Use this for your tracks. I love tracks.
Keep in mind, this is the truck at ride height.
@Nick Worthmenput this truck together for me, what a hero.
@Double.D ッ painted this truck for me, what a hero.
I made the body, please don't use this body.
@Edy and I have been working on this for a little bit. They're pretty fun.
DISLCAIMER: THE ORIGINAL MODEL FOR THIS CAME FROM MX VS ATV
@Edy did a lot of the changes to the original model to make it better represent the Monster Jam Speedsters.
This node beam was built completely from scratch by @Edy and I, with @DannyMackey providing assistance with the submesh, and @Wambo assisting early on in the project.
Installation Directions
Install Speedsters.zip and MJSpeedsterSkins.skinzip to your mods folder or whatever subfolder you install your vehicles to. Make sure to keep the two files separate.
How to make your own Speedster Skins
-Download SpeedsterTemplate.zip
-Open SpeedsterProps-Template.png in a photo editing software of your choice and create your own skins and part colors using the provided bake and prop colors sheet
-Rename "Template" to the name of your vehicle.
-Open (VehicleName)Speedster.skin
-Change every instance of (Vehicle Name) to the name of your vehicle. Make sure to remove parenthesis
-Make sure that the 2nd texture listed under the "replaceTexture" section matches the name of your SpeedsterProps texture
-Create a zip with your SpeedsterProps texture, preview image, and .skin file
-Rename the .zip extension to .skinzip
-Place the .skinzip in your mods folder, of whatever sub folder you install your vehicles to
Credits:
Node Beam - @AaronLurieand @Edy
Body and Chassis Modifications - @Edyand @AaronLurie
Rims Model and Texture - @Edy
Tire Texture - @Edy
ISP Seat - @Steele
Dashboard and Steering Wheel - @AaronLurie
Driver - @Wambo
Another collaboration between @Edyand I. Edy made the stadium model and I made the track. Have fun.
Thank you to @Double.D ッfor painting this truck.
Not an open custom.
A few models came from Sketchfab, CGTrader and Turbosquid.
Textures from textures.com
Track Conversation by Zach Nicholas
Credits:
Klayton Haylog: Alpha Splatting idea, Dirt texture, Car models and textures, Stadium textures, Stadium model, Other various textures
Danny Mackey: LED Ribbon Board Texture and Help on Alpha Splatting
Johan Seminario: Edited the Monster Jam logos on the tarp
Me (Aaron): Track model and paint
Sorry if I forgot anyone.
Enjoy!
Monster Jam.
Thank you to the people that sent me the graphics for the ribbon board and video board.
Here it is.
Big thanks to @Edyfor a lot of the amazing textures on this arena.
I left the modifiers unapplied to make it easier to re-texture the model. The arena was painted black in late 2018, so if you are making a replica from 2018 or prior, you will need to recolor the black concrete to make it more accurate.
BEFORE YOU EXPORT, SELECT ALL OBJECTS FOR THE ARENA, HIT ALT+C AND SELECT MESH FROM CURVE/META/SURF/TEXT
This will properly apply all modifiers for the export.
As always, I have included a very necessary collision mesh. Here is the details on how to use that.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE ARENA AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
RoyalFarmsArena.mesh
1, 1, 1
beginmesh
mesh RoyalFarmsArenaCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR ARENA MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Big thanks to @Edyfor helping big time on the textures for this. His work really helped transform the track.
A couple disclaimers:
-This track will probably suffer on performance for some of your computers. Turn off shadows and lower your settings to improve FPS. If there is a large demand, I may consider adding an FPS version.
-Some of the truck background graphics came from Steel Titans
-Some of the models, such as the lights and speakers came from CGTrader and Turbosquid
I hope you all enjoy this track
Speedster Track X:
https://streamable.com/yi6yal
On September 10, 2010, Sim-Monsters.com was born. Over the past decade, this website has played host to some of the largest events in virtual monster trucks. From the early days of All-Monsters Eve and Fall Madness, to leagues like MROR, SSRS, KOTH, and SMRA, to modern leagues like NAMT, TLG, GZT, and ROR-MTP, this community has been rich with competition and The Monster Blog Truck Fest is no different! For the first time since 2014, The Monster Blog Truck Fest will host one of the largest events in the history of Sim-Monsters.
This event will feature a two day, two stage racing competition that will test the skill of every driver and a freestyle competition that will push the limits of every truck on the track. On Night One of racing, for the first time ever, a Round Robin bracket will used to narrow the field to 24 drivers for Night Two. Night Two will be a showdown of the 24 best from Night One, competing in a single elimination racing bracket and freestyle competition to crown the champions of The Monster Blog Truck Fest.
We would like to thank @TheMonsterBlog for sponsoring this event. Way back in 2014, we hosted the first TMB Truck Fest and The Monster Blog was there to give us a big name to support the event and they are back again to give this event the promotion it deserves. Be sure to check out The Monster Blog on their website (http://themonsterblog.us/) and Facebook page (https://www.facebook.com/themonsterblog).
Sign up and find more info on the event here:
Day 1 Track X:
Day 2 Track X:
There is a full quality version of the track and an FPS version.
PLEASE NOTE, THE FPS VERSION OF THIS TRACK LOOKS INTENTIONALLY TERRIBLE AND LACKS MANY FEATURES OF THE FULL VERSION, BUT THERE SHOULD BE A SIGNIFICANT PERFORMANCE IMPROVEMENT
Thank you to everyone who helped along the way with this track. This would not have been possible without everyone that either made something or helped test the track and make sure it's up to a standard that this event deserves.
Have fun!
THIS FILE ONLY WORKS IN BLENDER 2.79
Credits:
Stadium model and various textures - @AaronLurie
Parts of the old model and various textures- @RockCrwlr
Pirate ship and various textures - @Chris B
Various textures - @maxdman
Picnic Table - CGTrader (https://www.cgtrader.com/free-3d-models/furniture/table/picnic-table-7f69ab78-72e1-4fe2-a251-8dc475c6fabe)
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 2ND LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
LAYER 1 OF THE BLEND FILE IS THE WORLD FINALS VERSION
LAYER 2 IS THE REGULAR VERSION WITH FULL CROWD
LAYER 3 IS THE COLLISION MESH
Credits:
Stadium model and various textures - @AaronLurie
Various textures- @RockCrwlr
Various textures - @DannyMackey
Various textures and AC Unit Model - @maxdman
If I missed anyone, let me know and I'll add you to the list.
All of the materials are ready to go, and I look forward to seeing the cool tracks you all make inside this model.
Let me know if there are any problems with the model or the textures and I'll get it fixed.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Another track.
San Antonio 2011, you know the drill. 3 hits on the racing lanes.
THIS FILE ONLY WORKS IN BLENDER 2.79
Another stadium model for you all to make some amazing tracks in.
Credit goes to @maxdmanfor the lighting structure above the stadium as well as some textures
This model also uses some textures from @RockCrwlr
I have included a collision mesh on the second layer of this blend file, here are some instructions on how collision meshes work.
Please also note that this model uses UVTex as the uvmap name. You will either need to use the same map name for your other objects or join the stadium together and rename the map.
COLLISION MESH DETAILS:
YOU WILL WANT TO USE A COLLISION MESH ON THIS STADIUM. I HAVE INCLUDED ONE IN THE 3RD LAYER OF THE BLEND FILE. EXPORT THE COLLISION MESH SEPARATE FROM THE STADIUM AND MAKE SURE YOUR ODEF FILE LOOKS SIMILAR TO THIS:
MetlifeStadium.mesh
1, 1, 1
beginmesh
mesh MetlifeStadiumCollision.mesh
stdfriction gravel
endmesh
end
THE FIRST MESH NAME IS YOUR STADIUM MESH AND THE 2ND MESH IS THE COLLISION MESH.
REMEMBER TO HIT SHIFT+C AND THEN CTRL+A AND APPLY LOCATION, ROTATION, AND SCALE BEFORE EXPORTING
Another track.
This is jersey style, the monster jam one. You start on the turning obstacles.
Big ups to my guys over at the sketchup warehouse.
Good.
This is not an open custom, this is my big truck.
This is obviously on the NAMT settings.
Go into the graphics settings and check the "Render Video Cameras" box to get the backup camera to work. It's very helpful for those Dan Evans moves.
That is all.
First week of NAMT, woo.
I am actually releasing another track. Unreal.
Brand new Metlife Stadium model that I made a very long time ago with a track that I made a very long time ago.
Big shout out to @RockCrwlr for the Path of Destruction wall banners and @maxdman for the stadium lighting structure that I took from his stadium model
Have Fun.
THIS TRACK WAS A COLLABORATION BETWEEN ME AND @Edy, WITHOUT HIM, THIS TRACK AND STADIUM WOULD NOT HAVE BEEN POSSIBLE.
After a week of sending a blend file back and forth, Edy and I have finally finished our version of Ford Field. To christen the new model, we decided to recreate a classic show, Detroit 2009.
Let is be known that this was truly a collaboration, both Edy and I have numerous hours of work in every part of this track, from the stadium to the obstacles.
I hope you all enjoy this track that @Edy and I worked really hard on.
Here is a more detailed list of contributions for this track:
Stadium Construction: @AaronLurie and @Edy
Stadium Textures: @AaronLurie, @Edy, @JackMProductions, @RockCrwlr, @DannyMackey, @Chris B, @maxdman
Track Construction: @AaronLurie
Track Paint: @Edy
Track Props: @AaronLurie
Because there are so many parts to this track, I'm going to name off some people who contributed any part to the track.
Klayton Haylog
Tharindu Don
Danny Mackey
Aaron Lurie
Devin Doss
Julio Vellon Jr
Mason Watts
Google
and many other track makers on this site.
Sorry if I forgot anyone. Let me know if I forgot you and I'll add you in the reviews.
Well, there you go. World Finals 16 is the first released World Finals in almost 3 years.
So enjoy it!
This is the track for the first event of the Sim-Monsters All Star Challenge
Credit:
@DannyMackey Stadium Model, Various Models, TestMobile Car Models
@Double.D ッ Team banners
@AaronLurie Track model and Paint
Textures.com - Various textures
Turbosquid - Picnic Table
This track is only guaranteed to work on ROR Version 2020.01 and newer
I made this track.
These people helped:
@maxdman - Various textures and models
@Chris B - Pirate ship model and textures
@RockCrwlr - Original stadium props and textures
@DannyMackey - Grip settings, file organizing, and car models (Testmobile)
@AaronLurie - Stadium model, track model and textures
As well as these individuals for testing and moral support:
@Jack Merkle
@Double.D ッ
Also, thank you to the various people who sent me updated Monster Jam graphics.
Thank you and enjoy!
You need to be running the latest version of ROR for this track to work
This is definitely a track. Surely one of them.
I spent too long on this.
This track is only guaranteed to work on Rigs of Rods 0.4.8
These are the people that have their content on this track:
Aaron Lurie
Danny Mackey
Klayton Halog
MaxDMan
Other people who provided various goods and services:
Jon Zimmer
Blair Lockhart
Devin Doss
Jack Merkle
Andrew Sheets
4x4Convoy
Julio Vellon Jr
Joshua "m1cks" Micks
Mason Runkel
A few things to note:
Shadows
This track has working shadows on the meshes, which you can take advantage of by enabling "PSSM" in your settings in version 0.4.8.
Races
There are working timed races on the racing version that work in ROR 0.4.8.
If you cross the start line before the race, simply reset your truck to cancel the current race.
Yeah, that should be everything.
I appreciate everyone that has helped get this project to the level that it's at.
Have fun!
Could be better. Could be worse.
This does not and will never work in 0.37. Just stop using it already.
This track was made possible by:
Klayton
Danny
Maxdman
Tharindu
Aaron (Me 😀)
Many various Sim-Monsters content creators.
Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual.