mdemko Posted August 17, 2011 Share Posted August 17, 2011 Yeah but when the body comes off, the camera still says "screw you guys, I'm going home!" Link to comment Share on other sites More sharing options...
RKM Posted August 17, 2011 Share Posted August 17, 2011 Yeah but when the body comes off, the camera still says "screw you guys, I'm going home!" Calm down cartman. Link to comment Share on other sites More sharing options...
Thargo Posted August 17, 2011 Share Posted August 17, 2011 Yeah but when the body comes off, the camera still says "screw you guys, I'm going home!" Pretty much lol. But if that problem was fixed, I wouldn't mind flexbodies. Link to comment Share on other sites More sharing options...
mdemko Posted August 17, 2011 Share Posted August 17, 2011 Neither would I. We could also start using flexbody obstacles. Our progress is only limited by the advancement of ROR. Link to comment Share on other sites More sharing options...
Lookey2000 Posted August 17, 2011 Author Share Posted August 17, 2011 Wow! Everyone is taking my suggestion so awesomely! Link to comment Share on other sites More sharing options...
Lookey2000 Posted August 17, 2011 Author Share Posted August 17, 2011 OMG IM AN ADVANCED MEMBER NOW!!!! Link to comment Share on other sites More sharing options...
mdemko Posted August 17, 2011 Share Posted August 17, 2011 Just because people are responding to this topic doesn't mean that it will be implemented. There is still the lag factor that flexbodies have, and the complexity of coding them. It would be total awesomesauce to see it become actuality, but the reality of the situation is it may never happen. Link to comment Share on other sites More sharing options...
liquidfire215 Posted August 17, 2011 Share Posted August 17, 2011 Mdemko hit the nail on the head.... RoR is the absolute limiting factor of what can be done. For us its ultimately our user base too. As most people cant afford $1000+ gaming computers we have to tone the implementations down as well. Eventually we can implement voxels and deformable terrain, which has been shown in a couple tech demos already for ogre. I have seen the use of flexbody props in use, and they work fairly well. once again it comes down to the lag factor. Link to comment Share on other sites More sharing options...
RKM Posted August 17, 2011 Share Posted August 17, 2011 Mdemko hit the nail on the head.... RoR is the absolute limiting factor of what can be done. For us its ultimately our user base too. As most people cant afford $1000+ gaming computers we have to tone the implementations down as well. Eventually we can implement voxels and deformable terrain, which has been shown in a couple tech demos already for ogre. I have seen the use of flexbody props in use, and they work fairly well. once again it comes down to the lag factor. They should re-title RoR to Lag Factor if it's available. Link to comment Share on other sites More sharing options...
mdemko Posted August 17, 2011 Share Posted August 17, 2011 Mdemko hit the nail on the head... This may be a sim-monsters first.... Link to comment Share on other sites More sharing options...
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