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Helen Weales

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Helen Weales last won the day on January 6

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About Helen Weales

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  • Birthday June 13

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  1. Helen Weales

    Show Your Projects Chapter 64

    Whoa, that's really nice, and that site is wild!
  2. Helen Weales

    Show Your Projects Chapter 64

    Lots of amazing stuff in this thread from everyone! I've been working a lot on my electric stage 4 trucks. After making the radical Le Mans/Dakar rally-style Straker body, the other two looked like dinosaurs. I ended up making new Ford and Praxis bodies as well that are more sleek and aggressive looking. The bodies will all extend to the bottom of the chassis, which would keep a lot of debris out of the electronics, and the cabins will be airtight. Basically they are monster cross-country rally vehicles now. The Ford will have a unique door setup -- a door and an opening panel next to it. The cabin door opens upwards, and the panel opens downwards, which will be a set of steps. So if you were entering the truck, you would walk up the steps, then step to the left and enter the cabin through the door opening. You can see the outlines of the doors in the Ford in the last photo. Everything other than the bodies in these models are placeholder parts.
  3. Helen Weales

    Show Your Projects Chapter 64

    I actually worked on it a few weeks ago for the first time in a long time. It's far from finished, though (I wish I could find a high quality 3D model to modify, but the ones I have found were very expensive). Hopefully I will have more time for it soon.
  4. Helen Weales

    Show Your Projects Chapter 64

    I'm in the process of rebuilding the Straker Omega/4 electric truck. Still a lot of work left, but so far I think it's fun in an over-the-top way. It will be interesting to adapt old liveries like Taurus, Stomper, Equalizer etc to something so futuristic. Edit: This is basically the Raptor version of the Omega/4, which would still fit within the Powertrax production vehicle rule.
  5. Helen Weales

    Show Your Projects Chapter 64

    Awesome work! If I may suggest a few things, the front wheel wells on Bigfoot need to be a bit larger, and the Ford flags should have a 2D blue oval logo instead of the 3D version.
  6. Helen Weales

    Show Your Projects Chapter 64

    I haven't posted here in a while, but I've been hard at work on trucks and tracks. This is a Mickey Thompson stadium-inspired track that I just started (yes, they all start out looking this rough 😂). I'm still trying to figure out how to place crushable cars on elevations, but when I do there will be plenty of cars to crush when going up the large three-step hill climb.
  7. Helen Weales

    Show Your Projects Chapter 63

    I've been experimenting with crushable cars. I had to reverse engineer DiggerFan's and make them from scratch. I haven't noticed much (or any) of an FPS drop, so I've decided to add them to all of the tracks in the Powertrax series. The way they launch trucks in the air due to the springiness is really fun and realistic. The only problem I've encountered thus far is when loading some tracks, the cars fall through some track mesh surfaces, down to the heightmap; but for some reason they worked in this first track. For the second track, the dirt they are sitting on is barely above the heightmap level, but you can see how they are somewhat sunken into the dirt rather than sitting on top. If someone can help me fix this problem, and if DiggerFan doesn't mind that I used his .load file as a template; I'd like to release these in the scrapyard for everyone to use.
  8. Helen Weales

    Blender Selection Tool Showing Trails

    I have a ThinkPad W540 laptop. I went into the system BIOS and loaded the default settings.
  9. I'm adding crushable cars to all of my tracks, but I'm running into an issue that I'm not sure how to properly explain. Basically, my tracks are meshes with no heightmaps; so tracks with elevated areas are raised above the actual ground in RoR. When loading the track in RoR, the crushable cars (.load files) instantly fall through the mesh and land on the default ground. This is a view from the cars, showing both above and below the track surface. The black area is the ground. This is where the cars should be sitting: This is a view of all of the elevation changes. Matching a heightmap with this mesh seems incredibly difficult, if not impossible; unless there is a method I am not aware of. Is there a way to prevent this, or do I have to use heightmaps?
  10. Helen Weales

    How do you make Lexan see-through?

    Did you ever figure this out? In case not, use this template for the material file: material SOLID/TEX/YourTransparentTexture.png { technique { pass { scene_blend alpha_blend alpha_rejection greater 0 depth_write off lighting off texture_unit { texture YourTransparentTexture.png } } } }
  11. Helen Weales

    Blender Selection Tool Showing Trails

    Just an FYI for anyone else with this issue: I set my BIOS to the default settings, and it fixed this issue. I was actually trying to fix two other OS-related issues, and this ended up taking care of all three! I am not sure which BIOS setting was causing this, though. I bought this ThinkPad used and actually forgot to reset the BIOS before installing a fresh copy of Windows 10. I do know Intel Rapid Start had been disabled and no longer is.
  12. Helen Weales

    Blender Selection Tool Showing Trails

    That's what I tried. It didn't work for me unfortunately.
  13. Helen Weales

    Blender Selection Tool Showing Trails

    I've tried switching between integrated/dedicated/auto graphics (I'm also on a laptop with an NVIDIA GPU), but it didn't change anything. I feel like there is something obvious that I am overlooking... 🤔
  14. Helen Weales

    Blender Selection Tool Showing Trails

    I recently started using a different computer (ThinkPad W540), and now Blender 2.49b (both portable and standalone) are showing trails when pressing B to use the selection tools. They do disappear when I actually start selecting things, but it's still quite annoying. I'm using Windows 10 Pro, which is what I was using on my previous computer that did not have this issue. I've tried running Blender in every compatibility mode configuration imaginable, but it makes no difference. Has anyone else had this issue?
  15. Helen Weales

    Yellow and Blue Crush Car pack

    You might already know this -- but in case you (or anyone else) do not, I just found this out and it makes finding coordinates a breeze: 1. In the desired terrain, walk over to where you want the crush cars to sit, and load the cars. 2. Find the car name under the Vehicle menu and click it (as if you were going to enter a vehicle to drive it); 3. Press H. 4. Open the ROR.log file. The coordinates will be there! This also works for finding the start positions in terrains.