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Found 46 results

  1. Version 1.0.0

    998 downloads

    the track from the ROR Monster jam series. WARNING I DID NOT MAKE THE TRACK, IT BELONGS TO THE ORIGINAL OWNERS!!! Known bugs: lag going over tanker and blue lighting jump. This will work with 37 & 38 THANKS FOR DOWNLOADING!!
  2. There are several subjects I cover, I suggest looking over and finding only the things you are interested in, as it is a long read. As some of you may or may not already know, Monster Jam Steel Titans was accidentally released and available to download/play for people who preordered through the Xbox Store. There have been various videos posted on YouTube already and I myself posted two gameplay videos to the monsterjam subreddit. I've played the game for about 5 - 6 hours and I have formed my personal opinion on this game already. There will be spoilers in this review so if you want to know what it's like playing the game for the first time and experiencing it yourself, I suggest this is where you stop reading. I am not a professional game reviewer and I've never written one before so I apologize in advance if this isn't the most comprehensive review. Startup/General Game Modes/Menus To start, the game opens with an attractive Rainbow Studios clip and a refreshing title screen which seems to indicate a serious game. The very first thing you are put to do is a tutorial on how to gas, brake, reverse etc. After this you're tasked with completing some box smashing events to get you familiar with the handling. Complete these tutorials and you're left to explore the Monster Jam University training track and the surrounding area. This is technically a free-roam/free-ride style mode, however it is also where you access the main menu which is not very straightforwardly mentioned. While free roaming the open world, press the pause button and up pops a menu from which you will be able to access all the modes. There's Quick Play, Career, a photo mode, and settings amongst other things. From quick play you'll be able to immediately play all the game modes but only with a limited amount of trucks and tracks, the rest of which need to be unlocked by playing the career mode. The game modes include Circuit Racing, Waypoint Racing, Rhythm Racing, Arena/Stadium Racing, Timed Destruction, Two Wheel Skills, Freestyle, and Free Ride. Circuit Racing- Just as it seems, you are given the choice between two lengthy outdoor tracks to race against a few other monster trucks for a couple of laps. Waypoint Racing- Set in the outdoor map, there are checkpoints which only appear after you've reached the previous one, leaving you to guess the best route possible. Rhythm Racing- a style of racing wherein throttle control is key. Much like motocross, you have to find a rhythm in the ramps to produce the best times. Simply holding down the throttle will not do. Later in the review it'll become clear why. Arena/Stadium Racing- like the stuff you see on TV except with a couple more laps, if you chose. Timed Destruction- Personally I've not played this mode but based on some trailers, you need only know how to smash portapotties in a timely manner. Two Wheel Skills- again just like on TV except you could try 2 times or 10 depending on what the game decides to count as an attempt.. Freestyle- In this mode you're let free to do what you want for 2 minutes in an arena or stadium, however chaining stunts together is essential if you want a chance at getting a decent score. They make this easier by laying little floating monster jam symbols around the map called beacons. Hit these and they allow you to keep the combo going if you're close to running out of time to get to the next stunt. Free-Ride- Self explanatory. You may choose the outdoor map and any arena or stadium to free ride in. No time limits. Audio As soon as the game starts you're introduced to a rather generic rock soundtrack reminiscent of Forza Motorsport 7 music with some different themes for different trucks. The trucks have a rather realistic sounding idle engine. However, beyond this is where the realism ends. Below 6,000 rpm there seems to be no noise, and above 6,000 there's a lot of noise. That noise resembles a Monster Jam Truck.. somewhat. The damage sounds and crowd are also nothing special, but they are there. 6/10 Visual This subject is sort of a mixed bag. There are some highs and lows here but it should be noted that this was played on a regular Xbox One and not the more powerful X model, and is not representative of all experiences. The first impression one gets from the title graphically is unrealistic. The environment looks cartoony but nothing short of any other mid level arcade game. The vegetation and textures in the outdoor map tend to be pretty low quality, though the stadiums and arenas are adequately detailed. The best part of the game visually are the trucks. They are nicely detailed stadium lighting reflects nicely on most models. Some trucks look more accurately represented than others. Grave Digger looks rather wide, and Max D a little tall, but the developers insist they are very close to their real life counterparts. There's a noticeable amount of aliasing in certain environments, and trucks become dull and blurred at a distance. They also lose their shadows at about 2 truck lengths from your own. Overall, it's an okay looking game. Not bad, not amazing. 6.5/10 Options/Settings If there's one place this game shines, it's in controller options. By default, the truck is in automatic and has linked rear steering. Right trigger is gas, left trigger is brake/reverse, left stick is steering (both front and rear). As noted by the developers many times, you have the option to have the rear steer be a seperate control, however it seemed that the right stick was the only alternative. The game offers several options. You can also have the rear steer be the X and B face buttons, with B steering your truck to the right and X to the left OR B for crab walk rear steer and X for donut rear steer (these are the games terms). You can also make the left and right bumpers (LB RB, or L1 R1)have either of these functions. Additionally you can have the reverse gear engage only when both brake and gas are pressed simultaneously, with the gas button controlling the applied power. You may also choose to manually switch between gears, which in a monster truck are two forward gears and the one reverse. You may bind these actions to Y (triangle) for upshift and A (x) for downshift, or left and right bumper for down and upshift OR left and right stick/ L3 R3 (push in as buttons). The only thing that would have given this category a better score would be the freedom to bind functions to any button. Moving from controller settings, you may also disable the in-air throttle tilt control. The throttle tilt control allows you to lean the truck back when pressing the gas and lean it forward when pressing the brake. At full gas and full brake the truck tilts quickly and unrealistically, but with lower pressure can be controlled well. This is why you cannot throttle down in the Rhythm races mentioned earlier, the truck leans back and causes you to crash, and if you press the brake to control that, the truck accelerates much slower on landing. The whole game mode is mostly just pressing and letting go of the gas the entire race. Steering sensitivity can be adjusted as well and feels best in the lower options. And then there's the obvious like volume controls and a choice between metric and imperial units etc. 8/10 Gameplay This is what most people look forward to in a game, right? I would love to say that it is this games strong point, especially in comparison to all previous Monster Jam videogame installments, but there are issues. Actually, the game plays just fine. But it is definitely not the game people were waiting for. It's commonly known within the community that Monster Jam games tend to be on the extremely arcadey unrealistic side of the videogame physics spectrum. The trucks act differently depending on the game mode you're playing. Stadium and outdoor racing will have the truck improve in cornering at speed and stability when beginning to tilt over. In my personal opinion, this handling style is the most realistic of the 3. My one real complaint here is that the suspension absorbs everything, no matter how big or small the jump. Wheelies, stoppies, and bycicles are non-existent here. Arena racing has it's own physics setting where the trucks are tuned to handle better in a tighter environment and acceleration is quite quick. On one particular arena track which had a figure 8 shape layout (the only one of the game), the truck struggled on multiple occasions to engage 2nd gear and my truck refused to accelerate. It was also very susceptible to flipping erratically. The same could be said for the Freestyle/Two Wheels physics settings, except now the truck tends to stick on its side, front, and back to allow you to control two wheel skills. I know that, at least for me and my preferences/expectations, that this is exactly the sort of thing I didnt want in a new Monster Jam game. You may have a different opinion on this and I respect anyone else's view on this but for me this is a huge let down. I will, if anything, admit that they implemented this better than past games. Like most people noted, the trucks do have a tendency to seem to "float" when in the air. This is most noticeable when your trucks top speed is upgraded to max and it flies from one end of the stadium to the other in one jump. When playing in the Free Ride mode, you can choose between these 3 physics settings, unfortunately there is no option for this in actual events, you are forced to use the physics setting that corresponds to the type of event you play. Likewise, in free ride, arena and stadium races can be one lap like the real deal, or longer in length for gameplay's sake, but in the Career mode you have no choice but to unrealistically make several laps around. Speaking of the Career mode The gameplay gets repetitive rather quickly and not having the freedom of these settings in competitions is frustrating. 5.5/10 Performance Issues/ Bugs The game is still technically in pre-release stage, so this part (or any part really) of the review may not be accurate for when the title finally releases officially in two and a half weeks. On the first gen xbox one at least, the game struggles with outdoor racing. The fps looks to drop significantly below 30 when all trucks are on screen and there's a lot of vegetation. Theres also a bug where, in outdoor racing, once you've left behind the pack in your quicker truck, there is no engine noise, and you race in silence. Until the game decides it's time to start working again. I also experienced a glitch after completing two rounds of racing and was unexpectedly thrown back to round one and had to do 6 races, as opposed to 4, to complete the event. These issues will probably be patched eventually. There are still many subjects I did not touch on but these are the main things I think should be noted when considering the purchase of this game. Remember, these are my opinions of the game, and I do not speak for anyone else in this review. If there are any questions or comments, please feel free!
  3. 1,803 downloads

    Could be better. Could be worse. This does not and will never work in 0.37. Just stop using it already. This track was made possible by: Klayton Danny Maxdman Tharindu Aaron (Me 😀) Many various Sim-Monsters content creators. Let me know if something doesn't work. I expect that a lot of it just doesn't work like usual.
  4. Version 1.0.0

    220 downloads

    Semi-replica of Bauhaus (truck ran on Sweden Monster Jam shows from 2014 to 2016) My first truck so it's not accurate and contains some errors. Credits: fernBurn - truck file prop placement & Shocks Mohawk Markus - Paint Wambo - Engine Klayton - Rims, Batteries, Body Kozak - Chassis Ryan - Gauges *Standalone truck: extract to your "Vehicles" folder and ENJOY!
  5. View File BAUHAUS Semi-replica of Bauhaus (truck ran on Sweden Monster Jam shows from 2014 to 2016) My first truck so it's not accurate and contains some errors. Credits: fernBurn - truck file prop placement & Shocks Mohawk Markus - Paint Wambo - Engine Klayton - Rims, Batteries, Body Kozak - Chassis Ryan - Gauges *Standalone truck: extract to your "Vehicles" folder and ENJOY! Submitter Mohawk Markus Submitted 03/21/2019 Category V4 Replica  
  6. Welcome to the Mutant Super Soda Tour sign ups. This tour will be Two Wheel Skill Racing and Freestyle. Each comp will give you points in the lead for being crowned tour champion. For our last stop we will go to Monster Jam world finals VII in Las Vegas NV. There we will crown the Racing champion the Freestyle champion and new for this year the Two Wheel Skill Champion the Big air champion and the Donut champion. This tour will be a stadium tour only unless we get enough people for an arena tour to. This is going to be a replica only tour. We will have a test event but if you join you will find out more on the discord server. If you are interested plz let me know. sign ups close the 21st. PLZ sign up like shown below Discord name- stinger#5506 Sim monsters name- stinger Truck - the truck you will use' Link to truck-Link to truck u will use Hope to see u there
  7. This Saturday at 1:30 will be the monster jam mutant super soda fun run at Tampa 2019. This fun run will include racing two wheel skills and freestyle. Depending how many people sign up we might have qualifying at 12:30. This will be a 4.7 replica fun run. Please get signed up by at least 11:00 Saturday sign ups close Saturday at noon unless we have enough people if so they will close at 11:30 again depending how many people sign up. Please sign up as shown below Hope to see ya there Discord name and tag info - stinger #5506 Sim monsters name - stinger truck you will be running - destroyer replica and download link-
  8. Bored anyone wanna have a fun run sign up like this please pick 2 trucks Name stinger trucks bounty hunter 2018 and gas monkey link discord name stinger #5506
  9. At 1:00 we will be having another Fun Run at Toronto 2018. We will have Racing Two Wheel Skill and Freestyle. Please put this information below Name Stinger Truck Hurricane force Link to truck And Discord name stinger#5506 hope to see some people sign up
  10. Never actually got to watch the FELD MJ series this past year, but I noticed they became full liberal and removed everything to do with guns; removed Gun from Gunslinger, removed the gun from Metal Mulisha, and took the gun off of Soldier Fortune. Has this bothered anybody else? Seeing my favorite trucks being censored like that really bothers me.
  11. Version 1.0.0

    216 downloads

    This is the VERY first truck that painted, thanks to ABGamerX to clone it
  12. Old firestorm body and chassis, new paint.
  13. Version 1.1.0

    1,504 downloads

    Credit Goes To @DanDon And Who EverElse Helped Him With the props. All This Is Is An Edit Of Overkill Evlution Made By Dan DOn. It Includes Rear 2015 World Finals Logo,BKTS,Black Grill Hope You Enjoy (Note) For .4 Users If Tires Do Not Show Up Insert Avenger World Finals 17 Intended For .3 Users,
  14. Version 1.0.0

    396 downloads

    Made originally by DiggerFan
  15. Version 1.0.0

    403 downloads

    "Grave who? Grave...Digger? Who's that ?" Tested on .4.5 and .38.67 Alright, so this is a fictional Motor Madness track (so circa 1998-2000 I suppose), with a figure-8 style racing course, with the inside lane turning within the oval's infield, and the outside lane taking it to the banking. Track is set in Polacca, Arizona. The circumstances surrounding the export of this track were a living hell. Seriously, from Blender issues to RoR Toolkit Issues, it took me numerous attempts over three days to put the final product in game--ultimately why I decided to keep racing and freestyle as basically the same .terrn file. Credddsss: @maxdman - Trailers, Ambulance, PortaJohns @RockCrwlr - Stand/Crowd/Stair Textures @Hot Shoe - Carzzz @rockgod88, @Swegliner849 - Trucks for the screenshots give me ur fav dan moriarty quote down below idfk
  16. View File Navajo County Speedway | Motor Madness "Grave who? Grave...Digger? Who's that ?" Tested on .4.5 and .38.67 Alright, so this is a fictional Motor Madness track (so circa 1998-2000 I suppose), with a figure-8 style racing course, with the inside lane turning within the oval's infield, and the outside lane taking it to the banking. Track is set in Polacca, Arizona. The circumstances surrounding the export of this track were a living hell. Seriously, from Blender issues to RoR Toolkit Issues, it took me numerous attempts over three days to put the final product in game--ultimately why I decided to keep racing and freestyle as basically the same .terrn file. Credddsss: @maxdman - Trailers, Ambulance, PortaJohns @RockCrwlr - Stand/Crowd/Stair Textures @Hot Shoe - Carzzz @rockgod88, @Swegliner849 - Trucks for the screenshots give me ur fav dan moriarty quote down below idfk Submitter Tom Deents Submitted 01/13/2018 Category Tracks  
  17. nks1996

    Pontiac 2018

    Version 1.0.0

    615 downloads

    A track that ive had in the works for a while mostly a mid 2000's based track credits @Chris 🅱️ - exporting, track paint, fs part 2 modifications me- track idea/lay out, track builder turning poles and banners on racing @RockCrwlr -cars,vans busses @Edy- stadium model @maxdman- box van
  18. Version 1.0.2

    939 downloads

    Spent a day with photoshop and trying to figure out how to clone, ended up very successful. Enjoy! Credits: Original Truck/Paint: Fern Chassis: Kozak Tires/Rims: Klayton Cloning/Paint: Alford Everything else: SM Content Creators If I forgot anyone who would like to be mentioned, please contact me and I will fix as soon as I can.
  19. View File Pontiac 2018 A track that ive had in the works for a while mostly a mid 2000's based track credits @Chris 🅱️ - exporting, track paint, fs part 2 modifications me- track idea/lay out, track builder turning poles and banners on racing @RockCrwlr -cars,vans busses @Edy- stadium model @maxdman- box van Submitter nks1996 Submitted 01/04/2018 Category Tracks  
  20. So, I noticed the new files uploaded, titled Grave Digger 7, 12, and 14. Downloaded em, love em. But that got me thinking. There are, what, over 30 GD trucks? But, even though I'm a die-hard Digger fanboy, I don't know the difference between any of them. Can someone help me out and explain the differences between all of them? I'm sure there are others out there having the same issue... hopefully it's not just me!
  21. View File Inanimate Insanity Monster Truck NOTE THIS IS A REUPLOAD, DUE I FORGET TO LINK THE TRUCK TO MEDIAFIRE This truck is the official truck of the YouTube object show series "Inanimate Insanity" THIS IS A REPAINT OF HOOKED (CREDIT TO THE OWNER!) Enjoy Submitter Anthony Submitted 09/22/2017 Category V4 Customs  
  22. I made this truck based on the YouTube series called "Inanimate Insanity" , it's Hooked repainted. Inanimate Insanity Monster Truck
  23. I have installed ROR in the past and i have used an Xbox 360 controller but now when i use the B button for rear steer in goes in revers can anyone help me with this problem?
  24. Version 1.0.0

    2,272 downloads

    Another thing. Pretty simple track to make, enjoy! Credits me klayton maxdman This should work on all versions, tested on .4.7 and .38
  25. View File Arlington 2017 Another thing. Pretty simple track to make, enjoy! Credits me klayton maxdman This should work on all versions, tested on .4.7 and .38 Submitter Chris B Submitted 08/09/2017 Category Tracks  
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