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AaronLurie

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Files posted by AaronLurie

  1. Alright.

    So I took up the extreme challenge of recreating World Finals 16.
    A few things to note so that we don't fill up the reviews with complaints.

    Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
    Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
    But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

    Copy paste is fun.

    Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

    So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

    Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.

    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!
    11,644 27
  2. Here it is, Foxboro 2014 from the Path of Destruction Tour. Please note that there is a shading error on top of the dirt hill, I couldn't figure out how to fix it, but it doesn't really matter. Jersey style racing with the inflatables and a fun freestyle course.

    Credits:

    Google Warehouse: Stadium
    Klayton: Textures, Cars, Car Textures, Advertisements, Container texture
    Danny: Vans (Textures from MTM2)
    John Dough: Inflatables
    Me: Track model, Paint and inflatables textures.
    Gabe: Scoreboard texture

    High quality and FPS versions
    Enjoy!
    2,135 7
  3. Monster Jam.
     
    Thank you to the people that sent me the graphics for the ribbon board and video board. 
    5,247 11
  4. This is definitely a track. Surely one of them. 
    I spent too long on this.
     
    This track is only guaranteed to work on Rigs of Rods 0.4.8

    These are the people that have their content on this track:
    Aaron Lurie
    Danny Mackey
    Klayton Halog
    MaxDMan

    Other people who provided various goods and services:
    Jon Zimmer
    Blair Lockhart
    Devin Doss
    Jack Merkle
    Andrew Sheets
    4x4Convoy
    Julio Vellon Jr
    Joshua "m1cks" Micks
    Mason Runkel 

    A few things to note:
    Shadows
    This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8. 

    Races
    There are working timed races on the racing version that work in ROR 0.4.8.
    If you cross the start line before the race, simply reset your truck to cancel the current race.
     
    Yeah, that should be everything.
    I appreciate everyone that has helped get this project to the level that it's at. 

    Have fun!



     
    6,610 8
  5. Another collaboration between @Edyand I. Edy made the stadium model and I made the track. Have fun.
    3,473 1
  6. Could be better. Could be worse. 
    This does not and will never work in 0.37. Just stop using it already. 

    This track was made possible by:
    Klayton 
    Danny
    Maxdman
    Tharindu
    Aaron (Me 😀)
    Many various Sim-Monsters content creators. 
     
    Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual. 
     
    3,425 15
  7. This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good.

    Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture CBSdirt.png
    scale 0.07 0.13
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png.

    Credits:

    Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
    Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
    Johan Seminario: Edited the Monster Jam logos on the tarp
    Me: Track model and paint

    Sorry if I forgot anyone.
    Enjoy!
    1,632 3
  8. The track for the SMRA Finals, that's about it.

    Credits:

    Stadium: Google Warehouse
    Track Model and Paint: Me
    Car Models: Danny Mackey and Klayton Haylog
    Car Textures: MTM2
    Stadium Textures: Google, Klayton, Danny and Various other Track Makers

    Sorry if I forgot anyone
    Enjoy!
    1,243 4
  9. @Nick Worthmenput this truck together for me, what a hero.
    @Double.D ッ painted this truck for me, what a hero.

    I made the body, please don't use this body. 

     
    2,083 5
  10. Another 2015 track being used in SSRS

    Credits:

    Stadium Model: Andrew Field (Possibly Edited by Tharindu)
    Track Model and Paint: Me
    Car Models, Car Textures and Various Other Textures: Klayton Haylog
    LED Banner: Danny Mackey
    Inflatables: John Dough (Textured by Me)
    Other Textures: Various Track Makers
    1,806 4
  11. Here is this years Miami Monster Jam Track to be used in the upcoming SSRS Event.

    Credits:

    Klayton Haylog: Stadium Model, Car Models and Textures, Dirt Texture, Other Various Textures and Models
    Danny Mackey: Monster Jam LED Texture
    Me: Track Model and Paint
    Other Various Track Makers and Google: Various Textures

    Sorry if I forgot anyone.
    Enjoy!
    1,478 2
  12. This pack includes 3 Mud Trucks:

    Aaron Lurie's Blue Bandit II
    Mason Watts' Flashback
    Devin Doss' Vertigo

    It was easier to release it in a pack since these 3 truck all used similar parts.
    Feel free to use any tires, rims, or other parts from this pack for your own truck!

    Credit:

    Body From Blue Bandit and Flashback: DiggerFan
    4 Links, Tie Rods, ect: Johan Seminario (Off of Mopar Magic)
    Paints for the trucks are made by their owners
    Tires: Matt
    Rims: Johan (Edited by me)
    Chassis: Kozak
    Various Other Parts: V4 Pack Contributors

    Thank you to everyone who helped with parts for these trucks!
    The owners of these trucks have the right to have first pick at them in any mud truck related events.
    1,634
  13. This is the finale track for the SMRA season. This track takes place at Mile High Stadium in Denver, Colorado. The track is based on a 2 day layout with freestyle being majorly different from the racing track which happens to be a St. Louis style starting behind the base of the massive table top.

    Some people who helped with this track:

    Kayton: Banners, Cars and textures, Tarp, Container texture (edited by me), Dirt, skyline
    Dan Agosh: SMRA logo, freestyle obstacle suggestions
    Danny Mackey: Paint and obstacle ideas
    Me; track modeling, paint, texturing the stadium
    Google Warehouse: Stadium model

    Very fun track and it should lead to a fun show!
    If I forgot anyone, just let me know!
    Enjoy!
    972 3
  14. Here is the track for the West Tour for SMRA this weekend. It is a jersey style track with the starting hills in the middle of the turning doubles.
    Sorry about all the car models floating outside.


    Credits:

    Track Model and Paint: Me
    Car models: Danny Mackey
    Car Textures: MTM2
    Textures: Klayton, Google, and other various track makers
    Stadium Model: ARF

    Sorry if I forgot anyone.
    Enjoy!
    1,413 8
  15. Here it is! My first replica truck ever released! This truck is fully hand painted except for the ford logo on the front end. Because this is my first paint, it won't be perfect, but I tried.

    Credits:

    Johan: Knuckles, Made and Positioned shocks, cloned driveshaft, made multiple props.
    Klayton: V4.5 F150 body and Goodyear tires
    Daniel Donnelly, Chris Hamilton and V4 Staff: Truck Props
    Devin Doss and Chadwick Deerfoot: Made sure everything worked

    If I forgot anyone, I apologize.

    Thank you to everyone who helped make this truck look as good as it does!

    Enjoy!
    1,332 7
  16. This is the track for the first event of the MROR Summer Fairground Series. The track is a replica of the Colorado State Fair in Pueblo Colorado of 2013.

    Credits:

    Klayton: Multiple Textures, Car models and textures
    Google: Toughest Monster Truck Tour Logo
    Me: All of the modeling for the track, stands and stage, Floor paint, Fence texture
    980 1
  17. This is the track for the first event of the Sim-Monsters All Star Challenge 
    Credit:
    @DannyMackey Stadium Model, Various Models, TestMobile Car Models
    @Double.D ッ Team banners
    @AaronLurie Track model and Paint 
    Textures.com - Various textures
    Turbosquid - Picnic Table 
    This track is only guaranteed to work on ROR Version 2020.01 and newer

    1,403 1
  18. This is the track for this weeks SMRA East Tour event.
    It is a modified St Louis Style where you start behind the valley/table top, take the turn, go down the straight, turn and finish over the car stacks.

    Credits:

    Me: Stadium Model, Track Model, Track Paint, Edited Wall Banners
    Danny Mackey: Car Models, Animated LED Texture
    Klayton Halog: Various Textures on the track and stadium
    MTM2: Car Textures
    Various Track Makers and Google: Other Various Textures

    Sorry if I forgot anyone.
    Enjoy!
    1,758 3
  19. Something new!
    an advanced auto parts display area with a 3 car set for a small car crush, enjoy this advanced auto parts for things like league displays, promos or just fooling around.

    credit:
    car textures: rockcrwlr
    textures: google
    EVERY model: me

    enjoy your advanced auto parts display and if you use it for a league or video, i would like some credit please
    edit: the new one is only different because it has ADVANCE auto parts ingame, my mistake sorry.
    1,353 7
  20. I am actually releasing another track. Unreal. 

    Brand new Metlife Stadium model that I made a very long time ago with a track that I made a very long time ago.

    Big shout out to @RockCrwlr for the Path of Destruction wall banners and @maxdman for the stadium lighting structure that I took from his stadium model

    Have Fun.
    2,928 11
  21. On September 10, 2010, Sim-Monsters.com was born.  Over the past decade, this website has played host to some of the largest events in virtual monster trucks.  From the early days of All-Monsters Eve and Fall Madness, to leagues like MROR, SSRS, KOTH, and SMRA, to modern leagues like NAMT, TLG, GZT, and ROR-MTP, this community has been rich with competition and The Monster Blog Truck Fest is no different!  For the first time since 2014, The Monster Blog Truck Fest will host one of the largest events in the history of Sim-Monsters.
    This event will feature a two day, two stage racing competition that will test the skill of every driver and a freestyle competition that will push the limits of every truck on the track.  On Night One of racing, for the first time ever, a Round Robin bracket will used to narrow the field to 24 drivers for Night Two.  Night Two will be a showdown of the 24 best from Night One, competing in a single elimination racing bracket and freestyle competition to crown the champions of The Monster Blog Truck Fest.
    We would like to thank @TheMonsterBlog for sponsoring this event.  Way back in 2014, we hosted the first TMB Truck Fest and The Monster Blog was there to give us a big name to support the event and they are back again to give this event the promotion it deserves.  Be sure to check out The Monster Blog on their website (http://themonsterblog.us/) and Facebook page (https://www.facebook.com/themonsterblog).

    Sign up and find more info on the event here: 
    Day 1 Track X:
     
    Day 2 Track X:
    There is a full quality version of the track and an FPS version.
    PLEASE NOTE, THE FPS VERSION OF THIS TRACK LOOKS INTENTIONALLY TERRIBLE AND LACKS MANY FEATURES OF THE FULL VERSION, BUT THERE SHOULD BE A SIGNIFICANT PERFORMANCE IMPROVEMENT 

    Thank you to everyone who helped along the way with this track. This would not have been possible without everyone that either made something or helped test the track and make sure it's up to a standard that this event deserves. 
    Have fun!
    4,067 1
  22. Pro 4, Pro 2, whatever you want to call it, It's my custom for SMRA and other various events and leagues.
    I've worked on this truck for a while to set it up the way I wanted it, and I enjoyed everyone moment of building this. sure I did.


    Credits:

    Various Parts- Johan Seminario, Daniel Donnelly, Klayton Halog, and other pack contributors
    Part Placement on the chassis- Chris Hamilton
    Paint and some prop repaints- Me
    Rims- Me
    Set Up (Suspension)- Me
    Various Logos- Google
    Body- Rip from DiRT Whatever, Thanks to Chris for getting me the blend of it.
    Chassis- Kozak
    LED Material File Code and Textures- Edy

    You will need Mopar Magic Custom 2.0 due to the fact that a few part such as the axles and shock shafts are taken from there.
    If for some reason you actually want to run this in an event, Funruns are fine, leagues, please ask before signing up in this, I would rather have this as my personal custom.


    If I forgot any textures, meshes, credits, etc, make sure to mention it to me.

    Enjoy!
    527
  23. A few models came from Sketchfab, CGTrader and Turbosquid. 
    Textures from textures.com 

     
    1,210 0
  24. Well, here it is! After long and hard work, Me and Tharindu have produced a great track for this weeks MROR Event!
    The racing style is a nice inside-out So-Cal style racing with a start line on top of a steep table top

    Also, Please make sure to go through the small tunnel behind the jammer in the back of the stadium.


    I have a lot of people to thank for the final product:

    Klayton: MJ2013 Animation texture and code, dirt, stairs, support beams, crowd, tarp, Cars and RV with their textures, Ect.

    Danny: MTM2 car models with textures by MTM2

    Tharindu: Paint and ware marks.

    Me: Model and Stadium Model.
    1,141 4
  25. Thank you all for 200 upvotes!
    Track includes a small wooden ramp for roll overs and side surfing, also has 3 jumps with a landing ramp, plus
    THE LOOP!
    credit:
    most textures: me and sketchup
    sim-monsters for the rest
    thanks again everyone
    1,239 7
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