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Helen Weales

Load Files (Crushable Cars) Falling Through Track Surface


I'm adding crushable cars to all of my tracks, but I'm running into an issue that I'm not sure how to properly explain. Basically, my tracks are meshes with no heightmaps; so tracks with elevated areas are raised above the actual ground in RoR. When loading the track in RoR, the crushable cars (.load files) instantly fall through the mesh and land on the default ground.

This is a view from the cars, showing both above and below the track surface. The black area is the ground.



This is where the cars should be sitting: 



This is a view of all of the elevation changes. Matching a heightmap with this mesh seems incredibly difficult, if not impossible; unless there is a method I am not aware of.



Is there a way to prevent this, or do I have to use heightmaps?

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