Jump to content

Helen Weales

Members
  • Posts

    359
  • Joined

  • Last visited

  • Days Won

    35

Everything posted by Helen Weales

  1. You must have "GraveDiggerBand.dds" in the zip. Removing the file causes white tires, and removing all instances of "GraveDiggerBand" from a .truck file, and the .dds file removes the wheels entirely in the game which makes the truck undriveable. Edit: Funny thing is, I just tried renaming "GraveDiggerBand.dds" to "WheelBand.dds", and replaced the filenames in a .truck file. I got white tires! I am wondering what this file even is, and why is HAS to be named "GraveDiggerBand".
  2. Hello all, I just posted about this in another "GraveDiggerredflare" thread. I think I figured out something new: http://sim-monsters.com/index.php?/topic/8033-gravediggerredflare/
  3. I've uploaded the material file if anyone needs it: http://www.mediafire.com/download/pnt5o76n1mrt9c0/GraveDiggerredflare.zip
  4. To anyone who is having issues with the "GraveDiggerredflare" error, I have just figured something out (and apologies if this is common knowledge, I'm fairly new to this). Last year I started building trucks. At first I was modifying stuff straight from the smv4.zip file with no real intention of doing serious editing or sharing my work. Eventually I started making trucks from scratch with custom everything, no longer using any of the smv4.zip files; all of my custom stuff became mixed with the smv4 files creating a huge mess and a large file (I had previously tried to create a new zip but got too many errors and gave up). Tonight I decided to figure out why I was getting errors, and which files I needed for my 12 custom trucks to make the ZIP much smaller and easier to navigate (it went from 700 MB to 60!). So, I sorted everything and loaded RoR and I got the dreaded "GraveDiggerredflare" error even though I added GraveDiggerredflare.dds to the new zip... If you notice, the error says it's missing a material file, yet the GraveDiggerredflare file in smv4.zip is a .dds file. Something didn't seem right, and none of the forum posts I found mentioned this, only the .dds file. I did a quick web search and came across this link. I copied the text from the link and created a new material file called GraveDiggerredflare.material and added it to my new ZIP. It worked -- no more errors! So if you or anyone else is having this issue, I'd give this a shot. I even deleted the original GraveDiggerredflare.dds file and it still worked, but not without this material file.
  5. Thanks, I'll try this! Thank you, and the new RoR features sound really great -- a much needed update.
  6. Hello, I've been lurking here for quite a while now -- figured I would share a project of mine that I've been working on for the past 8 or so months (on and off). This is the first "serious" 3D modeling I've done in about 15 years (since my MTM2 days) and first time using Blender, so there are some rough spots but I'm trying to work them out. For about 8 or so years I've been thinking about how I would design a pickup truck, and I finally had the time to get back into 3D modeling, so here it is... I hope you enjoy it! This is an electric monster truck that I call the Praxis TERRAZINA, Praxis being my fictional automobile company. It's inspired by BIGFOOT 8 & 9 with the original bodies (always loved the stance and clean lines/clean paint on their trucks during the early corporate Ford days), and modern Le Mans LMP1-H prototypes (LED laser lights, mirrored windows, sophisticated power units). The main focus of the design was staying away from traditional automobile design, which I feel has too many clumsy curves and unnecessary ornate details -- I wanted to keep it simple, yet interesting with small details that might not be immediately noticeable. I put a lot of thought into the wheel well/fender flare shape -- I really like the way older monsters kept a somewhat stock appearance, even down to the modified enlarged wheel wells. It's a 4-door truck with suicide doors (I'm working on a street version). I used a Chandler-style frame, mostly because I love the way they are shaped. I also used 73" tires just because it looks more proportionally correct (modern monsters have such large bodies, makes the wheels look so small!). Anyway, the first three photos are of the test paint schemes, and the last three are TITAN (a reference to the Terex Titan dump truck and its color, not the monster truck), CRUSHER and SMASHER. Also a question if I may -- is there a way to edit .truck files in real time? I've been going back and forth between editing text files and looking at it in game... Can take forever when components need to be moved an inch or so!
  7. This is a very nice looking truck, but I think the handling is unrealistic. The acceleration, speed, and being nearly impossible to roll make it too perfect, giving it a very arcade-like feel.
  8. Incredible work. I wish more trucks were this detailed.
×
×
  • Create New...