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Found 23 results

  1. Fossal

    Anyone want to play with meh

    Does anyone want to play ror ( rigs of rods ) with me? I have 4.6.0 because its gud xd. Please don't cuss. Just so we can talk to each other, Friend me on discord! User: Fossal#0711
  2. savageracer21

    ROR 0.4 Tires

    So i just download ror about 1 month ago and so far all of my trucks are missing bkts. i dont know why this is happening but if you know how to fix this lmk asap. thanks
  3. Hi. I'm relatively new here, and wanted to connect my Xbox one Controller to Windows 8 to play RoR Monster Jam. Is there any special steps i need to take, any downloads? What are the controls? Any Help is appreciated. Thanks.
  4. rising_alpha923

    hello friends

    Hello everyone! I'm pretty new to this, hoping to play very soon!, Just a question... any way I can get an updated link of how to use an xbox one controller on ror? I've looked and cant seem to find one, so I can plug and play.
  5. Truck Idea: Grave Digger Chevy Trophy Truck for Rigs of Rods 0.4 Name: Grave Digger CTT Body: Chevy Trophy Truck Chassis: Any is fine as long as it is green Paint (images of color/graphics): Green Other details: Make sure it can have an interior view and has great header Grave Digger type sounds *Use the Chevy type body found in this file above* *This is the type of color wanted* Skin: Grave Digger 30th Anniversary (Green and w/o the 30th Anniversary) Name: Grave Digger CTT Body: Chevy Trophy Truck Chassis: Any is fine as long as it is green Paint (images of color/graphics): The 30th Anniversary Grave Digger in the chrome green but without the 30th Anniversary logo Other details: A set of BKT tires, Green rims, skull and cross bone flag, and headers coming out of the side *The paint/livery design* *The type of tire* Lance
  6. Hello, Sim Monsters community! I was wondering how you would go about converting truck and or track files from 0.37, or 0.38 to fit the 0.4 compatibility requirements. I am not a modder, although I would like to become one, as I am a newb to that, I am not sure how to go about it. Any suggestions? Thanks. I am running 0.4.7 by the way.
  7. ABC MAN26

    RoR steering wheel problem (kinda)

    hey guys it's been awhile ik, but I got a Logitech g920 for my birthday and I wanted to use it for ror, but I noticed there is no Logitech g920 control map, and I'm asking for some help. thank you
  8. AKDahlgren

    Help, Texture Issue

    I open up Configurator, and I'll go into Render System and where it says "render system" there is a drop down menu which says OpenGL Rendering Subsystem. My friend says there should be a Direct 3D9 Rendering System, but its not there. Just the OpenGL one. Anyone know a way fix it?? Thanks.
  9. Version 1.0.0

    441 downloads

    About this truck: Captain's Curse is a truck previously owned by Pablo Huffaker (now under the ownership of FELD as Pablo moved on to drive Grave Digger full time). It ran on the Blacksmith chassis for the majority of it's life until Alex Blackwell designed a Cohen chassis for it in 2013. The truck ran at World Finals VIII, where Pablo Huffaker took home his first and only championship to date, the 2007 Freestyle Champion title. The truck competed in every World Finals since then, except for World Finals XVII, much to the fan's surprise. After Alex Blackwell was transferred to Megalodon, the truck was retired for it's second time (first being in 2012 until World Finals XIII), this time it's return is unknown and is to be announced. About this file: This is going to be the last truck that does not get my complete focus. Looking back and looking at other's content, I see many imperfections with the truck. The shocks don't connect to the chassis, the 4-links don't connect to the axles, etc. So from now on, every truck I do will have complete focus and no feature will be overlooked. I may even give Blacksmith and Captain's Curse a prop/node beam revamp someday. You'll never know when it'll come. Just be patient. Trucks: Captain's Curse (World Finals VIII) Credits: Me: Node/beam, interior design, Captain's Curse driver texture, assembly, other stuff Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This truck must be extracted into the Blacksmith Pack to work!
  10. BubbaBigMac

    Fix Rear Steer On Keyboard???

    Hi I just bought a new laptop, my old one had volume keys at F11 and F12 but now my new one is F1 and F2 so I cant use Rear steer on trucks so... What should I do???
  11. BubbaBigMac

    Can't Find ROR 0.45

    I just got a new Laptop because my old one's memory disk broke... I can't find the version 0.45 of ROR, can someone link me to it please?
  12. Garrett Hanson

    ROR Monster Jam Sam Boyd Stadium

    Version 1.0.0

    799 downloads

    the track from the ROR Monster jam series. WARNING I DID NOT MAKE THE TRACK, IT BELONGS TO THE ORIGINAL OWNERS!!! Known bugs: lag going over tanker and blue lighting jump. This will work with 37 & 38 THANKS FOR DOWNLOADING!!
  13. View File Blackstravaganza Pack Expansion 1: Captain's Curse 2007 About this truck: Captain's Curse is a truck previously owned by Pablo Huffaker (now under the ownership of FELD as Pablo moved on to drive Grave Digger full time). It ran on the Blacksmith chassis for the majority of it's life until Alex Blackwell designed a Cohen chassis for it in 2013. The truck ran at World Finals VIII, where Pablo Huffaker took home his first and only championship to date, the 2007 Freestyle Champion title. The truck competed in every World Finals since then, except for World Finals XVII, much to the fan's surprise. After Alex Blackwell was transferred to Megalodon, the truck was retired for it's second time (first being in 2012 until World Finals XIII), this time it's return is unknown and is to be announced. About this file: This is going to be the last truck that does not get my complete focus. Looking back and looking at other's content, I see many imperfections with the truck. The shocks don't connect to the chassis, the 4-links don't connect to the axles, etc. So from now on, every truck I do will have complete focus and no feature will be overlooked. I may even give Blacksmith and Captain's Curse a prop/node beam revamp someday. You'll never know when it'll come. Just be patient. Trucks: Captain's Curse (World Finals VIII) Credits: Me: Node/beam, interior design, Captain's Curse driver texture, assembly, other stuff Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This truck must be extracted into the Blacksmith Pack to work! Submitter Mr. Self Destruct Submitted 02/17/2017 Category V4 Replica  
  14. Mr. Self Destruct

    PENNZOIL Fuel Injection Pack!

    Version 1.0.0

    479 downloads

    About this truck: Fuel Injection is a truck owned by Matthew Tyrrell (LordFrosting) and was created by myself. The truck runs a HEMI engine and PEI chassis. The body paint is semi-based off of the PENNZOIL Skyline raced in the All Japan Grand Touring Cup. PENNZOIL signed a contract with Matthew and the truck became PENNZOIL Fuel Injection. Perpetual Destruction II and PENNZOIL Fuel Injection share the same chassis as they were originally going to be touring partners, it is currently unknown if it will remain that way. About this pack: PENNZOIL Fuel Injection was an idea I had that sort of related to the JGTC PENNZOIL Skyline car raced in 1995-2000. It was originally going to be a touring partner of and in a pack with Perpetual Destruction II. LordFrosting expressed interest in the truck so he is now the permanent driver and owner of the name. It shares the same chassis as Perpetual Destruction II, which will debut later this month as long as the body is completed on time. Trucks: PENNZOIL Fuel Injection PENNZOIL Fuel Injection (BKT) PENNZOIL Fuel Injection (Qualifying) Credits: Me: Chassis and body modification, prop development, .truck file edits, node/beam, rim repainting, lexan (no frontal lexan 'cus I'm a savage), default driver texture, paint, swaybar paint Nicholas Kozak: Chassis (based off of the PEI Backwards Bob frame) Klayton Halog: Body John Dough: Tires Blaise Zantinge: Original node/beam (I had edited the Blacksmith node/beam so technically the original is still the Gold Max-D), shocks Sim-Monsters: Other Props This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly. This is NOT an open custom. You must ask LordFrosting if you can use this truck in leagues or events.
  15. Mr. Self Destruct

    V4 CustomPENNZOIL Fuel Injection Pack!

    View File PENNZOIL Fuel Injection Pack! About this truck: Fuel Injection is a truck owned by Matthew Tyrrell (LordFrosting) and was created by myself. The truck runs a HEMI engine and PEI chassis. The body paint is semi-based off of the PENNZOIL Skyline raced in the All Japan Grand Touring Cup. PENNZOIL signed a contract with Matthew and the truck became PENNZOIL Fuel Injection. Perpetual Destruction II and PENNZOIL Fuel Injection share the same chassis as they were originally going to be touring partners, it is currently unknown if it will remain that way. About this pack: PENNZOIL Fuel Injection was an idea I had that sort of related to the JGTC PENNZOIL Skyline car raced in 1995-2000. It was originally going to be a touring partner of and in a pack with Perpetual Destruction II. LordFrosting expressed interest in the truck so he is now the permanent driver and owner of the name. It shares the same chassis as Perpetual Destruction II, which will debut later this month as long as the body is completed on time. Trucks: PENNZOIL Fuel Injection PENNZOIL Fuel Injection (BKT) PENNZOIL Fuel Injection (Qualifying) Credits: Me: Chassis and body modification, prop development, .truck file edits, node/beam, rim repainting, lexan (no frontal lexan 'cus I'm a savage), default driver texture, paint, swaybar paint Nicholas Kozak: Chassis (based off of the PEI Backwards Bob frame) Klayton Halog: Body John Dough: Tires Blaise Zantinge: Original node/beam (I had edited the Blacksmith node/beam so technically the original is still the Gold Max-D), shocks Sim-Monsters: Other Props This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly. This is NOT an open custom. You must ask LordFrosting if you can use this truck in leagues or events. Submitter Michael Rosen Submitted 02/04/2017 Category V4 Customs  
  16. savageracer21

    PS3 Control With RoR

    So i was wondering how to use a PS3 control on RoR Without using MotionInJoy. whenever i download motion in joy i get an error or it either says ''DS3 Tool has stopped working'' so i was wondering if any of you know how to use PS3 control with RoR without using motioninjoy. Thanks!
  17. Mr. Self Destruct

    Blackstravaganza Pack!

    Version 1.0.0

    624 downloads

    About this truck: Blacksmith was a monster truck that debuted in the 2001 Monster Jam season. It was one of Pablo Huffaker's self-owned trucks that he drove when he was not behind the wheel of Grave Digger. The truck toured and made it to World Finals II. The truck showed fierce competition in racing, until a nasty accident flipped Pablo into the wall protection at the back of the track, putting him out of racing. He drove Ragin' Steel as a non-competing run that night for freestyle. The truck debuted a new paint scheme in 2002, not much different from the old one. It ran the logo we know as Blacksmith today. The truck appeared in World Finals III and IV, the latter as an AutoZone sponsored truck, with the logo slapped literally everywhere. This Blacksmith was driven by Carl Van Horn, as Pablo Huffaker had filled in for Dennis Anderson under Grave Digger 16 that night. In 2004, the famous "spark" paint had debuted. The truck ran red beadlocked rims and grey non-beadlocked rims from time to time. In 2005, the truck ran deep purple beadlocked rims and a Jolly Rodger flag on the back. In 2007, the truck was given to Aaron Basl to run the season with, until World Finals VIII, Pablo retired the truck, and he debuted Captain's Curse. The truck ran the same chassis and body, but had a new "pirate" theme paint. He won the 2007 Freestyle Championship that year. About this pack: Blacksmith was the first truck I ever attempted to make. I dunno why, I just liked it at the time. I still do. I went through many different versions, each one getting better than the last. Some of which never saw release. I decided to start over from V5 for some reason, so this pack is technically V6, even though the chassis had been rebuilt many times. This is also the first released truck or truck pack to feature a custom node/beam made by me. I had taken inspiration from Alan E's interpretation of the pack, and if he were not around or hadn't released his pack, I would've kept making Crapsmiths. I definitely thank him for this as he plays a key role in my content creating in Sim Monsters. So anyway, the pack includes a total of 7 trucks at a whopping 100 MB file size. Prepare your internets fools. Trucks: Blacksmith (2001) Blacksmith (2001) (World Finals II) Blacksmith (2002-2003) Blacksmith (2002-2003) (World Finals IV) Blacksmith (2004-2007) (Beadlocked Rims) Blacksmith (2004-2007) (Non-Beadlocked Rims) Blacksmith (2004-2007) (World Finals VI) Credits: Me: Paint edits, node/beam, rim repainting of WF6, interior design, Blacksmith driver texture, default driver texture, assembly, Get in the Zone logo paint, pretty much all of the AutoZone paint, other stuff I can't remember because it's 1 AM Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits (before mine), what's written above in the "About this pack" section John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly.
  18. Mr. Self Destruct

    V4 ReplicaBlackstravaganza Pack!

    View File Blackstravaganza Pack! About this truck: Blacksmith was a monster truck that debuted in the 2001 Monster Jam season. It was one of Pablo Huffaker's self-owned trucks that he drove when he was not behind the wheel of Grave Digger. The truck toured and made it to World Finals II. The truck showed fierce competition in racing, until a nasty accident flipped Pablo into the wall protection at the back of the track, putting him out of racing. He drove Ragin' Steel as a non-competing run that night for freestyle. The truck debuted a new paint scheme in 2002, not much different from the old one. It ran the logo we know as Blacksmith today. The truck appeared in World Finals III and IV, the latter as an AutoZone sponsored truck, with the logo slapped literally everywhere. This Blacksmith was driven by Carl Van Horn, as Pablo Huffaker had filled in for Dennis Anderson under Grave Digger 16 that night. In 2004, the famous "spark" paint had debuted. The truck ran red beadlocked rims and grey non-beadlocked rims from time to time. In 2005, the truck ran deep purple beadlocked rims and a Jolly Rodger flag on the back. In 2007, the truck was given to Aaron Basl to run the season with, until World Finals VIII, Pablo retired the truck, and he debuted Captain's Curse. The truck ran the same chassis and body, but had a new "pirate" theme paint. He won the 2007 Freestyle Championship that year. About this pack: Blacksmith was the first truck I ever attempted to make. I dunno why, I just liked it at the time. I still do. I went through many different versions, each one getting better than the last. Some of which never saw release. I decided to start over from V5 for some reason, so this pack is technically V6, even though the chassis had been rebuilt many times. This is also the first released truck or truck pack to feature a custom node/beam made by me. I had taken inspiration from Alan E's interpretation of the pack, and if he were not around or hadn't released his pack, I would've kept making Crapsmiths. I definitely thank him for this as he plays a key role in my content creating in Sim Monsters. So anyway, the pack includes a total of 7 trucks at a whopping 100 MB file size. Prepare your internets fools. Trucks: Blacksmith (2001) Blacksmith (2001) (World Finals II) Blacksmith (2002-2003) Blacksmith (2002-2003) (World Finals IV) Blacksmith (2004-2007) (Beadlocked Rims) Blacksmith (2004-2007) (Non-Beadlocked Rims) Blacksmith (2004-2007) (World Finals VI) Credits: Me: Paint edits, node/beam, rim repainting of WF6, interior design, Blacksmith driver texture, default driver texture, assembly, Get in the Zone logo paint, pretty much all of the AutoZone paint, other stuff I can't remember because it's 1 AM Activision: Body Nicholas Kozak: Chassis Alan Echevarria: Lexan(?), paint edits (before mine), what's written above in the "About this pack" section John Dough: Tires Blaise Zantinge: Original node/beam (borrowed from Gold Max-D), shocks Sim-Monsters: Other Props, I used so many that it's really hard to keep track of all of them This pack is 100% STANDALONE! It does not need to be extracted into the V4 pack, nor does it need any added textures. It is also compatible with both 0.37 and 0.4, as I've tested it in both and everything seems to work flawlessly. Submitter Michael Rosen Submitted 01/21/2017 Category V4 Replica  
  19. Title says it all... Can someone please help with that.
  20. I know now that the master server is down, but the avichtech (sorry if that's incorrect) server doesn't work, if I do find a way to get it to work, then whatever. But in the meantime, please link some servers that are currently working, thank you..
  21. I was surprised that the servers weren't shown up on the menu (Network), when I clicked Updates, nothing show up. Any explanations of why this happen?
  22. savageracer21

    ror severs

    i have been trying to play on servers but when i press update nothing happens? i tried to download it again but the same thing happened do you guys know why?
  23. AvengerBen

    ROR

    Hi my name is Ben and i am new and i would like to join the leagues
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