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"GraveDiggerredflare" Error and White Tire Fixes


Helen Weales

Question

Hello,

I've updated this to make it more brief.

 

GraveDiggerredflare Error

Notice the error actually says it is missing "GraveDiggerredflare.material", not "GraveDiggerredflare.dds". This happens for two reasons:

  1. There is a flare (lights) section in the .truck file when it's likely not needed (unless your truck has lights). Delete this section from the .truck file. This flare section is telling RoR to use GraveDiggerredflare.dds when it is not needed.
  2. It is asking for a material file because RoR needs to know how to use the GraveDiggerredflare.dds texture, in which the material tells RoR it is an alpha texture.

Basically, one of two things can be done to prevent this error:

  1. Include the files in this archive in your truck archive/folder, or
  2. Edit every .truck file and remove the flare section. A section in a .truck file can also be canceled out by adding a semicolon (;) before each line. In this case, nothing with the name "GraveDiggerredflare" is needed.

In the future, I think it would be a good idea if new truck releases had this section removed (unless the truck has lights) just to prevent errors.

 

White Wheel Fix

This file seems to be a transparent image that makes the wheel boundary invisible -- without the texture tires appear white.

In order for tires to not appear white, GraveDiggerBand.dds is required in every truck archive/folder. The .dds properties also have to be within a material file associated with the truck you are using -- it doesn't matter which. Including the files in this archive should resolve any issues. If you do not want an extra material file, the following can by copied/pasted into any material file associated with a truck:

 

material GraveDiggerBand
{
    technique
    {
        pass
        {
            scene_blend alpha_blend
            alpha_rejection greater 128
            texture_unit
            {
                texture GraveDiggerBand.dds
            }
        }
    }
}

 

On a side note, just in case anyone is wondering (for those of us with OCD), GraveDiggerBand.dds can be renamed to anything as long as it's updated in the .truck file (use find and replace, it's there five times), and in the material file that contains its properties. You can also simply create a new material file in case you don't want to update multiple truck material files within one location. For example, if GraveDiggerBand.dds is renamed to WheelBand.dds, create a material file called WheelBand.material and put the .dds file properties within:

material WheelBand
{
    technique
    {
        pass
        {
            scene_blend alpha_blend
            alpha_rejection greater 128
            texture_unit
            {
                texture WheelBand.dds
            }
        }
    }
}

 

A bit confusing at first but it's actually quite simple. Hope this helps.

 

-HW

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GraveDiggerredflare.dds is not actually needed. As I stated in the original post, the only files needed are GraveDiggerredflare.material and GraveDiggerBand.dds (for the white tire issue).

At some point I think some of us should try and figure out a way to get rid of these files altogether. There seem to be far too many issues among users. For now people uploading trucks really should at least include these in the archives.

Edited by Helen Weales
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I believe the flare issue could be resolved by removing the flares (located under the shock lines) from the .truck file. What's the point of having flares on all the trucks that only work with one or two Grave Digger trucks? Until we can figure out how to correctly position them and change their color to match the trucks that have lights there's no need for them in my opinion.

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I agree. I think our truck format probably needs an overhaul in general.

I just did a few tests, and yes, the flare section can be removed. However, a material file containing the GraveDiggerBand.dds (or whatever you want to rename it) properties must exist or else the white tires issue appears -- it does not matter which material file as long as it's part of the truck. I simply renamed mine "Band.dds" and put the properties in my main truck material file. Now I have nothing even mentioning Grave Digger in my truck archive, one less file, and everything works correctly!

So a flare material is NOT needed (provided it's deleted from the .truck file), only a band texture and material file containing its properties is needed.

Also, I updated the original post to make both of these issues more clear, and added a new download which contains both the wheel band texture and the material file for both GraveDiggerredflare and GraveDiggerBand.

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