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File Comments posted by Chris B
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Lovin it man!
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Looking good 👍
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Lovin it
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On 2/28/2020 at 2:52 PM, Thatrandomplayer said:
If this was a real place where would it be anyone got any Ideas
It’s literally the South Bend, Indiana Fairground model
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Damn, that's so good 👍
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12 hours ago, ACDCFAN2828 said:
is there a way to see the time you got and the lights don't turn on for me.
Yes, the time you receive will be in red in the top right corner of your screen. The lights are not supposed to work
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2 hours ago, NitroMenace said:
I rolled in the turn.
Pulled a Tyler ☹️
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On 1/19/2018 at 5:43 PM, monsterjam16' said:
Overall great track and is a ton of fun to play on. I dont have the absolute BEST computer and i dont have the top of the line ones, so I got somewhere from 40-60 fps which is perfectly fine. Im not a blender wizard but what you guys were talking about above might help with Vegas... I know it might be a pain to "redo" racing or whatever but if it can be done somewhat easily and is not time consuming, it might be worth it to fix the "verts" im hearing about, for those with lesser computers.
Also another thing ive found with this track is that the stadium (crowd, top of banners, etc. Although this does not include the floor of the "pits" in the back.) have that glue like property. Meaning, if you touch your truck anywhere on the side it will get stuck. I can try to mess around with the .odef file but its just a word of warning. Overall its a joy to play on, and i love to see your progress over time.
Why would you even be hitting the crowd in the first place? And for the wall just don't hit the top...(you'd be done irl anyways, so just drive realistic I guess).
sorry the track isn't working out for everyone
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2 hours ago, maxdman said:
Your tracks look great, but one thing I've noticed on a few of them is an unnecessary amount of verts on certain faces. The dumpsters on this track only need to be 14 AT MOST and yours are double or triple that, and the long walls could be one single face with four verts where you have them as 18 verts and multiple faces. Also not sure what you were trying to do with the cars but im not sure why the corners have been subdivided like they have been. Also I understand what you're trying to do with the small square Monster Jam Triple Threat banner on top of the safety holds because I've done the same thing on many tracks, but there is no reason they need to be 8 verts and have four sides and a back. If you make it one face and position it close enough to the top of the stands then no one will ever see the invisible side. The biggest thing is the hybrid obstacle, it looks like you subdivided it numerous times which creates some lag for certain computers. Next track you work on try and go through and remove any unnecessary verts or make the same shape a singular face.
Don't take this like I'm sh!tting on your track because I'm not, you continue to prove yourself in my opinion as the best track maker still on this site and you're improving fast. I'm just trying to give you tips and guidance to make your tracks better and more user friendly for those of us with terrible computers
Yeah, I really need to stop doing that lol. I think the problem is that I really like separating meshes and what not in blender into thirds and fourths, rather than just creating new verts. This leaves an unnecessary amount of verts that I just incorporate into other parts (that's why some pad ramps have so many). I will try and fix this habit in later tracks.
Also, if anyone is getting an unusual amount of lag, let me know and I'll work to create a better version
*With the cars, I was trying to make them have softer edges like they do in real life, and not boxy like they typically are in game
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1 hour ago, Swegliner849 said:
WHEREZ WURLD FAINALZ EIGHTIN?!!! nice track tho
It was right here... not sure how ya forgot that
https://www.bing.com/maps?q=sam+boyd+stadium&mkt=en&FORM=HDRSC4
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Next time try and overlay a bake to the paint. That will give it shadows and will make it look way more realistic overall. Paint itself looks good tho
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iz lit ★★★★★★★★★★★★★★★
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Why u using that old Sam Boyd model? Use @RockCrwlr's new-ish one next time.
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Where my paint credit? Love the truck tho
EDIT
K we good
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18 hours ago, litl_e_fan said:
I'm having two issues. First, like with World Finals 17, I can't launch it unless I launch WF16 first. Second, there's a black box on the ground that follows the truck and blacks out the ground textures.
The track was tested on .38 and .4.7. Now, it was designed mainly to run on .37-.39, but I converted it and got it to work on .4.7. If you want, you can try converting it yourself and see if that changes anything, or you can switch versions.
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Just now, ShawnVallance said:
I downloaded it after right clicking the Mediafire link and opening a new tab, and everything seems just fine here. Also, it's nice to see more indie tracks on here!
Thanks for confirming!
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1 minute ago, Garrett Hanson said:
the download said it had a virus.
great track thouTry redownloading/refreshing, probably just a mediafire goof. Anyone else getting this problem?
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20 minutes ago, Rudy Martin Del Campo said:
great track !
where can I get those older versions of trucks, like in the photo?
Madusa (Made by Edy) http://sim-monsters.com/index.php?/files/file/1688-madusa-2000/
Power Forward (Made by me) http://sim-monsters.com/index.php?/files/file/2256-power-forward-2002-03/
Team Meents (Made by Blaise) http://sim-monsters.com/index.php?/files/file/2262-goldberg-revamped-pack-max-d-team-meents/
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Boy we don't even know what Metal Mulisha looks like for 2017 yet. Should've held off on attempting this till we know what the new paint/possibly updated parts look like.
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That parking lot tho... That's awesome! Saw this one on Joyride, pretty awesome show.
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Yo got my old user name in the creditz. Classy ?
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2 minutes ago, Nightmare MT Racing said:
Where'd you get the Breakable Digger and Wild Side?
I made both, they are works in progress. Will be out eventually!
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25 minutes ago, monsterjam9876 said:
i love it but its a little laggy
Really? I've already tested it online with a friend and we had smooth fps the whole way. We even had 6 trucks spawned at once. Anyone else think it's laggy?
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Just an FYI, rockgod didn't make anything on that track. The cars and vans are from Klayton or @RockCrwlr
looks good otherwise
RORIL Tampa 2021
in Tracks
Posted
Oh you've really done it now