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Tracks for the latest version of Rigs of Rods (terrn2 terrain system).

612 files

  1. Well its about time to wrap up my pack of 2009-2011 tracks. This one is special to me in that it is the first world finals map I made and enjoyed making the whole time.
    This was used in Vincents retro tour.
    This pack features 5 different tracks, Practice/Double Down, Racing, Freestyle Part 1, Freestyle Part 2, and Freestyle Part 3.
    Double Down and Racing have timers, note the left lane is faster with the timer, I couldn't get it perfect but I wanted to experiment with this track.
    This track also features a pit party set up, it isn't exact to how they had it but I wanted to at least try it.
    Credits that aren't on the side:
    Original Dairy Van used that I modifyed: https://sketchfab.com/3d-models/french-delivery-van-a350a422d200485ea57778dc42139edc
    Grave Digger Body Panels (Original credits from Grave Digger 20):  Steve - Body, Blaise and Micah - Paint
    Max-D Body Panels (Original credits from Max-D 2016 Pack): Klayton - Body, Johan - Paint
    Monster Mutt Dalmatian and Nitro Circus Body Panels (Original credits from PEI Pack): Blaise - Paint and Body
    (If Body panel credits are wrong let me know and I can fix them)
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  2. Hey! Im back again, this time with a track. This is my first track!
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  3. Here's a nice little track I enjoyed working on, a repli-custom Thunder Nationals show at the Baltimore Civic Center. I hope all you old school fans enjoy this one!
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  4. It's been a long time coming, and one month in the making, but the track for FBS 10 is finally here for your driving pleasure! I'm really happy with how the track turned out and had a lot of fun building and driving it.
    This track features brand-new and worn-down paint schemes.
     
    Additional credits:
    @Brad Kerlin for the track idea and Freestyle Battle Series as a whole.
    Testmobile for the vehicle props.
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  5. sim monsters is back.

    Track for the RORMJL event in Arlington, TX on March 9th-10th. Event Thread - 

    This is by far my best and most fun track to work on. Hopefully this sets the standards for the rest of my tracks. 
    If I'm missing any credits and you would like to be added shoot me a message and Ill update it!
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  6. After a 4 year sleep, i'm finally back.
    Enjoy this track, hopefully it's fun.
    Thanks to @CMDeerfoot for the opportunity that he gave to me, making tracks for the events that originally pulled me to Sim Monsters
    Very big thanks to my friends that helped me out test this track:@Mark Colineri @RKM & @LordFrosting
    And some amazingly big thanks to @DannyMackey and @AaronLurie for mentoring me.
    Feel free to use any of my animated textures i made for your tracks!
     
    UPDATE:
    Here is a track explanation

     
     
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  7. So I've had these sitting on my computer for a while now and decided to upload them.

    NOTE, these track kind of suck, at least Minny 09 and Tampa 2010, they were made a long time ago and I never really thought to upload them.

    These were all made for Vincent's 2009-2011 tour, I had a lot of fun making them and it was a pleasure to run on them in the tour.

    All tracks were made with the intent of being driven from 2010, so not full speed into every jump and hitting the cars semi lightly. So don't go too fast into the cars otherwise you might bounce off them, especially on Minny 09.

    No improvements will be made on them as I finished working on them months ago, and have no desire to go in and fix any issues the tracks might have.

    For the sake of everyone I have split the tracks into four files that you can download separately.
    This shows my improvement in making tracks as I made Minny 09 in around July or August of 2020 and Orlando was made in December. I have gotten better since my first track and plan to get even better, I have to thank Sim-Monsters for being there for help and giving me tips on improving my work.
    Also don't load each track without closing rigs (such as switching from Minny 09 to Phoenix), materials were not named to the track and by color so car colors will be wrong.
     
    There is one last track from this era I am working on, which most people know, it will be out soon...
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  8. This is the 12th and final track of the NAMT 2020 Season.  I want to thank @AaronLurie and @Edy for all their work making the first 8 tracks and assisting on the final 4 tracks I made.  Once again @AaronLurie provided the paint for the track.  @Edy provided the house, paying homage to the previous Grand Championship track and 4Corners Coliseum 2015.  Really wanted to go out with a bang for the last event, hopefully this lives up to the expectations.
     
    The racing design is originally from Mankato Speedway - Criss Crossover-Rama by @Hot Shoe.  Jr Seasock was the mind behind the race course style itself.
    I wanted to bring this classic design back and where better than the last event of the NAMT Playoff Series.
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  9. monster jam is back

    First RORMJL event of the New Year.

    Includes 4 versions.
    Show 1 Racing
    Show 1 Freestyle
    Show 2 Racing (Mud)
    Show 2 Freestyle (Mud/Rain)
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  10. First track of the new year and second to last track of the NAMT 2020 season.  Didn't get to have the event in Sam Boyd, so I decided to bring a similar design to Raymond James Stadium.
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  11. 3/3 Tracks for the past season of the 'rama! Enjoy and lemme know if I forgot ya in the credits!
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  12. 2nd of 3 tracks from the past season of the 'rama; lemme know if I forgot anyone in the credits!
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  13. 1st of 3 tracks from the previous monsterama season. If I forgot someone in the credits please let me know!
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  14. After a long 9 event Regular Season, NAMT moves into its first Playoff Series.  This is the first of 3 tracks for said Playoff Series, sporting a unique racing layout and wild freestyle track.  Hope you all enjoy!
    As always, thanks to @AaronLurie for the track paint and NAMT animations.
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  15. Another track, this time for Stadium Tour Red.
    Fun track to race on freestyle is fun too.
    (Note, Freestyle track tire ramp might be a little laggy. I may fix in the future.)
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  16. STADIUM MODEL IS FROM SUPERCROSS THE GAME 3, NONE OF IT WAS MADE BY ME
    This was the second stop for RORMJL Stadium Tour Blue 
    (Racing lanes are not the best im sorry) 

    Funboxes were from Aaron's Tampa 2020 im lazy I know 

    One of my favorite tracks ive made so enjoy
    If Im missing any credits let me know and Ill fix it
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  17. DISCLAIMER (If you can really call it that)
    This is a big file. You might experience some lag or not be able to run the track at all if you have your settings to the max. However, for your convenience, this upload includes an FPS version, which undoubtedly does not look as nice, but will get the job done for competitions as it aligns perfectly with the full version of the track.
    If you are running the FPS version, and for some reason you still are getting lower than about 40 frames, then I highly encourage you to upgrade to .4.6 or higher. When being tested, I found that your frame rate drastically improves on this version (even when running at the high quality). For example, when spawning two high quality trucks in, I was still getting 80 frames on .4. With that scenario on .38, the game would literally crash and I wouldn't be able to spawn in. This is why I highly recommend just using .4 to avoid all lag altogether. 
    Finally, last thing I wanted to state was that I know there's a lot of "unnecessary" verts in the track. I would develop a new version of the track to try and get rid of some of these, but I have simply lost interest after working on this over the time of seven months (took two off for personal reasons). For this reason, I am open to sending any track makers or anyone at all the full .blend of the track. Then, if the lag-issue really is that great, it can be fixed by someone a bit more eager and willing. However, I'm 99% percent sure this won't be an issue, just wanted to clarify as other tracks of mine have been reported for immense lag that no one I talked to or tested with experienced. Thanks for reading this and enjoy the track!
    - Chris Bialek
    __________________________________________________________
    It's finally here! Monster Jam World Finals 18 Racing is out and looking good! Tons of time went into this track to assure that you guys get the most realistic Monster Jam experience possible. Tons of details never before seen on Sim Monsters are included as well. Have fun driving and exploring!
    Credits:
    Chris B- All the modeling of jumps and a good majority of the detailing/texturing
    Klayton- Original Sam Boyd Model and cars
    Maxdman- Bulldozers, announcer stands, trophy, various props
    Chazzymp- Exterior posters, frame rate testing
    Nathan Smith, Levi Schones, Tom Deents- Frame rate testing
     
    Note: Freestyle will come out in a few months
    The timer only works with older versions, ROR 2020 will have some bugs with it.
     
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  18. Here is the last event of the NAMT 2020 Regular Season.  Thanks to @Edy for making the stadium model.  @AaronLurie also did a great job on the paint.
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  19. Merry Early Christmas!
    This is a track I've been working on for quite some time, after a few redos I finally got something I enjoyed.
    Big thanks as well to Chazzymp for doing animations on the stadium.
    NOTE, this track has animations like previously said, this track can lag lower grade computers, I can make an FPS version if enough people want it. 
    This is one of the few tracks I'm happy with the outcome enough to post to the site, I'm trying to get better so don't give too much hate!
    If there are any problems please let me know and I can get around to fixing them.
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  20. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
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  21. Flex the X

    This model rocks, super happy with how it turned out. Don't even know why I made it, just did.
    RACING STYLE:
    (Chicago Style but one of the turns goes outside the venue then back in)
    Click link below for video explanation! 
    https://streamable.com/yf3gms
     
    Track is equipped with timer
    Venue model may not be used without my permission
     
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  22. I think this came out allright... 3rd Arnhem track from me. Probably more to come at some point
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  23. This track was made by @Edy for NAMT.  He wanted me to upload it for him.  I just added the checkpoints.
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  24. This track was made by @Edy for NAMT.  He wanted me to upload it for him.
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  25. Another track. 
    San Antonio 2011, you know the drill. 3 hits on the racing lanes. 
     
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