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Showing content with the highest reputation since 06/10/2020 in all areas

  1. 33 points
  2. 27 points
  3. 26 points
    ***UPDATE*** Fixed the purple Hue, and added a tombstone name
  4. 25 points
    Uh........hi Huge thanks to @Edy and @CMDeerfoot for the help they gave me, more to come as I actually get to learning everything again.
  5. 23 points
    This is basicly almost done, just need to add the crowd, some vegetation on the rocks, bushes and work the outside a little bit more, but other than that is ready Also the working a little more on the super dome Also started working on one of my home town staidums Also here are the very bare bones (And start) of Glendale and Bloomsburg ALSO, if anyone is interested on this unfinished and untexture model i made for Paul Brown Stadium and wants to finish it, message me on Discord or here on the site and i'll gladly send it your way!
  6. 21 points
    Really happy the way this is turning out so far. Still got some work to do but it's coming along nicely.
  7. 20 points
    Been working on a Medford model for about 2 months on and off now, coming along well. Interior's done, going to start exterior work once this other surprise project of mine is done in about a week. Right now the plan is to make Medford 2020.
  8. 20 points
    Making some fun stuff with particles, also listen to Stuca
  9. 19 points
  10. 17 points
    Wow, I haven't posted anything in here in forever. That being said... While ignoring the fact that a few other versions of this truck have been made. Here is the current progress of Stinger Unleashed on the PEI XT 3 from 2019 (AKA Zane's 5th chassis I believe). If I recall correctly this chassis also went to Lindsey for Pretty Wicked/El Toro Loco after Zane got the new Cohen this year. The body is the completely wrong model, working on getting an accurate one. Shocks for the truck are being built. Front sway bars are setup incorrectly and will be fixed later along with all props lining up once I make the switch over to the newer N/B. But it's surely a start. Paint was done by me and is not completely accurate either. The rims are my own one-piece rim model as well. I also put together a quick version of the Cohen as well, but progress on that is not as decent as it is for the PEI.*
  11. 16 points
    Hello, double post but Montreal
  12. 16 points
  13. 15 points
  14. 9 points
    Tacoma 1998 is my first track with blender and it's getting there. Big thanks to @Chris B, @JackMProductions, and @TheOnlyTjrich for their help throughout the past couple of days.
  15. 8 points
    Something i've been working on for the past few weeks.
  16. 7 points
    I was waiting for the IMTRS encore to show this
  17. 4 points
  18. 3 points

    Version 1.0.0

    129 downloads

    This is an open beta for the truck settings proposed for the next season of NAMT. The purpose of this beta is to get as much feedback as possible before we finalize these settings. Please keep in mind the drastic changes to handling that may greatly impact "traditional" driving styles on Sim-Monsters. Included chassis: CRD Cohen PEI Wilman Concussion Hall Brothers Rummel Racesource Changes made to these trucks from previous V4 trucks: Total weight reduced from ~22,000 lbs to ~12,300 lbs Total RPM increased from ~4,200 rpm to ~8,100 rpm Top speed reduced from ~68 mph to ~53 mph Currently tuned for standard stadium floor size Tire grip was tuned appropriately and more balanced between front and rear Each chassis uses a fitted node beam to improve geometry, suspension settings, and prop placement Total shock travel lengths reduced to more accurate length (should also reduce instances of sway bars inverting) New flag structure that is visual realistic, weighs less, and is non-contactable Each truck is tuned with a specific suspension settings The Wilman also features a more forward center of gravity as it is a front engine truck Trucks sport open and split differentials DISCLAIMERS: BE AWARE OF WHAT TRACK YOU ARE TESTING THESE TRUCKS ON, TRACKS USING A GRASS GRIP SETTING WILL MAKE THE TRUCKS SPIN FAR MORE THAN PREVIOUSLY. TRACKS USING GRAVEL OR NEWER CUSTOM DIRT SETTINGS SHOULD BE CONSIDERED. DO NOT BUILD TRUCKS USING THESE AS A BASE, THEY ARE STILL IN BETA. A FINAL UPLOAD, SEPARATE TO THIS, WILL BE RELEASED FOR EVERYONE TO BASE THEIR TRUCKS ON. ADDITIONAL CHANGES MAY BE MADE TO THESE BEFORE A FINAL VERSION IS RELEASED. CHECK BACK FOR UPDATES MADE TO THIS DOWNLOAD. PLEASE KEEP AN OPEN MIND WHILE DRIVING THESE TRUCKS. MOST EVERYONE'S FRAME OF REFERENCE HAS BEEN OVERWEIGHT TRUCKS THAT HAVE HAD TOO MUCH POWER. Suggested testing tracks (as per grip settings used): The one who wants no credit: @Wambo Beta Testers: @AaronLurie @rockgod88 @Chris B @CMDeerfoot @Double.D ッ @Andrew @iZonarYT @fernBurn @JonnyZimmer @Zach Nicholas @Edy @CIDRA racer @Ruiner @Jack Merkle @RKM @monsterjamcod0329
  19. 3 points

    Version 1.0.0

    282 downloads

    Here it is! The track ran for the Star Spangled Spectacular yesterday! Check out all the action below!! Stream Link: https://www.youtube.com/watch?v=FQEJ8STuWBw&t=9302s All work on this track was done by Chris B he just asked me to upload this file for him. maxdman - Venue Edy - Fountain DannyMackey - Cars and Car Textures Chris B - Short Bus, Boat, Various Textures, Track Creation Enjoy!
  20. 3 points
    What is up with me and old chevy bodies?
  21. 3 points
  22. 2 points
    It has been many a sunrise and sunset since the end of the 2nd season of the Monster Truck Challenge, and I know many were looking forward to the beginning of season 3. We were on our way to being the first league to run leafers on the site but it became apparent that a lot more work was needed to get them right. So we postponed S3 to the same time next year with the idea that we'd have everything setup and ready to go, but as it turned out none of that ever happened. The formation of SMRA and subsequent appointment to 1 time owner and later event director ended up being my main focus for awhile, and add onto that my goals of bringing KOTH back to life and dealing with irl issues lead to MTP falling by the wayside; but things are about to change... After 5 long years, I can proudly announce that RoR MT Pro is officially back with season 3 of the Monster Truck Challenge! For the rebirth, we're going back to our roots but with a few twists. First and foremost, we'll be continuing with our racing only format featuring 2 different disciplines; straight line drag and turning course racing. But this time around instead of one event each week featuring both styles, there will be 2 separate events with each event focusing on one discipline. To that end, when you send up you will be asked to post which racing style you'd prefer because we will be breaking the racing styles up into tours. Now while we'll try to accommodate everyone, not everyone is gonna get the tour they want as we're gonna try and make sure both tours have roughly the same amount of people. As always, there will be no qualifying into these shows. If you show up, you're in, it's as simple as that; and brackets will be made at random. Each event will feature 2 full brackets, and during the first round in each we will also run wheelie contests. Each paring will get 2 hits to do their best wheelie, and when say wheelie I mean wheelies only; no other 2 wheel moves will be allowed. The winner of these wheelie contests will get bonus points added to their total at the end of the night. Also, you might have noticed a certain word I used in the title of this thread, and there is definitely a reason for it. Between each bracket of monster truck racing, we will have the MTP debut of mega truck racing and just like their bigger counterparts, they will partake in the same type of discipline depending on which tour it is (straight line hill and hole and obstacle course respectively). The mega truck deal is entirely optional, you don't have to take part if you don't want to; we're just using this season as a way to give everybody a taste of whats to come in the future. My team is currently working on getting the mega trucks ready to go so that everyone can easily build one, but I'm not gonna sit here and say it's a done deal. We're gonna try and make sure they're good to go in time for the start of things, but I can make no promises. No matter what though, the monster side of things will happen, that I can assure you. Oh, and one last thing. As far as the monster trucks go, we will be allowing all forms of trucks (replica, repli-customs, and customs, no pure leafers though) with one big absolute rule; your truck must look like (or in the case of replicas, be an actual vehicle that ran during that time frame) something that would've ran from 1995 to 2005. To explain this further, as far as chassis, tires, and production bodies go, it must have existed and been used in the irl monster truck industry during the time frame listed; I will however give some leeway on custom bodies, I just ask that you try to make it look like something that would've existed during that time frame. I will post more detailed rules in a new rulebook thread soon, that way everyone will know the exact rules that need to be adhered to. Also expect signups to open somewhere in the mid to late August/early September range, with the start of the season happening in November. I look forward to getting this back up and running and seeing how everything plays out. I apologize for letting this deal sit idle for so long, and I will try to make it up to everyone by making these events as laid back and fun as possible. In the mean time, here's a link to our brand new discord server for everyone to check out: https://discord.gg/3YCbnuz We're putting the finishing touches on it, but it's pretty much good to go for the most part.
  23. 2 points

    Version 1.0.0

    180 downloads

    Another TLG track! This was pretty fun to do with only a couple of video clips to work from! Thanks to CrisB for the boat and bus model! Also thanks to Danny Werewolf for putting in a skybox
  24. 2 points
    As we move into the 4th event of Season 1 here at UMTC, we have to make sure those who have put out quality performances are recognized for their hard work and excellence. This thread will make sure the names of those who have proven themselves capable of tackling the final two ultimate challenges are recorded. And so, the inaugural qualifier for UMTC Finals Week will be: Brian Parker in Knucklehead! Having proven himself with perfect attendance, two freestyle victories, and topping the performance of Chris Bialek at Montreal in style to earn the victory there, Brian has earned his way into Finals Week! We here at UMTC are eager to see him deliver more highlight moments as we roll on through the remainder of the season. Following Brian Parker in Knucklehead, after taking a high standing in the rankings in Week 4 with almost perfect attendance, we have... Ewan Ford in Purple Haze! holding the #1 spot in Week 4 is no minor feat, and it proves that Ewan has what it takes to deliver at any event he participates in. We here are looking forward to seeing what lies in wait for this well-rounded driver in the future. More finalists will be added until there are no spaces left... stay tuned and keep up the hard work everyone!
  25. 2 points
    HOLY FRICKIN' SMOKES THIS WRAP IS BEAUTIFUL
  26. 2 points

    Version 1.1.0

    268 downloads

    Yes I know the paint is bad. Yes I know the body isn't perfect. Yes I'm proud of it though. If you wanna use the body just ask me at Develop Terron#8100 Use CTRL + 1-5 for working lights.
  27. 2 points

    Version 1.0.0

    301 downloads

    Another track i did for TLG! Pretty happy with how this turned out. Also thanks to Jack Meredith for the awesome Predator and Broker hauler textures!
  28. 2 points
    No, its Wildfoot......pfft, tourist's.
  29. 2 points
  30. 2 points
    New style for Introvert in the making 😎
  31. 1 point
    VERY fun track to drive on, amazing job as usual Chris
  32. 1 point

    Version 1.0.0

    145 downloads

    Here's a new truck that I've been working on for the past few weeks, Dissipate! It's a truck that's based on on one of my new favorite songs: Dissipate by Alesti (feat. Anxxiety). This is also the first time I did any actual blender work with a truck (even if it is a header swap and very minor adjustments to the chassis). I also learned how to edit the node/beam setup in Blender to match up more with the frame and to help align all the props to match. I'm slowly getting better at truck making and is currently the most effort I've put into a truck so far. This is not an open custom. If you want to use this for a fun run or a league, dm me first! If you feel credit has been left out, or if any of the credits are incorrect, then please let me know and I will make the corrections as soon as possible!
  33. 1 point
    Idk if you're still needing help with this, but I could send you mine? I've had the same problem and fix it myself. Hmu if you still need help!
  34. 1 point
    I think nobody has made World Finals 6 for Rigs ever, or that i'm aware for If you want to request a track, please use the proper format:
  35. 1 point
    There's good tutorials of making low poly trees, i'm currently working on getting some photos of branches so i can make so cool textures Leaves are posible but you need to set up the particle file correctly I will eventually, i'm still trying to understand all that there is to it still, but surely!
  36. 1 point
    Baharama https://forum.rigsofrods.org/resources/bajarama.268/
  37. 1 point
    Baharama Toronto 2006
  38. 1 point
    Out with the old... Still have some things to do. Does anyone even post in here anymore
  39. 1 point
    Atlanta 2012 Georgia Dome, Racing & Freestyle.
  40. 1 point
    I found out it was, red and white suv
  41. 1 point
  42. 1 point
    More Grave Digger.... 1987: 1988: 1989: I hadn't originally planned on it, but I might give it a try.
  43. 1 point
  44. 1 point
    All together this is number 9 since 2013, although the 2019 version never got released.
  45. 1 point

    Version 2.0

    2,439 downloads

    This is the all new Leafer pack class 2 . These trucks are lighter and faster than class 1 . There is 68 trucks in all every truck has been rebuilt plus a ton of new truck to go with those. You will need Leafer pack Class 1 all so for everything to work right . for best results try to delete any of the old original leafers from the old packs because some meshes have a different name or at least copy and replace when asked . Please do not alter and reupload this pack for any reason Please rate and review thanks !!! All construction - Taurus Racer 13 Paint - 80% Taurus Racer 13 - 20% Mark barrett Thanks to Digger Fan , Blaze , and everybody who gave me parts or tested the
  46. 1 point
    Koehler limps back to the pits after an amazing run. first time this has happened to me with a non-breakable lol
  47. 1 point
  48. 1 point
  49. 1 point

    991 downloads

    This is a replica of the Stomper Bully monster truck. This zip contains both Stomper Bully 1 and Stomper Bully 2. Stomper Bully 1 was owned by TNT Motorsports, and driven by Mike Whitt & Gayle Mefford, running from 1985-1987. In June 1987, this truck was rebodied as a 1988 Chevy Silverado, and became "Stomper 1." Stomper Bully 2 was built by the Breen Brothers (of Mad Dog/Wild Hair fame), and was driven by Gene Patterson, also running from 1985-1987. In 1987, this truck would be rebuilt as Bob Breen's "Wild Hair." This zip contains 5 trucks: -The original version of Stomper Bully 1 (shows in-game as "Stomper Bully 1 (1985)") -The second version of Stomper Bully 1, after the 1986 frame rebuild (shows in-game as "Stomper Bully 1 (1986) (73" Tires)") -The third version of Stomper Bully 1, after the tire change to 66" tires (shows in-game as "Stomper Bully 1 (1986) (66" Tires)") -Stomper Bully 2 with the white-rimmed tires (shows in-game as "Stomper Bully 2 (White Rims)") -Stomper Bully 2 with the grey-rimmed tires (shows in-game as "Stomper Bully 2 (Grey Rims)") Notes: -This is a standalone add-on. It does not need to be extracted into the V4 pack to work. -This is compatible with both Rigs of Rods 0.37 and 0.38. -The pulling hitch on the back of the truck is fully functional. To lock the pulling sled chain to the hitch, drag the hook on the pulling sled to the hitch and press "L." -All of the lights on the truck are also functional. To turn the lights on or off, press "N." Credits: Body - DiggerFan Frame - DiggerFan Engine - SealedGecko Headers - DiggerFan Transmission - DiggerFan Transfer Case - DiggerFan Axles - DiggerFan Shocks - DiggerFan Bumpers - DiggerFan 73" Tire Rims (Stomper Bully 1) - DiggerFan 66" Tire Rims (Stomper Bully 1) - V4 Pack Stomper Bully 2 Rims - DiggerFan Tires (Stomper Bully 1) - SealedGecko, modified by DiggerFan Tires (Stomper Bully 2) - RockCrwlr Driveshafts - DiggerFan Seats - DiggerFan Traction Bars - DiggerFan Steering Knuckles - V4 Pack, modified by DiggerFan Fuel Tank - V4 Pack Radiator - V4 Pack Batteries - V4 Pack Leaf Springs - DiggerFan Leaf Spring Handling - Outlawed Also, thanks to Mark Iron & Hot Shoe for testing this truck. If I forgot anyone, please notify me as soon as possible.
  50. 1 point
    NOT ALL REQUESTS CAN BE FULFILLED. THIS IS HOW TO MAKE A PROPER REQUEST Please remember that we all do this in our spare time of our own free will. [TRUCK] [TRACK] [OTHER](Include in topic title): Please include a brief summary of your request in the topic title. Use the following in the post detailing your request Name: Body: Chassis: Paint (images of color/graphics): Other details: [SKIN] (Include in topic title) ex: Name: Body: Chassis: Paint (images of color/graphics): Other details: Please include as much detail about your request as possible and provide quality images/logos if you can find them. DO NOT Request Avatars/Signatures in this section Hotlink to images (Host them off site please) This is a sample of how your post should look


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