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Reno Monster Truck Madness 2017! 1.0.0


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THIS TRACK IS 0.4/0.39/0.38/etc Compatible!

This is my first track that is going to be on sim monsters constructive criticism is welcomed! I know the floor is screwed up but other than that please let me know what you think.

Credits:

Reno Stadium: Edy

Conversion/Export: djpgamer7

Everything Else (Model, Paint, etc): Me

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28 minutes ago, lilacwarrior4 said:

When i downloaded it, it said that download is dangerous. Am i going to get a virus from downloading it?

no problem here

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1 hour ago, lilacwarrior4 said:

When i downloaded it, it said that download is dangerous. Am i going to get a virus from downloading it?

I didn't have any problem downloading it. Nice track btw, not bad for your first one on Sim Monsters. Other than the floor being screwed up and flashing the actual track color and white all the time, the scoreboard/television screen, or whatever that is, it has no textures, it appears all white. Also, I hit the scoreboard a lot when I do a backflip or try to get huge air from the other side of the backflip ramp.

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I am getting an error when i load the map up Sky box material 'map/skyline'

how do i fix it or will he have to do that. on 37.126

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31 minutes ago, billothepillow said:

the track is like a friggin strobe light

I just played on this map with my friend and he says it doesn't have this strobe light problem on 4.6. It acts like strobe lights on .38. My guess is that on version 4, the ground doesn't really glitch out, but on .3X, it does a lot.

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hey man, couple of pointers:

1. try to work on scaling of the jumps and ramps. Meaning, try to make each jump the height and width of the actual ones in relation to a monster truck. Its best to bring either a truck file N/B or a chassis a set of tires into blender with you to see how your obstacles will look compared to the trucks. This helps avoid super huge jumps, very small etc.

2. Watch videos of the real life event, and see how each obstacle throw or pitches the truck. Try to the best of your ability to shape them like the real ones (helps if you have a truck in blender to compare) before exporting. After that, test out the jumps and see how they compare to the real things. Adjust as much as needed.

3. Try to not make the ramps so boxy. This cuts the ability to cross thread or hit the ramp without feeling like you hit a brick wall. Unless the real life track had very sharp edges, make sure yours are fairly hittable from all sides.

4. Go to the tutorials sections and look for MJFanatic's track making tutorial. It gives you everything you need to know.

5. Practice!

Thanks for  attempting to make a track. Your efforts are really appreciated. Keep it up!

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The ground flashes constantly, like a lot of flicker. Fix it, please. The dirt ramps are fine though.

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