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Hello all.

I'm in need of help with a truck I'm making. It's not 2018 Fluffy, but something else I've decided to work with.

I''m having trouble finding the file where the chassis and rims are displayed. I can't find them = I can't paint them. Just say I'm editing a Grave Digger to fix a minor issue with the paintwork. Lets start with the file "GraveDigger34.png". That displays the body texture layout and a few other bits and bobs that I don't even know the name of. I've finished "fixing" the bug with the bodywork and I'm now moving onward to the chassis and rim paint. I've been searching for a painstaking 30 minutes for the rim and chassis file and haven't been able to find it. What is the file usually called for other trucks that you guys might have? Is it a mesh file I'll have to end up going through the matrix to finish? 

Also, I would like to know how to add a driver into the roosterpit and repaint the driver too. It pays a significant factor to the loveing aweomeness of the project I'm building and the current truck I'm "fixing" doesn't have it... I've included the download page for the truck I'm using below. 

http://sim-monsters.com/files/file/2783-grave-digger-34-v2/

Thanks in advance,

Connor 

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I'm not the most qualified to answer this question but I think what I know should be able to help. To find the names of the files your looking for you can go into the .material file and look for the chassis name and look at the .png its calling. Then for the rims, in the .truck file you can find a part where the rims will be located. 

meshwheels
0.84, 0.25, 0.25, 12, 73, 67, 9999, 1, 1, 24, 272.700000, 150000.000000, 1100.000000, r, 17SplitClarkRim.mesh GravediggerBand
0.84, 0.25, 0.25, 12, 62, 72, 9999, 1, 1, 6, 272.700000, 150000.000000, 1100.000000, l, 17SplitClarkRim.mesh GravediggerBand

set_node_defaults -1, 1.8, -1, -1
0.84, 0.25, 0.25, 12, 48, 42, 9999, 1, 1, 29, 272.700000, 150000.000000, 1100.000000, r, 17SplitClarkRim.mesh GravediggerBand
0.84, 0.25, 0.25, 12, 37, 47, 9999, 1, 1, 10, 272.700000, 150000.000000, 1100.000000, l, 17SplitClarkRim.mesh GravediggerBand

it should look like that, and from there find the .material file with the same name and just look for the .png that the file is calling for then you'll find your missing rims and chassis. Hope it helps, and if anyone can correct me or can offer a better solution, please feel free.

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Hey Zonar, thanks for the reply. 

Every time I open the truck .material file (GD34.material), I automatically get an error saying "Windows cannot complete the extraction, the destination file could not be created."

Keep in mind this is a zipped file, and I'm not entirely sure if I should unzip the file in the sake of making the truck functional lol. I also don't know how to open the file with a different application, as it doesn't give me the choice to do so. I'll give a video recording of what I'm suffering on my end to make it simple to understand without all this mumbo-jumbo.

file:///C:/Users/kelly/Desktop/New%20folder/bandicam%202018-05-15%2011-33-13-321.mp4

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On 5/15/2018 at 5:27 AM, iZonarYT said:

I'm not the most qualified to answer this question but I think what I know should be able to help. To find the names of the files your looking for you can go into the .material file and look for the chassis name and look at the .png its calling. Then for the rims, in the .truck file you can find a part where the rims will be located. 

meshwheels
0.84, 0.25, 0.25, 12, 73, 67, 9999, 1, 1, 24, 272.700000, 150000.000000, 1100.000000, r, 17SplitClarkRim.mesh GravediggerBand
0.84, 0.25, 0.25, 12, 62, 72, 9999, 1, 1, 6, 272.700000, 150000.000000, 1100.000000, l, 17SplitClarkRim.mesh GravediggerBand

set_node_defaults -1, 1.8, -1, -1
0.84, 0.25, 0.25, 12, 48, 42, 9999, 1, 1, 29, 272.700000, 150000.000000, 1100.000000, r, 17SplitClarkRim.mesh GravediggerBand
0.84, 0.25, 0.25, 12, 37, 47, 9999, 1, 1, 10, 272.700000, 150000.000000, 1100.000000, l, 17SplitClarkRim.mesh GravediggerBand

it should look like that, and from there find the .material file with the same name and just look for the .png that the file is calling for then you'll find your missing rims and chassis. Hope it helps, and if anyone can correct me or can offer a better solution, please feel free.

Hey Zonar, thanks for the reply. 

Every time I open the truck .material file (GD34.material), I automatically get an error saying "Windows cannot complete the extraction, the destination file could not be created."

Keep in mind this is a zipped file, and I'm not entirely sure if I should unzip the file in the sake of making the truck functional lol. I also don't know how to open the file with a different application, as it doesn't give me the choice to do so. I'll give a video recording of what I'm suffering on my end to make it simple to understand without all this mumbo-jumbo.

file:///C:/Users/kelly/Desktop/New%20folder/bandicam%202018-05-15%2011-33-13-321.mp4

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16 hours ago, MJC0nn0r said:

Hey Zonar, thanks for the reply. 

Every time I open the truck .material file (GD34.material), I automatically get an error saying "Windows cannot complete the extraction, the destination file could not be created."

Keep in mind this is a zipped file, and I'm not entirely sure if I should unzip the file in the sake of making the truck functional lol. I also don't know how to open the file with a different application, as it doesn't give me the choice to do so. I'll give a video recording of what I'm suffering on my end to make it simple to understand without all this mumbo-jumbo.

file:///C:/Users/kelly/Desktop/New%20folder/bandicam%202018-05-15%2011-33-13-321.mp4

Ok. Usually for that situation you can't extract folders that are on the desktop path because of some permission. I've tried to fix that and tried to enable the option to move things into the programs x86 without that error but its hardly impossible to do it because 1. My age and the fact that I am still learning. 2. I don't know if what I'm gonna say is right but your trying to extract something into a application folder that is a and that it is trying to prevent you from messing up your application and screwing it up because they don't know what your trying to extract. Technically I kinda give full respect for trying to prevent you from messing up your applications because it is nice and curtious. Like I said I don't know if what i'm saying is right but i'm going off on what I know, or maybe know. Hope what I said helped you but it probably is useless. :)

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7 hours ago, MonsterJam_FS1 said:

Ok. Usually for that situation you can't extract folders that are on the desktop path because of some permission. I've tried to fix that and tried to enable the option to move things into the programs x86 without that error but its hardly impossible to do it because 1. My age and the fact that I am still learning. 2. I don't know if what I'm gonna say is right but your trying to extract something into a application folder that is a and that it is trying to prevent you from messing up your application and screwing it up because they don't know what your trying to extract. Technically I kinda give full respect for trying to prevent you from messing up your applications because it is nice and curtious. Like I said I don't know if what i'm saying is right but i'm going off on what I know, or maybe know. Hope what I said helped you but it probably is useless. :)

Thanks, I'll give it a shot after school. :)

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