textures: Me.
    Concrete/cement textures: Google edited by me.
    TNT/Renegades/Redman/ESPN/Restore logos, banners, and signs: Me.
    Chevrolet Banner: Google edited by me.
    Brian Carson Ramp and Action Events logo/banner: Me.
    Redman Pouch and Renegades Tin: Me.
    Christmas Tree: Me. Light bulb textures are from Google and edited by me.
    Flags: Me.

    Thanks to Damian Bowers for beta testing this track!
    Thanks to Eric for testing out the angle/position of the Christmas Trees!

    Enjoy!
    1,513 8
  5. New Liberty Stadium 3 by Hot Shoe

    Thank you for downloading New Liberty Stadium 3! Before you hit the track, please allow me to give you a (hopefully) brief history on this track:

    This track was part of a series of tracks made in MTM2 by Jason Lloyd, who was better known as “Mr. Destruction”. Jason and I helped each other out from time to time on our projects. I made a piece of artwork and textured a ramp for one of his tracks. He made me some artwork/logos for my projects. He also designed the Demolition Track Creations logo you see along with being my cohort in DTC.

    At one time I sent him a VHS of monster truck races that took place in his area that he missed seeing.

    During creation of NLS3, he approached me saying that this track was being neglected by other projects and things he had going on. Instead of dropping the track, and subsequently dropping the series, he gave me this track (which was mostly completed at the time) and the full rights to do what I wanted with the name and series from that point in time. Giving me rights to NLS was also his way of thanking and repaying me for the VHS I sent him.

    I then finished the track for Jason whilst adding my own unique touches to the track (such as placing the name of the stadium on the yellow divider in center track). This quickly became one of my best, popular, and favorite piece in MTM2.

    Now, this track has been reborn in RoR. Apart from minor differences like logos on the signs, replacing turning poles (which were one the original NLS3) with turning cars, and moving around a few obstacles for better flow and spacing of the freestyle track, this is a direct copy of its MTM2 counterpart.

    Additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.
    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.
    Credits:

    Stadium built by me.
    Dirt textures: Jason Lloyd/me.
    Ramp textures: Me.
    Crowd texture: Me.
    Floor/wall textures: Me.
    Press box roof texture: Me.
    Signs, poles, Advanced Auto Parts sign, checkered flag finish board (models and textures): Me.
    Yellow lane divider: Me.
    Tarp/Pressbox texture: Casey Graves.
    Cars, buses, vans (models and textures): Casey Graves, Liquid Fire, Mark Colineri, Klayton Halog (some edited by me).
    Flatbed trailer (model and texture): Klayton Halog.
    Connex trailer (model and texture): Me.
    Box van (model and texture): ARF (edited by me).
    NGK Spark Plugs logo: Liquid Fire.

    Thanks: Special thanks go out to my beta testers:
    Tom P.
    RockCrwler.
    Johan Cavallini.
    1,644 4
  6. “Tonight! I drive a truck with big wheels on it. Richard has a problem with stairs, and James gets lost!”

    Clarkson International Autodrome is a track/venue created for Alex “runt9” Vester ‘s International Dragging Series league. After much evolution, and a name change from its original “working title”, this track came to be a commemorative piece in honor of the man responsible for Top Gear as we know and love it: Jeremy Clarkson.

    The track’s initial concept came about during talks with Alex for making tracks/venues for the IDS season. I had thought it would be cool to do a venue in the UK. Alex agreed. After much deliberation on areas, venues, and locations in the UK, many of which were quickly scrapped, Alex finally said “just make a stadium and slap a random name on it.” I answered by blurting out “Clarkson Stadium”. Alex’s reply: “Oh my God do it!” The result: Clarkson International Autodrome is set in the place of Clarkson’s birth: Doncaster, England.

    This track breaks the norm in that it is the first track I’ve made in RoR that ISN’T stemming from or being remade from a previous version in MTM2. This is all brand new, fresh work which incorporates ideas that have been done before in RoR, but not too much in tracks made in Sim-monsters: animations. From the scoreboard bearing images of Clarkson’s faces, to the “Stig Approved” digital banners, this track was the guinea pig for these, and many more concepts and ideas. Some of which haven’t been done since MTM2.

    This track is also the first that I’ve built using most of my own vehicle models (excluding the bus model and textures provided by Mark Colineri which then served as the bendy bus).

    This project, spanning over many months to complete is ambitious, and hopefully, not rubbish.

    One final note: It is said that the Top Gear Personalities are in attendance for this momentous occasion. Keep a sharp eye, and you may just be able to spot them!

    As that is not really a bombshell, it is time to end. Thank you very much for reading. Goodbye!

    Credits:
    Circular stadium idea/ racing course layout: JR Seasock created by me.
    Stadium: created by me.
    Exterior stadium texture: RockCrwler.
    Bendy bus: Mark Colineri edited/bent by me.
    IDS Banner: Alex Vester edited by me.
    DTC Banner: Jason Lloyd edited by me.
    NGK Spark Plugs Banner: Liquidfire.
    Pressbox texture. Casey Graves edited by RockCrwler and me.
    Crowd texture. Google edited by RockCrwler and me.
    Safety hold texture: Casey Graves edited by me.

    All other vehicles/textures: Google edited by me.
    Dirt textures: me.

    Special thanks:

    Alex Vester: for the great opportunity to create a ridiculous and special venue for IDS. Thanks for letting JR and I get creative, and take many liberties in bringing this track to life. As cliché or odd as it sounds, it truly came out to be better than MY wildest expectations. Thank you!

    JR Seasock: My right hand man and go to guy for creative and inventive ideas. Thank you so much for helping me out on these projects and coming up with the insane stuff that you do. This track would not be as incredible as it is if it wasn’t for your ideas/concepts. Thank you so much!

    Ryan McCauley: Thank you very much for your ideas, inspiration for the “special” bits of this track, and for the quote at the start of this read-me. Thank you!

    Beta Team:
    JR Seasock
    Alex Vester
    Robbie Milburn
    Danny Mackey
    Ryan McCauley
    Damian Bowers
    Nick Kozak

    …and, our “tame racing driver”.
    1,263 7
  7. Once again we visit the glory days of the Renegades/TNT Monster Truck circuit at the historic Mankato Speedway. This event features two different venues: The famous Figure 8, and a U-Turn course. Racing takes place both during the day and the night.
    Get ready, cause it's gonna be a war at Mankato Speedway - Renegades/TNT!
     
     
    Track Conversion by @THATONEGAMER2K20

    Original Creator - Hot Shoe
    And the SM Community
    1,087 2
  8. San Marco Arena Off-road Pack– Author’s Notes
    By: Hot Shoe

    Thank you for downloading San Marco Arena 2nd Stop Offroad Pack for RoR Sim-Monsters! I won’t keep you long as I’m sure you’d like to get out on the track. First, some information:

    Extract the main zipped file to access the course layout picture and Author's Notes text file for important information. The file also contains the actual zipped file for this track.

    This version of San Marco Arena features a challenging off-road truck, and side by side off-road truck/Autocross racing course. These versions can be lapped as many times as desired.

    For information on how to run these races, please refer to the specific pictures included in the the pack.

    For the one on one offroad course: saoffroadlayout

    For the side by side offroad/autocross course: sasidebysideautocrosslayout

    A few additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    These are my favorite trucks to use while racing on the off-road versions of this track:
    Toyota Hilux Truck: http://www.rigsofrods.com/repository/view/1278
    Chevrolet S-10: http://www.rigsofrods.com/threads/67421-New-rebuilt-Chevrolet-S10-now-without-crashing
    Ford Ranger: http://www.rigsofrods.com/repository/view/2451
    Burnside Off-road: http://forumold.rigsofrods.com/index.php?topic=23799.msg215015#msg215015

    Credits (models and textures):
    Hot Shoe: Dirt textures, ramps, crowd texture, signs, wall banners, step van, cement floor, exterior arena textures, caution tape, turn, start and finish poles, Connex trailer, arena model.
    Casey Graves and LiquidFire: Cars
    Casey Graves: Exterior and Interior dome texture, Wall tarp texture: (Wall tarp texture re-colored by me)
    Mark Colineri and RockCrwler: RV
    LiquidFire: Vans, bus

    Thanks: Special thanks go out to my beta testers:
    RockCrwler
    John Cavallini
    Justin Olander
    Tom P.
    1,116 4
  9. Thank you for downloading San Marco Arena 1st Stop (2005). This is the first version of the San Marco series of tracks, and was my last best track that I released in MTM2.
    The racing course for both the monster trucks and offroad trucks is a classic St. Louis Style, twin oval layout. The freestyle is off the hook. Complete with wild and crazy obstacles/hits with plenty of opportunity for crossthread, slap wheelies, sky wheelies, and just about anything else you dare to pull off. Play it smart. This is not a track that is meant to be “Meents’d” over.
    Additional notes: All the signs and poles on the track have been set with no-collide properties. The signs are for decoration. The poles are not necessarily meant for penalties. They are in place as a guide of where the racing course and direction is.
    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:

    Stadium built by me.
    Dirt textures: Me.
    Ramp textures: Me.
    Crowd texture: Me. Edited by RockCrwler.
    Floor/wall textures: Me.
    Exterior and Interior dome texture: Casey Graves.
    Tarp texture: Casey Graves. Recolored by Me.
    Signs, poles: Me.
    Cars, busses, vans (models and textures): RockCrwler, Mark Colineri.
    Box van/bread van (model and texture): ARF, Mark Colineri (edited by me)
    NGK Spark Plugs logo: Liquid Fire.

    Thanks: Special thanks go out to my many beta testers. Thank you for all your testing, and support!
    Thanks also go out to the many kind people who have donated/supplied me with wonderful models/art/resources in which I build my tracks with. Thank you all!
    Enjoy!
    811 3
  10. *****Important Disclaimer*****
    Due to some users having experienced lag, the Low Lag version has had the fencing deleted off the track, as this has been the most common reason for lag experienced by these users. That is all I’m going to do in an attempt to make this track as low lag as possible, while still keeping MOST of its integrity.

    If you do experience any lag, I tried my best. In the case of such an event, it will most likely be the amount of vertices used in the making of the ramps spread out over the track, or your system/machines inability to properly run the track.

    The sky sphere, horizon, light poles and beams of light, stands, and billboards do not cause lag, so refrain from asking such questions. You have your answer here and now.

    Please keep in mind that no amount of de-lagging is a sure thing. It’s called LOW LAG, not NO LAG for a reason.

    Information:
    Mirror 1 is the FULL VERSION.
    Mirror 2 is the LOW LAG VERSION.

    Description:
    Mankato Speedway – Criss Crossover-Rama is yet another track brought to you by the minds at Demolition Tracks Creations, offering a new evolution to one of the better known and more popularly ran track configurations, the Crossover Course.
    This however, is no ordinary crossover course. Brought to you from the mind of Jr Seasock, and the course built by David Stewart, Mankato Speedway Criss-Crossover-Rama will provide all comers with a challenging and thrilling venture. Racers will have to negotiate the twisty layout which features three jumps and crossovers per lap, totaling to six crossovers for the entire course.
    When the sun goes down, the Mankato Speedway lights will go up. If this new Criss-Crossover layout wasn't challenging enough, racers will have to brave the course in the dark with only the Mankato lights guiding there way.
    Welcome to Mankato Speedway’s Criss-Crossover-Rama!

    ***NOTES***
    Please refer to this included video for reference on how to run the layout:


    To find the track in-game, type MANKATO in the search field of the terrain loader to find these tracks. They will be listed as follows.

    Normal File Version:

    Day:
    *Racing-Day* Mankato Criss Crossover-Rama
    *FS-Day* Mankato Criss Crossover-Rama

    Night:
    *Racing-Night* Mankato Criss Crossover-Rama
    *FS-Night* Mankato Criss Crossover-Rama

    Low Lag File Version:

    Day:
    *Racing-Day* Mankato CCR LOW LAG
    *FS-Day* Mankato CCR LOW LAG

    Night:
    *Racing-Night* Mankato CCR LOW LAG
    *FS-Night* Mankato CCR LOW LAG

    Credits:
    Track Layout: Jr Seasock.
    Track construction: Me.
    Sky Sphere day texture: Google.
    Sky sphere night texture: Google, edited by me.
    Horizon: From the F1 Track.
    Concrete/Cement/Grass track textures: Me.
    Concrete/Cement stands textures: Google edited by Me.
    Pressbox texture: Casey Graves.
    Stands: Constructed by Me.
    Crowd textures: Rock Crwler edited by me.
    Mankato Speedway Logo: Me.
    Light poles (model and texture): Constructed by Me. Light Beam textures by Rock Crwler.
    Billboards: Constructed by Me.
    Fencing: Constructed by Me. Textures from the RoR Repository.
    ORL Start Line/Finish Line/Staging Signs/Finish Signs: Me. ORL Logo by Mark Colineri.
    Cars/vans/Busses (models and textures):Casey Graves and Liquid Fire, Mark Colineri, Rock Crwler.
    Box truck (model and texture): ARF edited by Me.
    Box van/bread van (model and texture): ARF, Mark Colineri (edited by me)
    Garbage Truck (model and texture): Rock Crwler.
    Signs: Me.
    NGK Spark Plugs Logo: Liquid Fire.
    IDS Banner: Alex Vester edited by me.
    DTC Banner: Jason Lloyd edited by me.
    SSRS Banner: Johan Seminario.

    Special thanks:
    Mark Colineri, for offering me yet another chance to build and provide a unique and different track for use in his league. I’m also very grateful that he allowed me to do this using Mankato Speedway, a track that has quickly become one of my personal favorite and special pieces.

    Jr Seasock: The man responsible for this crazy-fun layout, resulting in yet another crazy-fun, unique track. Thank you so much for your ideas, words, and advice!

    Beta team:
    Mark Colineri
    Jr Seasock
    Robbie Milburn
    Damian Bowers
    Tharindu Don
    Tom P.

    If I missed your name in the beta team credits, I’m very sorry. Contact me and I’ll make sure your name is added to the list!

    To everyone involved with the making/production of this track. Thank you!

    Enjoy!
    798 3
  11. ***IMPORTANT INFORMATION***
    One of my beta testers seemed to be plagued by lag on this track. After removal of the chain-link fencing, the track ran much smoother.
    Therefore, I made two versions. Mirror 1 is the more detailed track. Mirror 2 is the LOW LAG version with the chain-link fencing removed.

    Remington County Fairgrounds is another track that I first created in MTM2. The inspiration from this track came from the brilliant MTM2 track made by Dustin Hart called Laurance County Fair. One of my all-time favorites. I wanted to make a fairgrounds style track, and I wanted it to be big, crazy, and fun. This second incarnation in the Remington Fairgrounds series fulfilled this goal of mine, as did it’s previous incarnation.
    Now it is back and better than ever in RoR!

    Additional notes: All the signs on the track have been set with no-collide properties. The fencing is also set with no-collide properties.
    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Stands, and field: Me.
    Stands/Crowd/Concrete Textures: Google edited by me. Crowd edited by Rock Crwler.
    Signs/poles: Me.
    Dirt Textures: Slickster edited by Me.
    Grass Textures: Me.
    Fencing: Constructed by Me. Textures from the RoR Repository. Fence code provided by Mitch Bumpass.
    Connex trailers: Me.
    Flatbed trailer: RockCrwler edited by Me.
    Cars: Casey Graves and Liquid Fire, Rock Crwler, Mark Colineri.
    Vans: Casey Graves and Liquid Fire.
    Breadvan: Rock Crwler.
    Box van: ARF edited by Me.
    Garabage Truck: Rock Crwler.
    NGK Spark Plugs logo: Liquid Fire.

    Thanks: Special thanks go out to my beta test team:
    JR Seasock
    Robbie Milburn:
    Runt9
    And to everyone who has made this track possible. Thank you!
    794 3
  12. Mankato Speedway – Renegades/TNT

    Once again we visit the glory days of the Renegades/TNT Monster Truck circuit at the historic Mankato Speedway. This event features two different venues: The famous Figure 8, and a U-Turn course. Racing takes place both during the day and the night.
    Get ready, cause it's gonna be a war at Mankato Speedway - Renegades/TNT!

    ***NOTES***

    Mirror 1 is the FULL VERSION.
    Mirror 2 is the LOW LAG VERSION.

    The tracks have been titled as follows.

    Full detail versions:
    DAY-Mankato-Renegades/TNT Figure 8.
    DAY-Mankato-Renegades/TNT U-Turn.
    NIGHT-Mankato-Renegades/TNT Figure 8.
    NIGHT-Mankato-Renegades/TNT U-Turn.

    LOW LAG versions:
    DAY-Mankato-TNT Figure 8 LOW LAG.
    DAY-Mankato-TNT U-Turn LOW LAG.
    NIGHT-Mankato-TNT Figure 8 LOW LAG.
    NIGHT-Mankato-TNT U-Turn LOW LAG.

    To easily find these tracks in the Terrain Loader, simply type in either DAY or NIGHT in the search bar.

    All the on track props (hay bales, Christmas tree, Renegades tin, Redman pouch etc.) have been set with no-collide properties.
    The track’s concrete banking mesh is grippy, and set with concrete friction properties. The grass is a separate mesh, is slippery, and set with sand friction properties.

    On the LOW LAG version of the track, the fencing and trees have been removed in order to reduce lag.

    For fun, the Truck Shop is in place for you to swap between your favorite trucks anytime you like.

    Credits:
    Original venue concept/creation: Me.
    Sky spheres: Me. Textures are from Google and edited by Me.
    Fencing: Built by Me. Textures from Google and edited by Me.
    Stands: Michael Murray edited by Me.
    Press box: Built by Me. Textures by Casey Graves.
    Lightpoles: Built by Me. Textures from Google and edited by Me. Light Beam textures by Rock Crwler and edited by Me.
    Cars: Mark Colineri and Slickster edited by Me.
    Dirt textures: Me.
    Grass textures: Me.
    Concrete/cement textures: Google edited by Me.
    TNT Motorsports Logo: Supplied by Michael DesRoches and edited by Me.
    Renegades/Renegades The Taste a Pouch Can’t Tame/Redman/Redman/TNT All American Pulling Series/ESPN/Restore logos, banners, and signs: Me.
    McDonalds’/Trail Master/Bobcat/Carquest/Chevrolet/The Heartbeat of America/Coca Cola/logos: Google edited by Me.
    Mankato Speedway/Mankato Motorsports Racing Authority Logo: Me.
    Christmas Tree: Me. Light bulb textures are from Google and edited by me.
    Trees: RoR Repository.

    Beta testers/track input:
    Damian Bowers
    Andrew Wamsley
    Mark Iron
    Dan Agosh
    Chadwick Deerfoot
    John Brown
    and anyone else who had a hand in making this track possible. Thank you!
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  13. Mankato Speedway is yet another track that I first created in MTM2. At the time, it was created/set in the 1980’s Renegades TNT Monster Truck Challenge era. Inspiration came from watching the Renegades TNT Monster Truck Challenge at Toledo Ohio. The original track hosted three different versions of racing: Drag, U-Turn (J-Turn) and of course, Figure 8.

    I had wanted to bring the track to RoR, and in doing so, bring it back with a modern day setting. Before I began construction of the track, Mark Colineri offered me the wonderful opportunity to construct a challenging Figure 8 track for his ORL league. All Mark wanted was for it to be of a Figure 8 layout, and for it to be a driver’s course. Thus, I offered up Mankato to play host to the ORL for this event.

    During construction, I enlisted JR Seasock to help with freestyle obstacle ideas/forms, and course layout. Eventually this lead to JR being enlisted into the DTC. This is our first track that we have created together. We brainstormed ideas, and JR greatly helped in this tracks development. From realizing the octagonal hit, to the creative idea of the triangular bus obstacle. Even down to the light poles that dot the track. JR played a heavy roll in this track’s development. It’s because of his help that this track is as good as it is.

    Proudly, Mankato Speedway hosts the ORL Figure 8 Shootout!

    Mirror 1 Should be the full version of the track. Mirror 2 Should be the LOW LAG version.

    Credits:
    Track construction: Me.
    Stands: Constructed by Me.
    Light poles: Constructed by Me.
    Billboards: Constructed by Me.
    Fencing: Constructed by Me. Textures from the RoR Repository. Fence code provided by Mitch Bumpass and edited by Me.
    ORL Start Line: Me. ORL Logo by Mark Colineri.
    Mankato Speedway Logo: Me.
    Crowd textures: Rock Crwler edited by me.
    Concrete/Cement/Grass track textures: Me.
    Concrete/Cement stands textures: Google edited by Me.
    Pressbox: Casey Graves edited by Me.
    Cars/vans/Busses: Casey Graves and Liquid Fire, Mark Colineri, Rock Crwler.
    Box truck: ARF edited by Me.
    RV: Rock Crwler.
    Signs: Me.
    NGK Spark Plugs Logo: Liquid Fire.
    DTC Logo: Jason Lloyd edited by Me.


    Special thanks:
    Mark Colineri: For the amazing opportunity to supply him with a Figure track for his league. It allowed me to construct an amazing venue full of life, personality, real-world look/feel, and to bring Mankato from a 1980’s era in MTM2 to a modern day depiction in RoR.

    JR Seasock. For being such an incredible voice in this tracks development. From the realization of the octagonal hit, the triangular bus stack, the light poles and so much more. JR’s innovative and creative ideas helped to craft this track into the wild, fun and crazy event that it is.

    Thanks to the beta team:
    Mark Colineri
    JR Seasock
    Robbie Milburn
    And to everyone who was involved or played a part in the making of this track. Thank you!
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