I've had this track sitting for a while and never finished it. The opportunity arose and I had to finish it. The track isn't perfect, but it's pretty decent.
Credit:
maxdman
Klayton
Edy
Various other track creators that I've forgotten, comment below if I did.
Enjoy!
Alright.
So I took up the extreme challenge of recreating World Finals 16.
A few things to note so that we don't fill up the reviews with complaints.
Yes, I know that the track isn't 100% accurate. I made some mistakes, but it's correct for the most part.
Yes, I know that racing has a bunch of shading errors. I've spent over 4 hours between yesterday and today redoing the racing track and there are still errors.
But hey, the track functions and we can finally have a new World Finals to play on that isn't World Finals 13.
Copy paste is fun.
Anyway, since this track is alpha splatted, same rules apply for an fps version as they did for Arlington.
So, if you experience low FPS on this track, go into the WF16Racing.material and WF16Freestyle.material file, search for WF16Racing.png and WF16Freestyle.png and in that section of the material file:
{
receive_shadows on
technique
{
// base pass
pass
{
lighting off
texture_unit
{
// we use the metal plates texture as the base, other textures are blended over it
texture 2014MinnyDirt.png
scale 0.03 0.09
}
}
// leaks pass
pass
{
lighting off
// blend with former pass
scene_blend alpha_blend
// only overwrite fragments with the same depth
depth_func equal
// alpha map for the leaks
texture_unit
{
texture Arlington2015Floor.png
// use alpha from this texture
alpha_op_ex source1 src_texture src_texture
// and colour from last pass
colour_op_ex source2 src_texture src_texture
}
// detail texture
texture_unit
{
texture leak.png
// the scale is set to 1:1 because we don't want this texture to be tiled
scale 1 1
// alpha blend colour with colour from last pass
colour_op_ex blend_diffuse_alpha src_texture src_current
}
}
// lighting pass
pass
{
ambient 1 1 1
diffuse 1.05 1.05 1.05
depth_func equal
scene_blend zero src_colour
}
}
}
Raise only the red bolded numbers but be sure to always keep the ratio the same (A 6 number gap between the numbers)
This will work for anywhere in the material file that you see WF16Racing.png or WF16Freestyle.png.
Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.
Klayton Haylog
Tharindu Don
Danny Mackey
Aaron Lurie
Devin Doss
Julio Vellon Jr
Mason Watts
Google
and many other track makers on this site.
Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.
Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
So enjoy it!
Could be better. Could be worse.
This does not and will never work in 0.37. Just stop using it already.
This track was made possible by:
Klayton
Danny
Maxdman
Tharindu
Aaron (Me 😀)
Many various Sim-Monsters content creators.
Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual.
I am actually releasing another track. Unreal.
Brand new Metlife Stadium model that I made a very long time ago with a track that I made a very long time ago.
Big shout out to @RockCrwlr for the Path of Destruction wall banners and @maxdman for the stadium lighting structure that I took from his stadium model
Have Fun.
Monster Jam.
Thank you to the people that sent me the graphics for the ribbon board and video board.
Big thanks to @Edyfor helping big time on the textures for this. His work really helped transform the track.
A couple disclaimers:
-This track will probably suffer on performance for some of your computers. Turn off shadows and lower your settings to improve FPS. If there is a large demand, I may consider adding an FPS version.
-Some of the truck background graphics came from Steel Titans
-Some of the models, such as the lights and speakers came from CGTrader and Turbosquid
I hope you all enjoy this track
Speedster Track X:
https://streamable.com/yi6yal
THIS TRACK IS 0.37 AND 0.4 COMPATIBLE
This is a pretty solid track from a while ago, just got to releasing it now.
Thanks to Zach Nicholas for converting this track to 0.4 for all to use.
Some credits:
Monster Truck Throwdown
Klayton
Maxdman
Me
Other people that I forgot
The track has some shading errors and doesn't look the greatest, but thanks to some people, it is very much race-able with a realistic and fair race course.
Freestyle is fun to.
Enjoy.
@Edy and I have been working on this for a little bit. They're pretty fun.
DISLCAIMER: THE ORIGINAL MODEL FOR THIS CAME FROM MX VS ATV
@Edy did a lot of the changes to the original model to make it better represent the Monster Jam Speedsters.
This node beam was built completely from scratch by @Edy and I, with @DannyMackey providing assistance with the submesh, and @Wambo assisting early on in the project.
Installation Directions
Install Speedsters.zip and MJSpeedsterSkins.skinzip to your mods folder or whatever subfolder you install your vehicles to. Make sure to keep the two files separate.
How to make your own Speedster Skins
-Download SpeedsterTemplate.zip
-Open SpeedsterProps-Template.png in a photo editing software of your choice and create your own skins and part colors using the provided bake and prop colors sheet
-Rename "Template" to the name of your vehicle.
-Open (VehicleName)Speedster.skin
-Change every instance of (Vehicle Name) to the name of your vehicle. Make sure to remove parenthesis
-Make sure that the 2nd texture listed under the "replaceTexture" section matches the name of your SpeedsterProps texture
-Create a zip with your SpeedsterProps texture, preview image, and .skin file
-Rename the .zip extension to .skinzip
-Place the .skinzip in your mods folder, of whatever sub folder you install your vehicles to
Credits:
Node Beam - @AaronLurieand @Edy
Body and Chassis Modifications - @Edyand @AaronLurie
Rims Model and Texture - @Edy
Tire Texture - @Edy
ISP Seat - @Steele
Dashboard and Steering Wheel - @AaronLurie
Driver - @Wambo
Here is the track for the West Tour for SMRA this weekend. It is a jersey style track with the starting hills in the middle of the turning doubles.
Sorry about all the car models floating outside.
Credits:
Track Model and Paint: Me
Car models: Danny Mackey
Car Textures: MTM2
Textures: Klayton, Google, and other various track makers
Stadium Model: ARF
Sorry if I forgot anyone.
Enjoy!
I made this track.
These people helped:
@maxdman - Various textures and models
@Chris B - Pirate ship model and textures
@RockCrwlr - Original stadium props and textures
@DannyMackey - Grip settings, file organizing, and car models (Testmobile)
@AaronLurie - Stadium model, track model and textures
As well as these individuals for testing and moral support:
@Jack Merkle
@Double.D ッ
Also, thank you to the various people who sent me updated Monster Jam graphics.
Thank you and enjoy!
You need to be running the latest version of ROR for this track to work
This is definitely a track. Surely one of them.
I spent too long on this.
This track is only guaranteed to work on Rigs of Rods 0.4.8
These are the people that have their content on this track:
Aaron Lurie
Danny Mackey
Klayton Halog
MaxDMan
Other people who provided various goods and services:
Jon Zimmer
Blair Lockhart
Devin Doss
Jack Merkle
Andrew Sheets
4x4Convoy
Julio Vellon Jr
Joshua "m1cks" Micks
Mason Runkel
A few things to note:
Shadows
This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8.
Races
There are working timed races on the racing version that work in ROR 0.4.8.
If you cross the start line before the race, simply reset your truck to cancel the current race.
Yeah, that should be everything.
I appreciate everyone that has helped get this project to the level that it's at.
Have fun!
Here it is! My first replica truck ever released! This truck is fully hand painted except for the ford logo on the front end. Because this is my first paint, it won't be perfect, but I tried.
Credits:
Johan: Knuckles, Made and Positioned shocks, cloned driveshaft, made multiple props.
Klayton: V4.5 F150 body and Goodyear tires
Daniel Donnelly, Chris Hamilton and V4 Staff: Truck Props
Devin Doss and Chadwick Deerfoot: Made sure everything worked
If I forgot anyone, I apologize.
Thank you to everyone who helped make this truck look as good as it does!
Enjoy!
Thank you all for 200 upvotes!
Track includes a small wooden ramp for roll overs and side surfing, also has 3 jumps with a landing ramp, plus
THE LOOP!
credit:
most textures: me and sketchup
sim-monsters for the rest
thanks again everyone
Something new!
an advanced auto parts display area with a 3 car set for a small car crush, enjoy this advanced auto parts for things like league displays, promos or just fooling around.
credit:
car textures: rockcrwlr
textures: google
EVERY model: me
enjoy your advanced auto parts display and if you use it for a league or video, i would like some credit please
edit: the new one is only different because it has ADVANCE auto parts ingame, my mistake sorry.
Here it is, Foxboro 2014 from the Path of Destruction Tour. Please note that there is a shading error on top of the dirt hill, I couldn't figure out how to fix it, but it doesn't really matter. Jersey style racing with the inflatables and a fun freestyle course.
Credits:
Google Warehouse: Stadium
Klayton: Textures, Cars, Car Textures, Advertisements, Container texture
Danny: Vans (Textures from MTM2)
John Dough: Inflatables
Me: Track model, Paint and inflatables textures.
Gabe: Scoreboard texture
High quality and FPS versions
Enjoy!
Fixed this track, Aaron gave me perms to re-upload. gg
This is my personal truck, please ask before signing up in it.
This is a truck.
Body and Tires: Andrew Sheets (Modified by me)
Chassis: Kozak
Paint: Devin Doss
Engine and Driver: Wambo
Most of the props: Johan Seminario
Other Parts: Various SM Creators
@Nick Worthmenput this truck together for me, what a hero.
@Double.D ッ painted this truck for me, what a hero.
I made the body, please don't use this body.
Track Conversation by Zach Nicholas
Credits:
Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
Johan Seminario: Edited the Monster Jam logos on the tarp
Me (Aaron): Track model and paint
Sorry if I forgot anyone.
Enjoy!
Very easy track paint on this track. Because there are no lines (Like at the real show), you start between 2 cones and finish between 2 cones. This is the track for MROR this weekend.
Credits:
Me: Track model, Edited car texture. Cones
Google: Some textures, Stadium Model
Klayton: Cars, car textures and buses, Other textures
Brian: Car models and textures
If I forgot anyone, let me know.
Enjoy!
Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.
Klayton Haylog
Tharindu Don
Danny Mackey
Aaron Lurie
Devin Doss
Julio Vellon Jr
Mason Watts
Google
and many other track makers on this site.
Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.
Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
So enjoy it!
The track for the SMRA Finals, that's about it.
Credits:
Stadium: Google Warehouse
Track Model and Paint: Me
Car Models: Danny Mackey and Klayton Haylog
Car Textures: MTM2
Stadium Textures: Google, Klayton, Danny and Various other Track Makers
Sorry if I forgot anyone
Enjoy!
Another 2015 track being used in SSRS
Credits:
Stadium Model: Andrew Field (Possibly Edited by Tharindu)
Track Model and Paint: Me
Car Models, Car Textures and Various Other Textures: Klayton Haylog
LED Banner: Danny Mackey
Inflatables: John Dough (Textured by Me)
Other Textures: Various Track Makers
This is the track for Saturday's MROR event.
That's all
Credits:
Klayton- Stadium and its textures, cars and their textures, other various textures
Me- Track model and textures
Various track makers- other textures for the track
Sorry if I forgot anyone.
There is a high quality and FPS version of the track in the links
Enjoy!
This is the Stafford 2012 Monster jam show
credit:
cars: me
car textures: Sim-monsters (blender textures on skp car)
track model: me
other textures: Sim-monsters
Enjoy