World Finals 18 Freestyle! Is it perfect... not at all. Is it damn good... hell yeah! Worked hard on this over the past month to get this old project of mine completed, and here she is!
Keep in mind that this is a high quality track, so if your computer is known for running things below say 30 FPS, you're gonna have a bad time. There is no low quality version because I simply didn't feel it was necessary. Feel free to resize textures on your own if you are having troubles running it. But this is way more optimized for performance that the crappy racing course in terms of vertices and texture sizing.
Two Versions: Part 1 (after about 10 trucks have went) and Part 2 (muddy mess!)
Now the credits!
Rockcrawler (Klayton) - the cars, the bus, the original stadium model, dirt textures, various little textures
Maxdman- props like bulldozers and hybrid obstacles, some textures, a lot of inspiration in terms of baking and decreasing amounts of verts
Me- the track itself (like the ramps), putting it all together, material and odef files
Google Images- mini photos and various logos
Chazzymp (Mason)- the exterior posters and some entertaining snaps to looks at when I got bored
Rigs of Rods dev team- help with some code things
Monster Jam's Youtube Channel- The "fathers day rewind" that gave me all my reference shots
Mcdonalds- Food for when I was hungry
Instagram- a constant distraction
Don't roll in the turn
DISCLAIMER (If you can really call it that)
This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track.
If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether.
Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track!
- Chris Bialek
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It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring!
Credits:
Chris B- All the modeling of jumps and a good majority of the detailing/texturing
Klayton- Original Sam Boyd Model and cars
Maxdman- Bulldozers, announcer stands, trophy, various props
Chazzymp- Exterior posters, frame rate testing
Nathan Smith, Levi Schones, Tom Deents- Frame rate testing
Note: Freestyle will come out in a few months
The timer only works with older versions, ROR 2020 will have some bugs with it.
Boom, the first annual Stafford Monster Mania! For a first track, I think this turned out pretty well!
Credz:
Edy
Rockcrwlr
Maxdman
Me
Sim Monsters
*Let me know if I forgot anyone
This track will work for .37, .38, and .4. Thanks to Simracer0055 for testing!
Very fun project that's gonna be used for Carkiller458's RORFT World Finals II on YouTube. Track uses the 2-day format, has a boat, 6 backflip ramps, a perfect front flip opportunity, and more. One of the most fun tracks I've ever made.
Important Stuff:
This track will work on any version (tested on .38 and .4.7)
This track uses a cool night time setting. Set "Sky type" in graphic settings to "sandstorm" to use
The back of the LED boards for racing have been taken out for better vision in the turns
Credits:
Me- Boat, banners, updated TV screen stuff, all the RORFT textures, etc
RockCrwler
Maxdman
Hotshoe
Aaron Lurie
Others
(Probably forgot a ton of people, tell me if so)
Welp, after months and months, I finally got around to releasing my first truck!
Credits:
Body- Steve Harlow
Chassis- Nick Kozak
4-links, drive shaft, tie rods, anything else I used from the Max-D pack- acdcfan56
Paint on body and tires, shock tuning, and some placement- Myself
Tires- John Dough
Crazy Props- Micheal Murray
Rims and everything else- SM V4 Creators
Notes:
-This truck is NOT a standalone, put it in your v4 pack
-ACDCFan's Max D pack is highly recommended to have for this truck to work (w/o it, somethings might show up white)
-Special thanks to ZonR for creating the cloning tutorial right when I needed it!
Now you have no excuse not to execute those perfect moonwalks 👌. Really like how this one came out, only took like 4 days to make, enjoy!
Credits:
Me- Pad, wall textures, other textures
@RockCrwlr- Car textures
@maxdman- Some texturees and models
Idk who made the stadium model, can't find it
Welcome to the first annual IndieJam! There's no BKT's, no fan judging, and no corporate BS; just straight up racing and freestyling. I really wanted to honor the independents of this sport, and this was the best way I could think of! This took about 3 months to make and definitely the best track I've ever made (as of now). Hope you all have fun!
Credits:
Myself- Stadium Model, Photoshop stuff, some textures, houses
Slickster/Hot Shoe- Cars/Mini Van
Klayton- Cars, busses, vans, etc
MaxdMan- Cool props (Semis, minivans, boxvans etc.)
Edy- Light Poles
*Let me know if I forgot to credit you
Racing Track Explanation:
Notes:
I am well aware of the small weird transparency error on the sign and fence, if anyone knows how to fix it pls PM me
If using with .37, .38, or .39, I highly recommend putting the sky type to "sandstorm" in config so you get a nighttime background
Racing is not easy, so practice a little on it and you'll get it
This will work on any version you want (.37, .38, .39, and .4)
Karl Malone wanted a monster truck, so Karl Malone got a monster truck.
Credits:
Chassis- Nick Kozak
D-Shaft- Blaise
Paint (Body/tires), some placement, flag, rim texture, other textures- Me
Body- V4 pack makers
4-Links- V5 pack makers
Splitshield- Crazy
Other things- V4 pack makers
*Let me know if I left out anyone so I can add them in!
THIS IS A STANDALONE!
So this is finally done, yay!
Creds
Me
Maxdman
Klayton
Edy
Track works on all versions, if it doesn't oh well
The track that's gonna be ran for STS this summer. Turned out really nice and just fun to launch a truck around on. Enjoy!
Credits
@Chris B
@maxdman
@Edy
@RockCrwlr
Others I probably forgot, lemme know if it's you
Notes
- This track is for any version you want (so it's .4 compatible)
- Strongly recommend using sandstorm setting so you can get a nice night time looking track
Hollywood-Style Racing:
Another thing. Pretty simple track to make, enjoy!
Credits
me
klayton
maxdman
This should work on all versions, tested on .4.7 and .38
Here's a little something to hold you guys over until I'm done with #IndieJam2016. Kind of just an overall fun track for racing and freestyle, not much else to say.
Credits:
Stadium Model- Edy
Cars- Hot Shoe/Slickster
Cool props (Bulldozers, ambulance, haulers, box vans, Rvs, etc)- MaxDMan
Busses, vans, some cars, shipping container texture- Rock
Some textures- Danny and Aaron
Putting it all together, cool logos, and stuffz- Me
This will work on any version you want!
Low budget, hybrid style, indie track
Credits:
Edy
Rockcrwler
Maxdman
Hotshoe
Me
Will work on any version you want (tested on .38 and .4.7)
Just wanted to make a 2002 track, ended up revamping Raymond James Stadium. What cha gonna do? ¯\_(ツ)_/¯ Track includes racing, freestyle, and a custom freestyle.
Note:
Now, this track has a ton of verts and textures. However, 90% of them are non collidable and have no effect on the truck. That being said, you should not get lag. I have tested the track running a 2012 stock Toshiba laptop, and was able to still get smooth fps (50-60) throughout (don't worry I just got a new computer tho ). Also, the track might a few seconds longer than others to load up in game. Don't worry, this is just due to the amount of textures the game has to render. Once loaded, the track should run perfectly smooth.
Just wanted to put that in there because I've had 3 tracks now where people have reported lag that did not occur when I tested them.
Credits:
@RockCrwlr
@maxdman
@Mark Colineri
@Tom Deents (banners)
Bobamatic0, Dalton Hastings, MonsterMania.com, Wayback Machine- Reference videos/pics (da real mvps)
Myself (Pirate ship modeling and texturing, skull dude modeling and texturing, TV board edits, bracket board, neon glow signs, wall banners, some floor banners, etc)
(Just listed everything I made in case you wanna use them) (PM me for the updated model)
Prob forgot people, let me know if I did.
WORKS WITH .37, .38, .39, .4.5, .4.6 (Tested with .38 and .4.6)
Haven't seen an updated Toughest Monster Truck Tour track for a while, so I decided to make their 2016 season opener. It was cool to be able to make a stadium model and my first (released) replica. Enjoy!
Credz:
Me- Updated pretty much everything on the Southaven stadium model, turning poles, textures, banners, Photoshop stuff
@RockCrwlr - cars, tarp texture
@maxdman - bulldozers
@Tom P. - Base stadium model
Probably some other people I forgot, let me know if so
Notes:
- Highly recommend using "sandstorm" sky type to avoid some small shadow problems
- Has been tested on .38 and .4.6, should work for all versions
Have fun!
It's finally here! After many months of anticipation, here are the first tracks of WRA Season 4 tour...
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This pack includes:
WRA Gaithersburg (1st link): Modified Chicago Style, less grip than usual, boats, buses, and big air!
WRA Birmingham (2nd link): Straight line drag, mini-flip ramp, and tons of 2-wheel opportunities!
WRA West Lebanon* (3rd link) : Perhaps the trickiest race course on this website, insane air opportunities, and a massive freestyle track!
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Credits:
Me
Rockcrawler
Maxdman
Hotshoe/Slickster
Let me know if I forgot anyone!
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Track Map for West Lebanon:
New for March 23rd: Timing system added!
BE SURE TO UPDATE YOUR CACHE TO SEE NEW VERSION.
TIMING VERSION IS CALLED "2019 Hawaii MT Nationals Qually" THERE IS NO TIMER ON THE RACING VERSION
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Basically just a playground for monster trucks, lots of stupid crazy ramps and a big ol' stadium model. Have fun!
Credits:
Me- Stadium Model, Short Bus, Track layout, TV Screens, all the modeling (excluding prop models)
Klayton- crush cars
Maxdman (wtf is your real name?)- bulldozers, tents, dumpsters, hybrid ramps, crowd texture
Monster X Tour- actually bringing monster trucks back to Hawaii irl
Google Earth- reference
Oh and I know the crowd in the second deck is a bit messed up. If anyone wants to fix that go ahead, I sure as hell don't have the time to.
Literally just made this track to play with the new cars Danny released. That's it. Didn't know if I should release it, but at the same time I don't like keeping finished projects to myself (like some people).
Is it the best? Nah. Is it good enough to have fun with for a few minutes? Yeah!
Credits:
Me: Track layout, a lot of texturing, the short bus.
Danny/Testmobile: All the awesome cars (and van) used on the track
MaxDMan: The fairground model, like all of the props.
Have fun!
Monster Jam in The Dome! Tried some new things in regards to texturing here, think it came out alright. Not 100% perfect, but I'd say it's pretty close!
Credits:
- MaxDMan = St. Louis 2019 Base, Trailers, Forklift, Bulldozers, Speakers, Ambulance
- Diggerfan = Original Dome Model and Dome textures
- Me = Wall Banners, track model, Short bus, most texturing, exit signs
- RockCrwlr = SBLightFlare
- Danny Mackey = New cars (testmobile)
Racing has a working timer as well
TRACK ONLY WORKS IN ROR 2020
Short Iron Fab Shop in Michigan. Don't hit the boat
Someone pls make Sinistar, Short Iron, and Reckless Drivin for rigs now thank you
Go be Kenny Wallace... but with a monster truck! Or a Burnside. The Burnside Offroad is the best car to use on this track. It is a lot of fun, trust me. I linked it below.
https://forum.rigsofrods.org/resources/burnside.280/
Timer is set up to be five laps. Go fast. There are a few different configurations in the zip for you to play with. I recommend playing around with different ROR cars on the track, not just monster trucks. Go to ROR repository and find something cool.
Based on the Gateway Dirt Nationals.
This track is for TLG, I did not have much time to make it so it's not the best visually. It handles pretty well though.
Track has timer
So Tom got really high one night and decided to put on a show in his backyard. Yeah.... so this happened
Credits:
Maxdman
Me
Klayton
Probably a ton of other people I forgot
Racing is supposed to be difficult (you'll see, the turns are cut differently than normal). Just practice on it.
Should work on every version, but yeah... uhh idk lol.
Flex the X
This model rocks, super happy with how it turned out. Don't even know why I made it, just did.
RACING STYLE:
(Chicago Style but one of the turns goes outside the venue then back in)
Click link below for video explanation!
https://streamable.com/yf3gms
Track is equipped with timer
Venue model may not be used without my permission
Here is the OFFICIAL track to be used for the second running of the Star Spangled Spectacular! If you aren't already signed up... the link is below!
Some assets are from Testmobile as well as the Supercross video game series. If experiencing any lag issues, feel free to downsize any images. Lag was not experienced in any test runs of the track. Particle effect by Edy.
Track X:
https://streamable.com/wgodbc
https://streamable.com/e0lfwd