Popular Post Edy Posted March 31, 2016 Popular Post Share Posted March 31, 2016 I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions? 26 Link to comment Share on other sites More sharing options...
litl_e_fan Posted March 31, 2016 Share Posted March 31, 2016 The left lane (the one with the square) has a bump before the racing jump. Other than that, look awesome. Are you making the encore version? Link to comment Share on other sites More sharing options...
ZonR Posted March 31, 2016 Share Posted March 31, 2016 21 minutes ago, Edy said: I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions? *Pretty track Pics* One thing I remember from the beta tracks, is that for freestyle, on the jumps behind the turning cars, they werent steep enough, they sent trucks much higher at the real show then on the beta version, other than that, tracks looking fantastic, may have to make a video on it soon Link to comment Share on other sites More sharing options...
Elias Posted March 31, 2016 Share Posted March 31, 2016 2 hours ago, Edy said: *World Finals 14 Photos* good to see someone working on these cant wait Link to comment Share on other sites More sharing options...
nks1996 Posted March 31, 2016 Share Posted March 31, 2016 will there be a double backfip attempt version Link to comment Share on other sites More sharing options...
DannyMackey Posted March 31, 2016 Share Posted March 31, 2016 3 hours ago, Edy said: I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions? Seems like there is little to no tarp on the crowd. It was probably left there by Klayton, but either way there was a lot more of it. Link to comment Share on other sites More sharing options...
maxdman Posted March 31, 2016 Share Posted March 31, 2016 4 hours ago, Edy said: 've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions? Add turning cars, and like Danny said put some more safety tarp there with logos because they're cool looking. Also the hanging screen under the scoreboard needs to be sized down to make it accurate. Link to comment Share on other sites More sharing options...
BhreXtreme Posted March 31, 2016 Share Posted March 31, 2016 12 hours ago, Edy said: I've fully filled the wishes of this community and continued, Klayton's legacy. Please tell me what i did wrong on the paint, using alpha splatering for this one, WF 15 and 17. All 3 three finals will have a 0.4 version, as well for some goofs. Made this on Blender 2.65 because Klayton told me if that i didn't use Blender 2.65 he will deport me (lol). Opinions? Can't wait for these WF tracks Link to comment Share on other sites More sharing options...
Klayton Posted March 31, 2016 Share Posted March 31, 2016 2 hours ago, BhreXtreme said: Can't wait for your WF tracks Technically 14 and 15 are mine. Hes just finishing them. Hes just painting the tracks and maybe some slight modifications Link to comment Share on other sites More sharing options...
BhreXtreme Posted March 31, 2016 Share Posted March 31, 2016 11 minutes ago, RockCrwlr said: Technically 14 and 15 are mine. Hes just finishing them. Hes just painting the tracks and maybe some slight modifications I am sorry , editing my post now. Link to comment Share on other sites More sharing options...
Gabe2304 Posted March 31, 2016 Share Posted March 31, 2016 Back at it again with the track making game. Albuquerque 2011. I tried to put it in-game but it wouldn't show up for some reason, so here's some Blender pics. 3 Link to comment Share on other sites More sharing options...
Hagan Moskau Posted March 31, 2016 Share Posted March 31, 2016 18 minutes ago, Gabe2304 said: Back at it again with the track making game. Albuquerque 2011. I tried to put it in-game but it wouldn't show up for some reason, so here's some Blender pics. *Snip* That jammer is wwwaaaaayyyyyyyy too steep. Link to comment Share on other sites More sharing options...
Sergeant Politeness Posted March 31, 2016 Share Posted March 31, 2016 Looks pretty solid so far! One thing I'm wondering is are tracks usually that dark in blender but come up lighter in game? Also I'd suggest giving the banners a bit of a facelift if you could, but it's minor Link to comment Share on other sites More sharing options...
Gabe2304 Posted March 31, 2016 Share Posted March 31, 2016 Yeah I'll have to remake the jammer. The real one wasn't nearly as steep. But like I said, I can't get the track to show up in-game so I can't test it. I think I have all the files correct, but it's been a while since I've exported a track. I was working on remaking the banners but the power went out because of a storm and of course it happens the one time I don't save my progress. I'll work them again soon. Link to comment Share on other sites More sharing options...
Klayton Posted March 31, 2016 Share Posted March 31, 2016 3 hours ago, Charlie H. said: Looks pretty solid so far! One thing I'm wondering is are tracks usually that dark in blender but come up lighter in game? Also I'd suggest giving the banners a bit of a facelift if you could, but it's minor They are that dark when its in "textured solid" mode. I believe mjamfan22 used to show tracks the same way. It pretty much shows the topography and textures at the same time Link to comment Share on other sites More sharing options...
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