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Tom Deents

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Posts posted by Tom Deents

  1. 3 hours ago, rockgod88 said:

    you think your trucks are good, but where is the tEaM wOrK??/????

    screenshot_136.png

    We're reaching peak winga-dinga here

     

    unrelated but why does the press box texture for that track make it look like ppl are trapped in a gas chamber?

  2. On 1/10/2018 at 7:08 PM, Jackson B (SUDfan31) said:

     

    Teacher Bert Whittier entertained just about all of the 4000 guests at the Middle School open house in September. His was a special show, demonstrating the marriage of modern technology and the internet into more traditional classroom lessons.

     

    but how did he present to all of them with such a tiny screen? :blink:

    See the source image

    • Upvote 1
  3. Aight, so here's the complete guide I followed when I started making tracks--everything from modeling, to texturing, to exporting; it's all there (I know it says part 1, but it's basically all the essentials).

    Making any track takes certainly a large devotion of time, but it can be very rewarding in learning a new skill set of modeling through software like Blender.

     

    ^ Blender and the necessary files

    I'd recommend you play around with modeling and manipulating shapes into things such as ramps first, ya know, before adding cars and other items (check out http://sim-monsters.com/files/category/15-track-building-items/).

     

    Happy modeling!

  4. Navajo County Speedway | Motor Madness


    "Grave who?  Grave...Digger?  Who's that B)?"

    Tested on .4.5 and .38.67

     

    Alright, so this is a fictional Motor Madness track (so circa 1998-2000 I suppose), with a figure-8 style racing course, with the inside lane turning within the oval's infield, and the outside lane taking it to the banking.  Track is set in Polacca, Arizona.  

    The circumstances surrounding the export of this track were a living hell. Seriously, from Blender issues to RoR Toolkit Issues, it took me numerous attempts over three days to put the final product in game--ultimately why I decided to keep racing and freestyle as basically the same .terrn file.

     

    Credddsss:

    @maxdman - Trailers, Ambulance, PortaJohns

    @RockCrwlr - Stand/Crowd/Stair Textures

    @Hot Shoe - Carzzz

    @rockgod88, @Swegliner849 - Trucks for the screenshots

     

     

     

    give me ur fav dan moriarty quote down below idfk

     

     


     

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