Jump to content

Using Non-Contactable and Contactable Meshes


DannyMackey

Recommended Posts

Here are the files I showed in the video.  Be aware that the terrn2 file is just an example and requires additional files to work in Rigs of Rods.

Jump.odef

Jump.mesh
1.0, 1.0, 1.0

beginmesh
mesh Jump.mesh
stdfriction gravel
endmesh

end

Vehicles.odef

Vehicles.mesh
1.0, 1.0, 1.0

beginmesh
mesh VehiclesCollider.mesh
stdfriction gravel
endmesh

end

example.tobj

1500, 0, 1500, 90, 0, 0, Jump
1500, 0, 1500, 90, 0, 0, Vehicles

example.terrn2

[General]
    Name = Example Non-Contactable Jump
    GeometryConfig = f4afUID-flat_map_full32xa.otc
    Water = 0
    AmbientColor = 0.93, 0.86, 0.76
    StartPosition = 1500, 0, 1500
    SandStormCubeMap = map/skyline
    Gravity = -9.81
    CategoryID = 129
    Version = 1
    //CaelumConfigFile = YourMap.os
    GUID = 36cfcbe7-a5f1-4f4f-a78f-a3af2acaa38e
[Authors]    
    
[Objects]
    example.tobj=
[Scripts]

  • Upvote 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...