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MJFanatic

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Files posted by MJFanatic

  1. Syracuse 2016

    I've had this track sitting for a while and never finished it. The opportunity arose and I had to finish it. The track isn't perfect, but it's pretty decent.

    Credit:
    maxdman
    Klayton
    Edy
    Various other track creators that I've forgotten, comment below if I did.

    Enjoy!
     

    1,649 downloads

       (4 reviews)

    37 comments

    Updated

  2. Mt Pleasant 2015

    THIS TRACK IS 0.37 AND 0.4 COMPATIBLE 
    This is a pretty solid track from a while ago, just got to releasing it now. 
    Thanks to Zach Nicholas for converting this track to 0.4 for all to use.
    Some credits:
    Monster Truck Throwdown
    Klayton
    Maxdman
    Me
    Other people that I forgot
     
    The track has some shading errors and doesn't look the greatest, but thanks to some people, it is very much race-able with a realistic and fair race course.
    Freestyle is fun to.
    Enjoy.
     

    1,060 downloads

       (3 reviews)

    8 comments

    Submitted

  3. SMRA Reno 2016

    This track is for SMRA use, but can also be used for other recreational possibilities. 
     
    People who contributed to this track:
    Me, Danny, Klayton, Chadwick, Mason, Hotshoe, Edy, and many others
     
    This track will work in both 0.37 and 0.4.5.

    852 downloads

       (1 review)

    3 comments

    Submitted

  4. World Finals 16


    Alright.

    So I took up the extreme challenge of recreating World Finals 16.
    A few things to note so that we don't fill up the reviews with complaints.

    Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
    Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
    But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.

    Copy paste is fun.

    Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.

    So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture 2014MinnyDirt.png
    scale 0.03 0.09
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.

    Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.

    Klayton Haylog
    Tharindu Don
    Danny Mackey
    Aaron Lurie
    Devin Doss
    Julio Vellon Jr
    Mason Watts
    Google
    and many other track makers on this site.

    Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.

    Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
    So enjoy it!

    6,919 downloads

    26 comments

    Submitted

  5. Arlington 2015

    This is one of my best tracks so far. I used Alpha Splatting on this track to make it cooler, and I think it came out pretty good.

    Because this is alpha splatting, I can't just resize a texture and make a material file. So, if you experience low FPS on this track, go into the Arlington2015.material and Arlington2015FS.material file, search for CBSdirt.png and in that section of the material file:

    {
    receive_shadows on
    technique
    {
    // base pass
    pass
    {
    lighting off
    texture_unit
    {
    // we use the metal plates texture as the base, other textures are blended over it
    texture CBSdirt.png
    scale 0.07 0.13
    }
    }
    // leaks pass
    pass
    {
    lighting off
    // blend with former pass
    scene_blend alpha_blend
    // only overwrite fragments with the same depth
    depth_func equal
    // alpha map for the leaks
    texture_unit
    {
    texture Arlington2015Floor.png
    // use alpha from this texture
    alpha_op_ex source1 src_texture src_texture
    // and colour from last pass
    colour_op_ex source2 src_texture src_texture
    }
    // detail texture
    texture_unit
    {
    texture leak.png
    // the scale is set to 1:1 because we don't want this texture to be tiled
    scale 1 1
    // alpha blend colour with colour from last pass
    colour_op_ex blend_diffuse_alpha src_texture src_current
    }
    }
    // lighting pass
    pass
    {
    ambient 1 1 1
    diffuse 1.05 1.05 1.05
    depth_func equal
    scene_blend zero src_colour
    }
    }
    }

    Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
    This will work for anywhere in the material file that you see CBSdirt.png or CBSdirt2.png.

    Credits:

    Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
    Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
    Johan Seminario: Edited the Monster Jam logos on the tarp
    Me: Track model and paint

    Sorry if I forgot anyone.
    Enjoy!

    1,322 downloads

    3 comments

    Submitted

  6. SMRA World Finals 2

    The track for the SMRA Finals, that's about it.

    Credits:

    Stadium: Google Warehouse
    Track Model and Paint: Me
    Car Models: Danny Mackey and Klayton Haylog
    Car Textures: MTM2
    Stadium Textures: Google, Klayton, Danny and Various other Track Makers

    Sorry if I forgot anyone
    Enjoy!

    947 downloads

    4 comments

    Submitted

  7. Atlanta 2015

    Another 2015 track being used in SSRS

    Credits:

    Stadium Model: Andrew Field (Possibly Edited by Tharindu)
    Track Model and Paint: Me
    Car Models, Car Textures and Various Other Textures: Klayton Haylog
    LED Banner: Danny Mackey
    Inflatables: John Dough (Textured by Me)
    Other Textures: Various Track Makers

    1,326 downloads

    4 comments

    Submitted

  8. Miami 2015

    Here is this years Miami Monster Jam Track to be used in the upcoming SSRS Event.

    Credits:

    Klayton Haylog: Stadium Model, Car Models and Textures, Dirt Texture, Other Various Textures and Models
    Danny Mackey: Monster Jam LED Texture
    Me: Track Model and Paint
    Other Various Track Makers and Google: Various Textures

    Sorry if I forgot anyone.
    Enjoy!

    1,215 downloads

    2 comments

    Submitted

  9. SMRA St Louis

    This is the track for this weeks SMRA East Tour event.
    It is a modified St Louis Style where you start behind the valley/table top, take the turn, go down the straight, turn and finish over the car stacks.

    Credits:

    Me: Stadium Model, Track Model, Track Paint, Edited Wall Banners
    Danny Mackey: Car Models, Animated LED Texture
    Klayton Halog: Various Textures on the track and stadium
    MTM2: Car Textures
    Various Track Makers and Google: Other Various Textures

    Sorry if I forgot anyone.
    Enjoy!

    1,188 downloads

    2 comments

    Submitted

  10. SMRA Winnipeg

    Here is the track for this weeks SMRA event.

    Credits:

    Me: Arena Model, Track Model, Track Paint
    Klayton: Various track and arena textures
    Danny Mackey: SMRA LED Texture and Car Models
    MTM2: Car Textures
    Mason Watts: Scoreboard Texture

    569 downloads

    0 comments

    Submitted

  11. SMRA Houston

    Here is the track for the West Tour for SMRA this weekend. It is a jersey style track with the starting hills in the middle of the turning doubles.
    Sorry about all the car models floating outside.


    Credits:

    Track Model and Paint: Me
    Car models: Danny Mackey
    Car Textures: MTM2
    Textures: Klayton, Google, and other various track makers
    Stadium Model: ARF

    Sorry if I forgot anyone.
    Enjoy!

    881 downloads

    2 comments

    Submitted

  12. Monster Energy Pro 4 2015 Updated

    I am re-uploading this truck due to the major changes it underwent in mesh updating, physics updating and truck file updating.
    As you can see by the picture at the bottom, you can select variations of the truck (Regular, Bodyless, Travel Tires and Bodyless Travel Tires) by a drop down menu when selecting the overall truck, 2015 Monster Energy Pro 4, ingame. I take no credit for this awesome feature, I just took the idea from Danny Mackey and whatever sources he used to find that.
    This is my personal truck, so you can't use this for use in leagues, funruns or other events. In the rare chance that I let you drive it, you could try messaging me on AIM.

    Credits:

    Paint: Devin Doss
    Body: Codemasters
    Tires, Axles, Knuckles: Klayton Haylog
    Sway Bars, Tie Rods, 4 Links, Drive Shafts, Rims, Shocks and other various parts; Johan Seminario
    Go Pro and Engine: Wambo and Matt
    Various incab props: Daniel Donnelly, Johan Seminario, RKM and Crazy
    Driver: Wambo and whoever he got it from
    Chassis and header; Kozak
    Other Various Parts: V4 Pack Contributors
    Truck File drop down menu thing: Danny Mackey
    Placing everything together and a few props: Me

    Enjoy the truck!

    451 downloads

    Submitted

  13. Foxboro 2014

    Here it is, Foxboro 2014 from the Path of Destruction Tour. Please note that there is a shading error on top of the dirt hill, I couldn't figure out how to fix it, but it doesn't really matter. Jersey style racing with the inflatables and a fun freestyle course.

    Credits:

    Google Warehouse: Stadium
    Klayton: Textures, Cars, Car Textures, Advertisements, Container texture
    Danny: Vans (Textures from MTM2)
    John Dough: Inflatables
    Me: Track model, Paint and inflatables textures.
    Gabe: Scoreboard texture

    High quality and FPS versions
    Enjoy!

    1,598 downloads

    5 comments

    Submitted

  14. Rutland 2010

    Our first stop for the Monsters of ROR Fairgrounds Season

    The racing course is simple, start at the base of the ramp, chicago style around the jersey barriers and dirt roller, first person to cross the last car on their finishing car stack after 3 hits wins.

    Credits:
    track model, stands, wall, jersey barrier- Me
    Skybox Texture- Rockcrwlr
    Cars- Mark Colineri
    other textures- Sim-monsters and google

    If I missed anyone, sorry!

    Enjoy!

    508 downloads

    1 comment

    Updated

  15. Virginia Beach 2013

    Alright, here is the MROR track for this Saturday, complete with skybox, water and rough sand (PC )
    Racing is straight line starting from the base of the first table top, and finishing over the car stack. Enjoy the entire floor for freestyle and get bumpy in your run with some rough sand!

    Credits:
    Skybox texture, vehicles and vehicle textures- Klayton
    Stands- Coconutmen
    Track model- Me
    Floor texture- Me
    any other texture- sim-monsters and google

    Enjoy this nice, exciting beach!

    975 downloads

    4 comments

    Updated

  16. Ocala Florida 2013

    A very slippery track that should make for some great action in this weeks Monsters of ROR!

    Credits:
    Skybox texture- Rockcrwlr
    Cars- Mark Colineri
    Ocala speedway model- Coconutmen
    Obstacles- Me
    Others- Google and Sim-monsters

    I hope you guys enjoy the track!

    628 downloads

    3 comments

    Updated

  17. Bakersfield 2012

    Bakersfield from Monster X Tour

    textures: google and sim-monsters
    all obstacles and stadium: me

    Updated from the last version: traction and sticky ramps

    please download this even if you have the old one. this is updated

    590 downloads

    0 comments

    Updated

  18. Monster Jam Quincy 2013

    Here is the Track for MROR Today. Fun, straight line drag raceway with a table top and car stack.

    Credits:
    Klayton: Skybox Texture, dirt texture, crowd texture
    Danny: cars
    sim-monsters: various textures


    I hope you enjoy the track!

    579 downloads

    0 comments

    Updated

  19. Stafford 2012

    This is the Stafford 2012 Monster jam show

    credit:
    cars: me
    car textures: Sim-monsters (blender textures on skp car)
    track model: me
    other textures: Sim-monsters

    Enjoy

    762 downloads

    4 comments

    Updated

  20. Stunt Track

    Thank you all for 200 upvotes!
    Track includes a small wooden ramp for roll overs and side surfing, also has 3 jumps with a landing ramp, plus
    THE LOOP!
    credit:
    most textures: me and sketchup
    sim-monsters for the rest
    thanks again everyone

    1,063 downloads

    7 comments

    Updated

  21. Springdale 2012

    Part of the Monster Truck Racing Super Series, this track includes not only Chicago style racing, but also strait line drag racing. 2 car stacks, a wheelie bump and a van stack makes this a pretty simple fairground event.

    Credit:
    cars and car textures: Rockcrwlr
    other textures: sim-monsters and google
    obstacle textures: rockcrwlr (dirt) me (ramp texture)

    here is a video for reference on how the different types of racing here work:

    905 downloads

    3 comments

    Updated

  22. Advance Auto Parts

    Something new!
    an advanced auto parts display area with a 3 car set for a small car crush, enjoy this advanced auto parts for things like league displays, promos or just fooling around.

    credit:
    car textures: rockcrwlr
    textures: google
    EVERY model: me

    enjoy your advanced auto parts display and if you use it for a league or video, i would like some credit please
    edit: the new one is only different because it has ADVANCE auto parts ingame, my mistake sorry.

    1,078 downloads

    7 comments

    Updated

  23. San Jose, Costa Rica 2014

    Very easy track paint on this track. Because there are no lines (Like at the real show), you start between 2 cones and finish between 2 cones. This is the track for MROR this weekend.

    Credits:

    Me: Track model, Edited car texture. Cones
    Google: Some textures, Stadium Model
    Klayton: Cars, car textures and buses, Other textures
    Brian: Car models and textures

    If I forgot anyone, let me know.

    Enjoy!

    734 downloads

    0 comments

    Submitted

  24. Miami 2014

    This is the track for Saturday's MROR event.

    That's all

    Credits:

    Klayton- Stadium and its textures, cars and their textures, other various textures
    Me- Track model and textures
    Various track makers- other textures for the track

    Sorry if I forgot anyone.
    There is a high quality and FPS version of the track in the links
    Enjoy!

    1,293 downloads

    4 comments

    Submitted

  25. Monster Energy Pro 4 2015

    This is the updated version of my truck for leagues happening from the end of 2014 through 2015. This truck features a new paint as well as update parts and chassis components.

    Credits:

    Body: Codemasters
    Chassis: Kozak
    Parts: Klayton, Johan, Donnelly, Zach Steele, Matt Wilkinson, V4 Pack Makers
    Paint: Devin Doss
    Suspension Settings: Me
    Horn: Devin Doss
    Tires: Klayton (Added White Lettering: Me)
    Rims: Johan

    Sorry if I forgot anybody.
    Also, I reserve the right to use this truck in leagues as this is my personal custom truck, and my only.

    Make sure to redownload the newer version and copy and replace it into your pack as a few things changed in the truck file.

    479 downloads

    Updated

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